📄 codec_internal.h
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/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * by the XIPHOPHORUS Company http://www.xiph.org/ * * * ******************************************************************** function: libvorbis codec headers last mod: $Id: codec_internal.h 1919 2005-07-24 14:18:04Z baford $ ********************************************************************/#ifndef _V_CODECI_H_#define _V_CODECI_H_#include "envelope.h"#include "codebook.h"#define BLOCKTYPE_IMPULSE 0#define BLOCKTYPE_PADDING 1#define BLOCKTYPE_TRANSITION 0 #define BLOCKTYPE_LONG 1#define PACKETBLOBS 15typedef struct vorbis_block_internal{ float **pcmdelay; /* this is a pointer into local storage */ float ampmax; int blocktype; ogg_uint32_t packetblob_markers[PACKETBLOBS];} vorbis_block_internal;typedef void vorbis_look_floor;typedef void vorbis_look_residue;typedef void vorbis_look_transform;/* mode ************************************************************/typedef struct { int blockflag; int windowtype; int transformtype; int mapping;} vorbis_info_mode;typedef void vorbis_info_floor;typedef void vorbis_info_residue;typedef void vorbis_info_mapping;#include "psy.h"#include "bitrate.h"typedef struct private_state { /* local lookup storage */ envelope_lookup *ve; /* envelope lookup */ int window[2]; vorbis_look_transform **transform[2]; /* block, type */ drft_lookup fft_look[2]; int modebits; vorbis_look_floor **flr; vorbis_look_residue **residue; vorbis_look_psy *psy; vorbis_look_psy_global *psy_g_look; /* local storage, only used on the encoding side. This way the application does not need to worry about freeing some packets' memory and not others'; packet storage is always tracked. Cleared next call to a _dsp_ function */ unsigned char *header; unsigned char *header1; unsigned char *header2; bitrate_manager_state bms; ogg_int64_t sample_count;} private_state;/* codec_setup_info contains all the setup information specific to the specific compression/decompression mode in progress (eg, psychoacoustic settings, channel setup, options, codebook etc). *********************************************************************/#include "highlevel.h"typedef struct codec_setup_info { /* Vorbis supports only short and long blocks, but allows the encoder to choose the sizes */ long blocksizes[2]; /* modes are the primary means of supporting on-the-fly different blocksizes, different channel mappings (LR or M/A), different residue backends, etc. Each mode consists of a blocksize flag and a mapping (along with the mapping setup */ int modes; int maps; int floors; int residues; int books; int psys; /* encode only */ vorbis_info_mode *mode_param[64]; int map_type[64]; vorbis_info_mapping *map_param[64]; int floor_type[64]; vorbis_info_floor *floor_param[64]; int residue_type[64]; vorbis_info_residue *residue_param[64]; static_codebook *book_param[256]; codebook *fullbooks; vorbis_info_psy *psy_param[4]; /* encode only */ vorbis_info_psy_global psy_g_param; bitrate_manager_info bi; highlevel_encode_setup hi; /* used only by vorbisenc.c. It's a highly redundant structure, but improves clarity of program flow. */ int halfrate_flag; /* painless downsample for decode */ } codec_setup_info;extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi);extern void _vp_global_free(vorbis_look_psy_global *look);#endif
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