📄 screen.c
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#include "u.h"#include "../port/lib.h"#include "mem.h"#include "dat.h"#include "fns.h"#include "io.h"#include "ureg.h"#include "../port/error.h"#define Image IMAGE#include <draw.h>#include <memdraw.h>#include <cursor.h>#include "screen.h"#define RGB2K(r,g,b) ((156763*(r)+307758*(g)+59769*(b))>>19)Point ZP = {0, 0};Rectangle physgscreenr;Memdata gscreendata;Memimage *gscreen;VGAscr vgascreen[1];Cursor arrow = { { -1, -1 }, { 0xFF, 0xFF, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0C, 0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04, 0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8C, 0x04, 0x92, 0x08, 0x91, 0x10, 0xA0, 0xA0, 0xC0, 0x40, }, { 0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFC, 0x7F, 0xF0, 0x7F, 0xE0, 0x7F, 0xE0, 0x7F, 0xF0, 0x7F, 0xF8, 0x7F, 0xFC, 0x7F, 0xFE, 0x7F, 0xFC, 0x73, 0xF8, 0x61, 0xF0, 0x60, 0xE0, 0x40, 0x40, 0x00, 0x00, },};intscreensize(int x, int y, int z, ulong chan){ VGAscr *scr; memimageinit(); scr = &vgascreen[0]; /* * BUG: need to check if any xalloc'ed memory needs to * be given back if aperture is set. */ if(scr->aperture == 0){ int width = (x*z)/BI2WD; gscreendata.bdata = xalloc(width*BY2WD*y); if(gscreendata.bdata == 0) error("screensize: vga soft memory");/* memset(gscreendata.bdata, 0x72, width*BY2WD*y); /* not really black */ scr->useflush = 1; scr->aperture = 0xA0000; scr->apsize = 1<<16; } else gscreendata.bdata = KADDR(scr->aperture); if(gscreen) freememimage(gscreen); gscreen = allocmemimaged(Rect(0,0,x,y), chan, &gscreendata); vgaimageinit(chan); if(gscreen == nil) return -1;/* memset(gscreen->data->bdata, 0x15, (x*y*z+7)/8); /* RSC BUG */ memfillcolor(gscreen, DRed); scr->palettedepth = 6; /* default */ scr->gscreendata = &gscreendata; scr->memdefont = getmemdefont(); scr->gscreen = gscreen; physgscreenr = gscreen->r; drawcmap(); return 0;}intscreenaperture(int size, int align){ VGAscr *scr; ulong aperture; scr = &vgascreen[0]; if(size == 0){ if(scr->aperture && scr->isupamem) upafree(scr->aperture, scr->apsize); scr->aperture = 0; scr->isupamem = 0; return 0; } if(scr->dev && scr->dev->linear){ aperture = scr->dev->linear(scr, &size, &align); if(aperture == 0) return 1; }else{ aperture = upamalloc(0, size, align); if(aperture == 0) return 1; if(scr->aperture && scr->isupamem) upafree(scr->aperture, scr->apsize); scr->isupamem = 1; } scr->aperture = aperture; scr->apsize = size; return 0;}uchar*attachscreen(Rectangle* r, ulong* chan, int* d, int* width, int *softscreen){ VGAscr *scr; scr = &vgascreen[0]; if(scr->gscreen == nil || scr->gscreendata == nil) return nil; *r = scr->gscreen->r; *chan = scr->gscreen->chan; *d = scr->gscreen->depth; *width = scr->gscreen->width; *softscreen = scr->useflush; return scr->gscreendata->bdata;}/* * It would be fair to say that this doesn't work for >8-bit screens. */voidflushmemscreen(Rectangle r){ VGAscr *scr; uchar *sp, *disp, *sdisp, *edisp; int y, len, incs, off, page; scr = &vgascreen[0]; if(scr->gscreen == nil || scr->useflush == 0) return; if(scr->dev == nil || scr->dev->page == nil) return; if(rectclip(&r, scr->gscreen->r) == 0) return; incs = scr->gscreen->width * BY2WD; switch(scr->gscreen->depth){ default: len = 0; panic("flushmemscreen: depth\n"); break; case 8: len = Dx(r); break; } if(len < 1) return; off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8; page = off/scr->apsize; off %= scr->apsize; disp = KADDR(scr->aperture); sdisp = disp+off; edisp = disp+scr->apsize; off = r.min.y*scr->gscreen->width*BY2WD+(r.min.x*scr->gscreen->depth)/8; sp = scr->gscreendata->bdata + off; scr->dev->page(scr, page); for(y = r.min.y; y < r.max.y; y++) { if(sdisp + incs < edisp) { memmove(sdisp, sp, len); sp += incs; sdisp += incs; } else { off = edisp - sdisp; page++; if(off <= len){ if(off > 0) memmove(sdisp, sp, off); scr->dev->page(scr, page); if(len - off > 0) memmove(disp, sp+off, len - off); } else { memmove(sdisp, sp, len); scr->dev->page(scr, page); } sp += incs; sdisp += incs - scr->apsize; } }}voidgetcolor(ulong p, ulong* pr, ulong* pg, ulong* pb){ VGAscr *scr; ulong x; scr = &vgascreen[0]; if(scr->gscreen == nil) return; switch(scr->gscreen->depth){ default: x = 0x0F; break; case 8: x = 0xFF; break; } p &= x; lock(&cursor); *pr = scr->colormap[p][0]; *pg = scr->colormap[p][1]; *pb = scr->colormap[p][2]; unlock(&cursor);}intsetpalette(ulong p, ulong r, ulong g, ulong b){ VGAscr *scr; int d; scr = &vgascreen[0]; d = scr->palettedepth; lock(&cursor); scr->colormap[p][0] = r; scr->colormap[p][1] = g; scr->colormap[p][2] = b; vgao(PaddrW, p); vgao(Pdata, r>>(32-d)); vgao(Pdata, g>>(32-d)); vgao(Pdata, b>>(32-d)); unlock(&cursor); return ~0;}/* * On some video cards (e.g. Mach64), the palette is used as the * DAC registers for >8-bit modes. We don't want to set them when the user * is trying to set a colormap and the card is in one of these modes. */intsetcolor(ulong p, ulong r, ulong g, ulong b){ VGAscr *scr; int x; scr = &vgascreen[0]; if(scr->gscreen == nil) return 0; switch(scr->gscreen->depth){ case 1: case 2: case 4: x = 0x0F; break; case 8: x = 0xFF; break; default: return 0; } p &= x; return setpalette(p, r, g, b);}intcursoron(int dolock){ VGAscr *scr; int v; scr = &vgascreen[0]; if(scr->cur == nil || scr->cur->move == nil) return 0; if(dolock) lock(&cursor); v = scr->cur->move(scr, mousexy()); if(dolock) unlock(&cursor); return v;}voidcursoroff(int){}voidsetcursor(Cursor* curs){ VGAscr *scr; scr = &vgascreen[0]; if(scr->cur == nil || scr->cur->load == nil) return; scr->cur->load(scr, curs);}static ulongpixelbits(Memimage *i, Point pt){ uchar *p; ulong val; int off, bpp, npack; val = 0; p = byteaddr(i, pt); switch(bpp=i->depth){ case 1: case 2: case 4: npack = 8/bpp; off = pt.x%npack; val = p[0] >> bpp*(npack-1-off); val &= (1<<bpp)-1; break; case 8: val = p[0]; break; case 16: val = p[0]|(p[1]<<8); break; case 24: val = p[0]|(p[1]<<8)|(p[2]<<16); break; case 32: val = p[0]|(p[1]<<8)|(p[2]<<16)|(p[3]<<24); break; } while(bpp<32){ val |= val<<bpp; bpp *= 2; } return val;}static ulongimgtorgba(Memimage *img, ulong val){ uchar r, g, b, a; int nb, ov, v; ulong chan; uchar *p; a = 0xFF; r = g = b = 0xAA; /* garbage */ for(chan=img->chan; chan; chan>>=8){ nb = NBITS(chan); ov = v = val&((1<<nb)-1); val >>= nb; while(nb < 8){ v |= v<<nb; nb *= 2; } v >>= (nb-8); switch(TYPE(chan)){ case CRed: r = v; break; case CGreen: g = v; break; case CBlue: b = v; break; case CAlpha: a = v; break; case CGrey: r = g = b = v; break; case CMap: p = img->cmap->cmap2rgb+3*ov; r = *p++; g = *p++; b = *p; break; } } return (r<<24)|(g<<16)|(b<<8)|a; }static ulongrgbatoimg(Memimage *img, ulong rgba){ ulong chan; int d, nb; ulong v; uchar *p, r, g, b, a, m; v = 0; r = rgba>>24; g = rgba>>16; b = rgba>>8; a = rgba; d = 0; for(chan=img->chan; chan; chan>>=8){ nb = NBITS(chan); switch(TYPE(chan)){ case CRed: v |= (r>>(8-nb))<<d; break; case CGreen: v |= (g>>(8-nb))<<d; break; case CBlue: v |= (b>>(8-nb))<<d; break; case CAlpha: v |= (a>>(8-nb))<<d; break; case CMap: p = img->cmap->rgb2cmap; m = p[(r>>4)*256+(g>>4)*16+(b>>4)]; v |= m<<d; break; case CGrey: m = RGB2K(r,g,b); v |= m<<d; break; } d += nb; }// print("rgba2img %.8lux = %.*lux\n", rgba, 2*d/8, v); return v;}Memimage *lastbadi;Memdata *lastbad;Memimage *lastbadsrc, *lastbaddst;int hwaccel = 1;int hwblank = 1;inthwdraw(Memdrawparam *par){ VGAscr *scr; Memimage *dst, *src; if(hwaccel == 0) return 0; dst = par->dst; scr = &vgascreen[0]; if(dst == nil || dst->data == nil) return 0; if(dst->data->bdata != gscreendata.bdata) return 0;// if(dst->data != &gscreendata){// lastbad = dst->data;// lastbadi = dst;// return 0;// } if(scr->fill==nil && scr->scroll==nil) return 0; /* * If we have an opaque mask and source is one opaque * pixel we can convert to the destination format and just * replicate with memset. */ if(scr->fill && (par->state&(Simplemask|Simplesrc|Fullmask))==(Simplemask|Simplesrc|Fullmask)) return scr->fill(scr, par->r, par->sdval); /* * If no source alpha, an opaque mask, we can just copy the * source onto the destination. If the channels are the same and * the source is not replicated, memmove suffices. */ src = par->src; if(scr->scroll && src->data->bdata==dst->data->bdata && !(src->flags&Falpha) && (par->state&(Simplemask|Fullmask))==(Simplemask|Fullmask)){// if(src->zero != dst->zero){// lastbadsrc = src;// lastbaddst = dst;// iprint("#");// } return scr->scroll(scr, par->r, par->sr); } return 0; }voidblankscreen(int blank){ VGAscr *scr; scr = &vgascreen[0]; if(hwblank && scr->blank) scr->blank(scr, blank);}
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