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📄 lookdlg.cpp

📁 一个华容道的游戏
💻 CPP
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// LookDlg.cpp : implementation file
//

#include "stdafx.h"
#include "PtGame.h"
#include "LookDlg.h"
#include "PtGameDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CLookDlg dialog


CLookDlg::CLookDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLookDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CLookDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CLookDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CLookDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CLookDlg, CDialog)
	//{{AFX_MSG_MAP(CLookDlg)
	ON_COMMAND(IDM_EXITLOOK, OnExitlook)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLookDlg message handlers

void CLookDlg::OnExitlook() 
{
	// TODO: Add your command handler code here
	CDialog::EndDialog(0);
	
}

void CLookDlg::OnPaint() 
{
	//CPaintDC dc(this); // device context for painting
	// TODO: Add your message handler code here
	CDC *pDC=GetDC();
	CDC memdc;
	memdc.CreateCompatibleDC(pDC);
	memdc.SelectObject(lookbitmap);
	pDC->BitBlt(0,0,500,350,&memdc,0,0,SRCCOPY);
	// Do not call CDialog::OnPaint() for painting messages
}

BOOL CLookDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	picID=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("gamepicture"),IDB_BITMAP3);
	lookbitmap.LoadBitmap(picID);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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