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📄 ptgame.rc

📁 一个华容道的游戏
💻 RC
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 4, 2\r\n"
    "#pragma code_page(936)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\PtGame.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""l.chs\\afxres.rc""          // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\SCSIOPEN.ICO"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUTBOX DIALOG DISCARDABLE  0, 0, 235, 81
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于拼图游戏"
FONT 9, "宋体"
BEGIN
    ICON            IDR_MAINFRAME,IDC_STATIC,11,17,20,20
    LTEXT           "智能拼图游戏 1.0 版",IDC_STATIC,40,10,119,8,SS_NOPREFIX
    LTEXT           "版权所有 (C) 2000-2002 陈伟峰",IDC_STATIC,40,25,138,8
    DEFPUSHBUTTON   "确定",IDOK,180,27,43,16,WS_GROUP
    LTEXT           "欢迎给我写信:",IDC_STATIC,40,42,94,8
    LTEXT           "qsxsxh@163.com",IDC_STATIC,40,55,108,8
END

IDD_PTGAME_DIALOG DIALOGEX 0, 0, 331, 246
STYLE WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_CLIENTEDGE | WS_EX_APPWINDOW
CAPTION "拼图游戏"
MENU IDR_MENU1
FONT 9, "宋体", 0, 0, 0x1
BEGIN
END

IDD_SETTING DIALOG DISCARDABLE  0, 0, 187, 130
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "游戏参数设置"
FONT 5, "System"
BEGIN
    DEFPUSHBUTTON   "确定",IDOK,49,109,35,14
    PUSHBUTTON      "取消",IDCANCEL,98,109,35,14
    GROUPBOX        "难度设置",IDC_STATIC,11,7,164,30
    LTEXT           "行数:",IDC_STATIC,19,21,24,10
    EDITTEXT        IDC_Rows,43,19,28,12,ES_AUTOHSCROLL
    CONTROL         "Spin1",IDC_SPINROWS,"msctls_updown32",UDS_SETBUDDYINT | 
                    UDS_ARROWKEYS,72,19,8,12
    LTEXT           "列数:",IDC_STATIC,97,21,24,10
    EDITTEXT        IDC_Cols,121,19,28,12,ES_AUTOHSCROLL
    CONTROL         "Spin2",IDC_SPINCOLS,"msctls_updown32",UDS_SETBUDDYINT | 
                    UDS_ARROWKEYS,150,19,8,12
    GROUPBOX        "音乐设置",IDC_STATIC,11,47,165,46
    EDITTEXT        IDC_MusicFileName,16,62,123,13,ES_LOWERCASE | 
                    ES_AUTOHSCROLL
    PUSHBUTTON      "打开...",IDC_OPEN,145,63,26,11
    CONTROL         "播放音乐",IDC_CHKMUSIC,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,28,79,45,11
END

IDD_LOOK DIALOGEX 0, 0, 250, 172
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_CLIENTEDGE
CAPTION "图片预览"
MENU IDR_MENU2
FONT 10, "System", 0, 0, 0x1
BEGIN
END


#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "080404B0"
        BEGIN
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "PtGame Microsoft 基础类应用程序\0"
            VALUE "FileVersion", "1, 0, 0, 1\0"
            VALUE "InternalName", "PtGame\0"
            VALUE "LegalCopyright", "版权所有 (C) 2002\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "PtGame.EXE\0"
            VALUE "ProductName", "PtGame 应用程序\0"
            VALUE "ProductVersion", "1, 0, 0, 1\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x804, 1200
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_ABOUTBOX, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 228
        TOPMARGIN, 7
        BOTTOMMARGIN, 74
    END

    IDD_PTGAME_DIALOG, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 324
        TOPMARGIN, 7
        BOTTOMMARGIN, 239
    END

    IDD_SETTING, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 180
        TOPMARGIN, 7
        BOTTOMMARGIN, 123
    END

    IDD_LOOK, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 243
        TOPMARGIN, 7
        BOTTOMMARGIN, 165
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_BITMAP3             BITMAP  DISCARDABLE     "res\\game3.bmp"
IDB_PIC2                BITMAP  DISCARDABLE     "res\\2.bmp"
IDB_BITMAP1             BITMAP  DISCARDABLE     "res\\game1.bmp"
IDB_BITMAP2             BITMAP  DISCARDABLE     "res\\game2.bmp"
IDB_BITMAP4             BITMAP  DISCARDABLE     "res\\game4.bmp"
IDB_BITMAP5             BITMAP  DISCARDABLE     "res\\game5.bmp"
IDB_BITMAP6             BITMAP  DISCARDABLE     "res\\game6.bmp"
IDB_PIC1                BITMAP  DISCARDABLE     "res\\1.bmp"
IDB_PIC3                BITMAP  DISCARDABLE     "res\\3.bmp"
IDB_PIC4                BITMAP  DISCARDABLE     "res\\4.bmp"
IDB_PIC5                BITMAP  DISCARDABLE     "res\\5.bmp"
IDB_PIC6                BITMAP  DISCARDABLE     "res\\6.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MENU1 MENU DISCARDABLE 
BEGIN
    POPUP "文件"
    BEGIN
        MENUITEM "新游戏",                      IDM_NEWGAME
        MENUITEM "自动拼图",                    IDM_AUTOPLAY
        MENUITEM "鼠标提示",                    IDM_MOUSETELL
        MENUITEM "图片预览...",                 IDM_PRELOOK
        MENUITEM SEPARATOR
        MENUITEM "退出",                        IDM_EXIT
    END
    POPUP "图片"
    BEGIN
        MENUITEM "自定义图片...",               IDM_USERPIC
        MENUITEM SEPARATOR
        MENUITEM "PIC1",                        IDM_PIC1
        MENUITEM "PIC2",                        IDM_PIC2
        MENUITEM "PIC3",                        IDM_PIC3
        MENUITEM "PIC4",                        IDM_PIC4
        MENUITEM "PIC5",                        IDM_PIC5
        MENUITEM "PIC6",                        IDM_PIC6
    END
    POPUP "设置"
    BEGIN
        MENUITEM "参数设置...",                 IDM_SET
    END
    POPUP "帮助"
    BEGIN
        MENUITEM "关于...",                     IDM_ABOUT
    END
END

IDR_MENU2 MENU DISCARDABLE 
BEGIN
    POPUP "文件"
    BEGIN
        MENUITEM "退出",                        IDM_EXITLOOK
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ABOUTBOX            "关于 PtGame(&A)..."
END

#endif    // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\PtGame.rc2"  // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc"          // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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