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📄 ptgamedlg.cpp

📁 一个华容道的游戏
💻 CPP
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// PtGameDlg.cpp : implementation file
//

#include "stdafx.h"
#include "PtGame.h"
#include "PtGameDlg.h"
#include "SettingDlg.h"
#include "LookDlg.h"
#include <mmsystem.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPtGameDlg dialog

CPtGameDlg::CPtGameDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPtGameDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPtGameDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	hnums=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("hnums"),4);
	vnums=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("vnums"),3);
	gamepicture=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("gamepicture"),IDB_BITMAP3);
	musiconoff=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("musiconoff"),FALSE);
	musicfilename=AfxGetApp()->GetProfileString(_T("游戏参数"),_T("musicfilename"),"");
	blacksite.x =hnums;
	blacksite.y =vnums;
	tracksteps=0;
	tempsteps=0;
	autoplay=FALSE;
	m_bMouseTell=FALSE;
	m_iStart=0;
	m_strInfo="     Please Write To Me.  E-Mail:  qsxsxh@163.com.  Thank You!!  2002-08-20 陈伟峰     ";
	
}

CPtGameDlg::~CPtGameDlg()
{
	DeleteObject(bitmap);
	AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("hnums"),hnums);
	AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("vnums"),vnums);
	AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("gamepicture"),gamepicture);
	AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("musiconoff"),musiconoff);
	AfxGetApp()->WriteProfileString(_T("游戏参数"),_T("musicfilename"),musicfilename);

}
void CPtGameDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPtGameDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPtGameDlg, CDialog)
	//{{AFX_MSG_MAP(CPtGameDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_KEYDOWN()
	ON_WM_LBUTTONDOWN()
	ON_COMMAND(IDM_NEWGAME, OnNewgame)
	ON_COMMAND(IDM_AUTOPLAY, OnAutoplay)
	ON_WM_TIMER()
	ON_COMMAND(IDM_EXIT, OnExit)
	ON_COMMAND(IDM_SET, OnSet)
	ON_COMMAND(IDM_USERPIC, OnUserpic)
	ON_COMMAND(IDM_ABOUT, OnAbout)
	ON_COMMAND(IDM_PRELOOK, OnPrelook)
	ON_COMMAND(IDM_PIC1, OnPic1)
	ON_COMMAND(IDM_PIC2, OnPic2)
	ON_COMMAND(IDM_PIC3, OnPic3)
	ON_COMMAND(IDM_PIC4, OnPic4)
	ON_COMMAND(IDM_PIC5, OnPic5)
	ON_COMMAND(IDM_PIC6, OnPic6)
	ON_WM_CLOSE()
	ON_COMMAND(IDM_MOUSETELL, OnMousetell)
	ON_WM_MOUSEMOVE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPtGameDlg message handlers

BOOL CPtGameDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	//创建位图菜单
	HMENU hmenu;
	hmenu=::GetMenu(m_hWnd);
	hmenu=::GetSubMenu(hmenu,1);
	char * hbmp;
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC1));
	::ModifyMenu(hmenu,2,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,2),hbmp);
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC2));
	::ModifyMenu(hmenu,3,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,3),hbmp);
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC3));
	::ModifyMenu(hmenu,4,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,4),hbmp);
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC4));
	::ModifyMenu(hmenu,5,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,5),hbmp);
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC5));
	::ModifyMenu(hmenu,6,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,6),hbmp);
	hbmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_PIC6));
	::ModifyMenu(hmenu,7,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hmenu,7),hbmp);
	//创建状态栏
	m_wndStatusBar.Create(WS_CHILD|WS_VISIBLE|CCS_BOTTOM,CRect(0,0,0,0),this,102);
	int iPartDim[3]={100,370,-1};
	m_wndStatusBar.SetParts(3,iPartDim);
	m_wndStatusBar.SetText("正在游戏",0,0);
	m_wndStatusBar.SetText("用方向键移动,或用鼠标左键单击黑块周围图块",1,0);
	CRect rc;
	GetClientRect(&rc);
	clientwidth=rc.Width();
	clientheight=rc.Height()-20;
	cellwidth=clientwidth/hnums;
	cellheight=clientheight/vnums;
	bitmap.LoadBitmap(gamepicture);
	initialsiteinfo();
	SetTimer(2,150,NULL);
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CPtGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPtGameDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		int i;
		int j;
		struct site destsite;
		struct site srcsite;
		for(i = 1;i<=hnums;i++)
		{
			for(j = 1;j<=vnums;j++)
			{
				srcsite.x = siteinfo[i][j].x;
				srcsite.y = siteinfo[i][j].y;
				destsite.x = i;
				destsite.y = j;
				paintpic(destsite, srcsite);
			}
		}
		paintline();
		paintblack();
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPtGameDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPtGameDlg::initialsiteinfo()
{
	int i,j;
	for(i=1;i<=hnums;i++)
	{
		for(j=1;j<=vnums;j++)
		{
			siteinfo[i][j].x =i;
			siteinfo[i][j].y =j;
		}
	}
	return;

}

void CPtGameDlg::paintline()
{
	int i;
	CDC *pDC=GetDC();
	for(i=1;i<hnums;i++)
	{
		pDC->MoveTo(i*cellwidth-1,0);
		pDC->LineTo(i*cellwidth-1,clientheight);
	}
	for(i=1;i<vnums;i++)
	{
		pDC->MoveTo(0,i*cellheight-1);
		pDC->LineTo(clientwidth,i*cellheight-1);
	}
	pDC->DeleteDC();
	return;

}

void CPtGameDlg::paintblack()
{
	RECT rc;
	rc.left =(blacksite.x-1)*cellwidth;
	rc.top =(blacksite.y -1)*cellheight;
	rc.right=rc.left +cellwidth;
	rc.bottom =rc.top +cellheight;
	CDC *pDC=GetDC();
	pDC->FillSolidRect(&rc,RGB(0,0,0));
	pDC->DeleteDC();
	return;
}

void CPtGameDlg::paintpic(struct site destsite, struct site srcsite)
{
	CDC *pDC=GetDC();
	CDC memdc;
	memdc.CreateCompatibleDC(pDC);
	memdc.SelectObject(bitmap);
	pDC->BitBlt((destsite.x-1)*cellwidth,(destsite.y-1)*cellheight,cellwidth,cellheight,&memdc,(srcsite.x-1)*cellwidth,(srcsite.y-1)*cellheight,SRCCOPY);
	pDC->DeleteDC();
	return;
}

BOOL CPtGameDlg::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	if(pMsg->message==WM_KEYDOWN)
	{
		OnKeyDown((UINT)pMsg->wParam,(UINT)pMsg->lParam,(UINT)pMsg->lParam);
	}
	return CDialog::PreTranslateMessage(pMsg);
}

void CPtGameDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) 
{
	// TODO: Add your message handler code here and/or call default
	struct site tempsite;
	switch(nChar)
	{
	case VK_LEFT:
		if(blacksite.x>1)
		{
			tracksteps+=1;
			if(tracksteps>1000)
			{
				MessageBox("所定义数组空间已用完,你水平太臭了!","俄罗斯方块游戏",MB_OK|MB_ICONINFORMATION);
				CDialog::EndDialog(0);
			}
			track[tracksteps]=1;
			tempsite.x =blacksite.x-1;
			tempsite.y =blacksite.y ;
			siteinfo[blacksite.x][blacksite.y].x = siteinfo[tempsite.x][tempsite.y].x;
            siteinfo[blacksite.x][blacksite.y].y = siteinfo[tempsite.x][tempsite.y].y;
            tempsite.x = siteinfo[blacksite.x][blacksite.y].x;
            tempsite.y = siteinfo[blacksite.x][blacksite.y].y;
            paintpic(blacksite,tempsite); 
            blacksite.x = blacksite.x - 1;
            paintblack();
            paintline();
            if(tracksteps > 1)
			{
                if(track[tracksteps - 1]== 2)
				{
                    tracksteps = tracksteps - 2;
                }
            }
		}
		break;
	case VK_RIGHT:
		if(blacksite.x<hnums)
		{
			tracksteps+=1;
			if(tracksteps>1000)
			{
				MessageBox("所定义数组空间已用完,你水平太臭了!","俄罗斯方块游戏",MB_OK|MB_ICONINFORMATION);
				CDialog::EndDialog(0);
			}
			track[tracksteps]=2;
			tempsite.x =blacksite.x+1;
			tempsite.y =blacksite.y ;
			siteinfo[blacksite.x][blacksite.y].x = siteinfo[tempsite.x][tempsite.y].x;
            siteinfo[blacksite.x][blacksite.y].y = siteinfo[tempsite.x][tempsite.y].y;
            tempsite.x = siteinfo[blacksite.x][blacksite.y].x;
            tempsite.y = siteinfo[blacksite.x][blacksite.y].y;
            paintpic(blacksite,tempsite); 
            blacksite.x = blacksite.x + 1;
            paintblack();
            paintline();
            if(tracksteps > 1)
			{
                if(track[tracksteps - 1]== 1)
				{
                    tracksteps = tracksteps - 2;
                }
            }
		}
		break;
	case VK_UP:
		if(blacksite.y>1)
		{
			tracksteps+=1;
			if(tracksteps>1000)
			{
				MessageBox("所定义数组空间已用完,你水平太臭了!","俄罗斯方块游戏",MB_OK|MB_ICONINFORMATION);

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