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📄 audiohardwareinterface.h

📁 Android平台上Midware层源代码合集
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/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H#define ANDROID_AUDIO_HARDWARE_INTERFACE_H#include <stdint.h>#include <sys/types.h>#include <utils/Errors.h>#include <utils/Vector.h>#include <utils/String16.h>#include <media/IAudioFlinger.h>#include "media/AudioSystem.h"namespace android {// ----------------------------------------------------------------------------/** * This is the abstraction interface for the audio output hardware. It provides  * information about various properties of the audio output hardware driver. */class AudioStreamOut {public:    virtual             ~AudioStreamOut() = 0;        /** return audio sampling rate in hz - eg. 44100 */    virtual uint32_t    sampleRate() const = 0;        /** returns size of output buffer - eg. 4800 */    virtual size_t      bufferSize() const = 0;        /**      * return number of output audio channels.      * Acceptable values are 1 (mono) or 2 (stereo)      */    virtual int         channelCount() const = 0;        /**     * return audio format in 8bit or 16bit PCM format -      * eg. AudioSystem:PCM_16_BIT      */    virtual int         format() const = 0;        /**      * This method can be used in situations where audio mixing is done in the     * hardware. It is a direct interface to the hardware to set the volume as     * as opposed to controlling this via the framework. It could be multiple      * PCM outputs or hardware accelerated codecs such as MP3 or AAC     */    virtual status_t    setVolume(float volume) = 0;        /** write audio buffer to driver. Returns number of bytes written */    virtual ssize_t     write(const void* buffer, size_t bytes) = 0;    /** dump the state of the audio output device */    virtual status_t dump(int fd, const Vector<String16>& args) = 0; };/** * This is the abstraction interface for the audio input hardware. It defines  * the various properties of the audio hardware input driver.   */class AudioStreamIn {public:    virtual             ~AudioStreamIn() = 0;        /** return the input buffer size allowed by audio driver */    virtual size_t      bufferSize() const = 0;    /** return the number of audio input channels */    virtual int         channelCount() const = 0;        /**      * return audio format in 8bit or 16bit PCM format -      * eg. AudioSystem:PCM_16_BIT      */    virtual int         format() const = 0;    /** set the input gain for the audio driver. This method is for     *  for future use */    virtual status_t    setGain(float gain) = 0;        /** read audio buffer in from audio driver */    virtual ssize_t     read(void* buffer, ssize_t bytes) = 0;    /** dump the state of the audio input device */    virtual status_t dump(int fd, const Vector<String16>& args) = 0;};/**  * This defines the interface to the audio hardware abstraction layer. It  * supports setting and getting parameters, selecting audio routing paths and  * defining input and output streams. *  * AudioFlinger initializes the audio hardware and immediately opens an output  * stream. Audio routing can be set to output to handset, speaker, bluetooth or  * headset.  * * The audio input stream is initialized when AudioFlinger is called to carry  * out a record operation.  */class AudioHardwareInterface{public:                        AudioHardwareInterface();    virtual             ~AudioHardwareInterface() { }    /**      * check to see if the audio hardware interface has been initialized.      * return status based on values defined in include/utils/Errors.h      */    virtual status_t    initCheck() = 0;    /**      * put the audio hardware into standby mode to conserve power. Returns      * status based on include/utils/Errors.h      */    virtual status_t    standby() = 0;    /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */    virtual status_t    setVoiceVolume(float volume) = 0;        /**      * set the audio volume for all audio activities other than voice call.      * Range between 0.0 and 1.0. IF any value other than NO_ERROR is returned,     * the software mixer will emulate this capability.     */    virtual status_t    setMasterVolume(float volume) = 0;    /**       * Audio routing methods. Routes defined in include/hardware/AudioSystem.h.      * Audio routes can be (ROUTE_EARPIECE | ROUTE_SPEAKER | ROUTE_BLUETOOTH      *                    | ROUTE_HEADSET)     *      * setRouting sets the routes for a mode. This is called at startup. It is     * also called when a new device is connected, such as a wired headset is      * plugged in or a Bluetooth headset is paired     */    virtual status_t    setRouting(int mode, uint32_t routes);        virtual status_t    getRouting(int mode, uint32_t* routes);        /**     * setMode is called when the audio mode changes. NORMAL mode is for     * standard audio playback, RINGTONE when a ringtone is playing and IN_CALL     * when a call is in progress.     */    virtual status_t    setMode(int mode);    virtual status_t    getMode(int* mode);    // mic mute    virtual status_t    setMicMute(bool state) = 0;    virtual status_t    getMicMute(bool* state) = 0;    // Temporary interface, do not use    // TODO: Replace with a more generic key:value get/set mechanism    virtual status_t    setParameter(const char* key, const char* value);    /** This method creates and opens the audio hardware output stream */    virtual AudioStreamOut* openOutputStream(                                int format=0,                                int channelCount=0,                                uint32_t sampleRate=0) = 0;    /** This method creates and opens the audio hardware input stream */    virtual AudioStreamIn* openInputStream(                                int format,                                int channelCount,                                uint32_t sampleRate) = 0;        /**This method dumps the state of the audio hardware */    virtual status_t dumpState(int fd, const Vector<String16>& args);    static AudioHardwareInterface* create();protected:    /**     * doRouting actually initiates the routing to occur. A call to setRouting      * or setMode may result in a routing change. The generic logic will call      * doRouting when required. If the device has any special requirements these     * methods can be overriden.     */    virtual status_t    doRouting() = 0;        virtual status_t dump(int fd, const Vector<String16>& args) = 0;    int             mMode;    uint32_t        mRoutes[AudioSystem::NUM_MODES];};// ----------------------------------------------------------------------------extern "C" AudioHardwareInterface* createAudioHardware(void);}; // namespace android#endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H

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