📄 stgenlog.pas
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glHighLevelMark := FBufferSize - Round(FBufferSize * FHighLevel / 100);
glHighLevelCheck;
finally
glUnlockLog;
end;
end;
{ Verifies the size of the temp buffer }
procedure TStGeneralLog.glCheckTempSize(SizeReq : DWORD);
begin
if (SizeReq > glTempSize) then begin
ReallocMem(glTempBuffer, SizeReq);
glTempSize := SizeReq;
end;
end;
{ Test for high level condition, fire event if necessary }
procedure TStGeneralLog.glHighLevelCheck;
begin
glLockLog;
try
if FHighLevel = 0 then Exit;
if BufferFree < glHighLevelMark then begin
if Assigned(FOnHighLevel) and not glHighLevelTriggered then begin
FOnHighLevel(Self);
glHighLevelTriggered := True;
end;
end else begin
glHighLevelTriggered := False;
end;
finally
glUnlockLog;
end;
end;
{ Pop log record from log, return False if no record to return }
function TStGeneralLog.glPopLogEntry(var LogRec : TStLogRec) : Boolean;
type
BytesArray = array[0..SizeOf(TStLogRec)-1] of Byte;
var
Bytes : BytesArray absolute LogRec;
ChunkSize : DWORD;
begin
glLockLog;
try
{ Check for empty buffer }
if (glBufferHead = glBufferTail) then begin
Result := False;
Exit;
end else begin
Result := True;
end;
{ Check to see if log record wraps }
if (glBufferHead + SizeOf(TStLogRec)) <= FBufferSize then begin
{ No wrap, copy directly over }
Move(glBuffer[glBufferHead], LogRec, SizeOf(LogRec));
Inc(glBufferHead, SizeOf(LogRec));
{ Fix head if needed }
if (glBufferHead = FBufferSize) then glBufferHead := 0;
end else begin
{ Need to deal with wrap -- copy first half }
ChunkSize := (FBufferSize - glBufferHead);
Move(glBuffer[glBufferHead], Bytes[0], ChunkSize);
{ Copy second half }
Move(glBuffer[0], Bytes[ChunkSize], (SizeOf(LogRec) - ChunkSize));
glBufferHead := SizeOf(LogRec) - ChunkSize;
end;
{ Do we have data? If so, deal with it }
if (LogRec.lrData2 and $80000000) = $80000000 then begin
{ Check to see if log data wraps }
if (glBufferHead + LogRec.lrData4) <= FBufferSize then begin
{ No wrap -- point D2 to buffer }
LogRec.lrData3 := DWORD(@glBuffer[glBufferHead]);
Inc(glBufferHead, LogRec.lrData4);
end else begin
{ Wrap -- copy first half to temp buffer }
glCheckTempSize(LogRec.lrData4);
ChunkSize := (FBufferSize - glBufferHead);
Move(glBuffer[glBufferHead], glTempBuffer[0], ChunkSize);
{ Copy second half }
Move(glBuffer[0], glTempBuffer[ChunkSize], (LogRec.lrData4 - ChunkSize));
LogRec.lrData3 := DWORD(@glTempBuffer[0]);
glBufferHead := LogRec.lrData4 - ChunkSize;
end;
end
finally
glUnlockLog;
end;
end;
{ Return time stamp string }
function TStGeneralLog.glTimeStamp(Mark : DWORD) : string;
begin
Result := Format('%07.7d : ', [Mark - glTimeBase]);
Insert('.', Result, 5);
end;
{ Dumps log file to disk }
procedure TStGeneralLog.DumpLog;
var
LR : TStLogRec;
FS : TFileStream;
S, T : string;
begin
glLockLog;
try
{ Open file stream }
if FileExists(FileName) and (WriteMode = wmAppend) then begin
FS := TFileStream.Create(FileName, fmOpenReadWrite or fmShareDenyWrite);
FS.Seek(0, soFromEnd);
end else begin
FS := TFileStream.Create(FileName, fmCreate or fmShareDenyWrite);
end;
try
{ Do file header if appropriate }
if (FS.Size = 0) then begin
S := FLogFileHeader;
FS.Write(S[1], Length(S));
{ Write trailing CRLF } {!!.02}
FS.Write(StCRLF[1], Length(StCRLF)); {!!.02}
end;
{ Cycle through all data }
while glPopLogEntry(LR) do begin
if LR.lrData1 <> $FFFFFFFF then begin
{ It belongs to somone else, let them process it }
DoGetLogString(LR.lrData1, LR.lrData2, LR.lrData3, LR.lrData4, S);
end else begin
{ Something we're supposed to know about, deal with it }
case LR.lrData2 of
{ Logging enabled }
leEnabled : S := '**** Logging Enabled' + StCRLF;
{ Logging disabled }
leDisabled : S := '**** Logging Disabled' + StCRLF;
{ WriteLogString entry }
leString :
begin
if LR.lrData4 > 0 then begin {!!.02}
SetLength(S, LR.lrData4);
Move(PByteArray(LR.lrData3)[0], S[1], LR.lrData4);
end else begin {!!.02}
S := ''; { empty string } {!!.02}
end; {!!.02}
end;
else
S := Format('!! Unknown log entry : [%8.8x][%8.8x][%8.8x][%8.8x]' + StCRLF,
[LR.lrData1, LR.lrData2, LR.lrData3, LR.lrData4]);
end;
end;
{ Write time stamp }
T := glTimeStamp(LR.lrTime);
FS.Write(T[1], Length(T));
{ Write log string }
if Length(S) > 0 then {!!.02}
FS.Write(S[1], Length(S));
{ Write trailing CRLF }
FS.Write(StCRLF[1], Length(StCRLF));
end;
{ Do file header if appropriate }
if (FLogFileFooter <> '') then begin
S := FLogFileFooter;
FS.Write(S[1], Length(S));
{ Write trailing CRLF } {!!.02}
FS.Write(StCRLF[1], Length(StCRLF)); {!!.02}
end;
glHighLevelTriggered := False;
finally
FS.Free;
end;
finally
glUnlockLog;
end;
end;
{ Determines whether something is in the buffer }
function TStGeneralLog.GetBufferEmpty : Boolean;
begin
glLockLog;
try
Result := (glBufferHead = glBufferTail);
finally
glUnlockLog;
end;
end;
{ Calculates free space in the buffer }
function TStGeneralLog.GetBufferFree : DWORD;
begin
glLockLog;
try
if (glBufferHead <= glBufferTail) then
{ One less than actual, since we always leave one byte free }
Result := Pred(FBufferSize - (glBufferTail - glBufferHead))
else
Result := Pred(glBufferHead - glBufferTail);
finally
glUnlockLog;
end;
end;
{ Retrieves buffer size }
function TStGeneralLog.GetBufferSize : DWORD;
begin
glLockLog;
try
Result := FBufferSize;
finally
glUnlockLog;
end;
end;
{ Get Enabled property }
function TStGeneralLog.GetEnabled : Boolean;
begin
glLockLog;
try
Result := FEnabled;
finally
glUnlockLog;
end;
end;
{ Get FileName property }
function TStGeneralLog.GetFileName : TFileName;
begin
glLockLog;
try
Result := FFileName;
finally
glUnlockLog;
end;
end;
{ Retrieves high level setpoint }
function TStGeneralLog.GetHighLevel : Byte;
begin
glLockLog;
try
Result := FHighLevel;
finally
glUnlockLog;
end;
end;
{!!.01 - added}
{ Retrieves log options }
function TStGeneralLog.GetLogOptions : StGenOptionSet;
begin
glLockLog;
try
Result := FLogOptions;
finally
glUnlockLog;
end;
end;
{ Retrieves write mode }
function TStGeneralLog.GetWriteMode : TStWriteMode;
begin
glLockLog;
try
Result := FWriteMode;
finally
glUnlockLog;
end;
end;
{ Sets the size of the logging buffer }
procedure TStGeneralLog.SetBufferSize(const Value : DWORD);
begin
glLockLog;
try
if Value <> FBufferSize then begin
FBufferSize := Value;
ReallocMem(glBuffer, Value);
ClearBuffer;
glCalcHighLevel;
end;
finally
glUnlockLog;
end;
end;
{ Enables (or disables) logging }
procedure TStGeneralLog.SetEnabled(const Value : Boolean);
begin
glLockLog;
try
if (Value = True) then begin
{ Allocate buffer if not already done }
if (glBuffer = nil) then begin
GetMem(glBuffer, FBufferSize);
end;
{ Init temp buffer if not already done }
if (glTempBuffer = nil) then begin
glTempSize := 1024;
GetMem(glTempBuffer, glTempSize);
end;
end else if not (goSuppressDisableMsg in LogOptions) then begin {!!.01}
AddLogEntry($FFFFFFFF, leDisabled, 0, 0);
end;
FEnabled := Value;
finally
glUnlockLog;
end;
if (Value = True) and not (goSuppressEnableMsg in LogOptions) then {!!.01}
AddLogEntry($FFFFFFFF, leEnabled, 0, 0);
end;
{ Set FileName property }
procedure TStGeneralLog.SetFileName(const Value : TFileName);
begin
glLockLog;
try
FFileName := Value;
finally
glUnlockLog;
end;
end;
{ Set HighLevel property }
procedure TStGeneralLog.SetHighLevel(const Value : Byte);
begin
glLockLog;
try
if (FHighLevel <> Value) and (Value <= 100) then begin
FHighLevel := Value;
glCalcHighLevel;
end;
finally
glUnlockLog;
end;
end;
{!!.01 - added}
{ Set LogOptions property }
procedure TStGeneralLog.SetLogOptions(const Value : StGenOptionSet);
begin
glLockLog;
try
FLogOptions := Value;
finally
glUnlockLog;
end;
end;
{ Set WriteMode property }
procedure TStGeneralLog.SetWriteMode(const Value : TStWriteMode);
begin
glLockLog;
try
FWriteMode := Value;
finally
glUnlockLog;
end;
end;
{ Write log string to log buffer }
procedure TStGeneralLog.WriteLogString(const LogString : string);
begin
AddLogEntry($FFFFFFFF, leString, DWORD(LogString), Length(LogString));
end;
end.
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