空当接龙dlg.h

来自「实习时做的空档接龙纸牌游戏」· C头文件 代码 · 共 65 行

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// 空当接龙Dlg.h : header file
//

#if !defined(AFX_DLG_H__A822A8AE_D38C_46E4_BA0F_B717107A3211__INCLUDED_)
#define AFX_DLG_H__A822A8AE_D38C_46E4_BA0F_B717107A3211__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
#include <stdio.h>
#include"game.h"
class CMyDlg : public CDialog
{
// Construction
public:
	bool m_xsdh;//是否显示胜利动画 false为不显示 true为显示 
	bool m_ynks;//游戏是否开始 true为开始
	Cgame *m_thegame;//game类指针
	CBitmap m_pai[52];//牌的位图
	CDC *m_thedc;//主对话框CD
	int m_txnb;//控制头像跟随鼠标的转向 1向左 2向右
	CMyDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CMyDlg)
	enum { IDD = IDD_MY_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CMyDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void Onbegin();
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMove(int x, int y);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLG_H__A822A8AE_D38C_46E4_BA0F_B717107A3211__INCLUDED_)

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