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📄 default.cfg

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[ cdhack ver 4.31.0
[ + something insignificant
[ ? i advise not use it on steam, cause you are risking to be banned. UA have private servers now (like cheaters do :)
[ and they forgot that
[ "When you get disconnected from a server with a violation, the reason for being disconnected is between you and
[ your conscience. The server admin does not know why you disconnected and therefore cannot ban you. We like to
[ think that everyone is welcome to come back and play fair with cheats turned off." still reside on official site :)

[ cdhack ver 4.29.0d
[ - nasty bug fixed

[ cdhack ver 4.29.0c
[ + cs1.5 support

[ cdhack ver 4.29.0b
[ + steam support
[ + little fix

[ Hi there.
[ To activate ingame "console" (i call it so :) press INS... (it is changeable now), you can "load" and "save".

[ Enables and disables cheat. There is panic shortcut key for that - F12 (changeable too)
allow 1

[ Well, if strange activity of server (CDMOD) will be detected, it shows up
warn 1

[ As it says. Ammount of antirecoil, 0 - disable
norecoil 0.000000

[ Glow shell on players
plglow 0

[ Player name ESP
plname 1

[ Player weapon ESP
plweapon 1

[ Distance ESP
distance 1

[ ESP Box
plbox 1

[ Aim vectors
aimvec 1

[ Weapons glow on the ground
wepglow 1

[ I wonder what it does...
fullbright 1

[ Transparent entities
transent 1

[ Entity ESP
entesp 1

[ Easy to figure out
nosmoke 1

[ Too
noflash 1

[ Wallhack
wall 0

[ My favorite option. Enables cheat while spectating, disables on round start.
autospec 1

[ Draws hitboxes
plhbox 1

[ Hitbox is visible through wall
plhboxwall 1

[ Hitboxes is wired or filled
plhboxwire 1

[ Aimbot 1-aim on hitboxws, 2-on bones, 0 - origin, i am really in doubt it is HLG proof :)
bot 1

[ Locks aim on attacked player. If not, aimbot may chose another while firing (though, it is rare)
botlock 1

[ Hitbox number to aim to. 11 - head... dunno others.
bothbox 11

[ Bone number to aim to. 8 - head... dunno others.
botbone 8

[ Aim 1-enemy 2-friend (you dirty teamkiller! :) 0-everybody
botteam 1

[ Angle to search target. It is relative to distance and using optic.
botfov 30.000000

[ scale prediction vector of target... try some, i have not experimented on it.
botpred 0.000000

[ scale your prediction vector. (Who need it?? :) )
botpredme 0.000000

[ esp boxes drawing type 0/1
fill 1

[ Size of player's glow shell
plglowamt 50

[ Size of ESP box
plboxsize 200

[ ESP box width
plboxwidth 80

[ Size of weap's glow shell
wepglowamt 10

[ Transparency ammount 0-ideally
transentamt 60

[ Size of bones ESP
plbone 0

[ Colours RGBA
plnametercol 255 0 0 0 // alpha not used
plnamectcol 153 204 255 0 // alpha not used
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0 // alpha not used
plglowtercol 255 0 0 0 // alpha not used
plglowctcol 0 0 255 0 // alpha not used
entespcol 153 255 153 0 // alpha not used

[ changeable keys. numbers are ascii and others (read further)
allowkey 152
consolekey 148

[ Credits:
[ OGC 9 Team (System and bunny771)
[ Tabris
[ LanceVorgin
[ siodine

[ PS. keys, SDK copy - you know :)

K_TAB			9
K_ENTER			13
K_ESCAPE		27
K_SPACE			32
// normal keys should be passed as lowercased ascii
K_BACKSPACE		127
K_UPARROW		128
K_DOWNARROW		129
K_LEFTARROW		130
K_RIGHTARROW	131
K_ALT			132
K_CTRL			133
K_SHIFT			134
K_F1			135
K_F2			136
K_F3			137
K_F4			138
K_F5			139
K_F6			140
K_F7			141
K_F8			142
K_F9			143
K_F10			144
K_F11			145
K_F12			146
K_INS			147
K_DEL			148
K_PGDN			149
K_PGUP			150
K_HOME			151
K_END			152
K_KP_HOME		160
K_KP_UPARROW	161
K_KP_PGUP		162
K_KP_LEFTARROW	163
K_KP_5			164
K_KP_RIGHTARROW	165
K_KP_END		166
K_KP_DOWNARROW	167
K_KP_PGDN		168
K_KP_ENTER		169
K_KP_INS   		170
K_KP_DEL		171
K_KP_SLASH		172
K_KP_MINUS		173
K_KP_PLUS		174
K_CAPSLOCK		175
//
// joystick buttons
//
K_JOY1			203
K_JOY2			204
K_JOY3			205
K_JOY4			206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1			207
K_AUX2			208
K_AUX3			209
K_AUX4			210
K_AUX5			211
K_AUX6			212
K_AUX7			213
K_AUX8			214
K_AUX9			215
K_AUX10			216
K_AUX11			217
K_AUX12			218
K_AUX13			219
K_AUX14			220
K_AUX15			221
K_AUX16			222
K_AUX17			223
K_AUX18			224
K_AUX19			225
K_AUX20			226
K_AUX21			227
K_AUX22			228
K_AUX23			229
K_AUX24			230
K_AUX25			231
K_AUX26			232
K_AUX27			233
K_AUX28			234
K_AUX29			235
K_AUX30			236
K_AUX31			237
K_AUX32			238
K_MWHEELDOWN	239
K_MWHEELUP		240
K_PAUSE			255
//
// mouse buttons generate virtual keys
//
K_MOUSE1		241
K_MOUSE2		242
K_MOUSE3		243
K_MOUSE4		244
K_MOUSE5		245

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