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&nbsp;&nbsp;&nbsp;;=BC=D3=D4=D8=D3=CE=CF=B7=A3=AC=B8=DF=BC=B6<BR>&nbsp; =
&nbsp;&nbsp; &nbsp;MOV=20
            GMY,20D<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =
GM_LEI,99D<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;CALL LOAD_GAME&nbsp; &nbsp;&nbsp;=20
            &nbsp;<BR>POS4:&nbsp; &nbsp;&nbsp; &nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;CMP DX,80D<BR>&nbsp; &nbsp;&nbsp; &nbsp;JLE =
POS1<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;CMP DX,88D<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;JAE=20
            POS1<BR>EXIT:&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            &nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;;=CD=CB=B3=F6=D3=CE=CF=B7<BR>&nbsp; &nbsp;MOV=20
            AX,02h<BR>&nbsp; &nbsp;INT 33H =
;=D2=FE=B2=D8=CA=F3=B1=EA=D6=B8=D5=EB<BR>&nbsp; &nbsp;MOV DX, WORD=20
            PTR OLDADDR<BR>&nbsp; &nbsp;MOV ES, WORD PTR OLDADDR + =
2<BR>&nbsp;=20
            &nbsp;MOV CX,0CH<BR>&nbsp; &nbsp;MOV AX,0CH<BR>&nbsp; =
&nbsp;INT 33h=20
            =
;=BB=D6=B8=B4=D4=AD=CA=F3=B1=EA=D2=C6=B6=AF=B5=C4=D6=D0=B6=CF=B7=FE=CE=F1=
=B3=CC=D0=F2 <BR>&nbsp; &nbsp;CALL CLSSCR<BR>EEND:<BR>&nbsp;=20
            &nbsp;MOV AH,4CH<BR>&nbsp; &nbsp;INT =
21H&nbsp;&nbsp;<BR>&nbsp;=20
            &nbsp;<BR>CLSSCR PROC&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp; =
;=C7=E5=B3=FD=C0=D7=C7=F8=C6=C1=C4=BB=20
            <BR>&nbsp;&nbsp;PUSH CX<BR>&nbsp;&nbsp;PUSH =
DX<BR>&nbsp;&nbsp;MOV=20
            AX,0600h<BR>&nbsp;&nbsp;MOV BH,9FH<BR>&nbsp;&nbsp;MOV=20
            CX,0<BR>&nbsp;&nbsp;MOV DX,1819H<BR>&nbsp;&nbsp;INT=20
            10H<BR>&nbsp;&nbsp;POP DX<BR>&nbsp;&nbsp;POP=20
            CX<BR>&nbsp;&nbsp;RET<BR>CLSSCR=20
            =
ENDP<BR>;=CF=D4=CA=BE=CA=F3=B1=EA=D6=B8=D5=EB=A3=AC=B8=C3=D7=D3=B3=CC=D0=F2=
=D4=DA=B1=BE=B3=CC=D0=F2=B1=BB=C9=E8=D6=C3=CE=AA=CA=F3=B1=EA=D2=C6=B6=AF=CA=
=C2<BR>;=BC=FE=B5=C4=D6=D0=B6=CF=B4=A6=C0=ED=B3=CC=D0=F2=A3=AC=CB=F9=D2=D4=
=A3=AC=D6=BB=D2=AA=CA=F3=B1=EA=D2=BB=D2=C6=B6=AF=A3=AC=B8=C3=D7=D3=B3=CC=D0=
=F2=C2=ED=C9=CF=BE=CD=B1=BB=D6=B4=D0=D0=A1=A3=20
            =
<BR>;=B1=BE=C8=CB=B1=C8=BD=CF=B1=BF33H=D6=D0=B6=CF=CA=F3=B1=EA=D6=B8=D5=EB=
=CF=D4=CA=BE=B2=BB=B3=F6=C0=B4=A3=AC=D6=BB=BA=C3=D7=D4=BC=BA=B8=E3=C1=CB=D5=
=E2=C3=B4=C0=C3=D2=BB=B8=F6<BR>DISPPOS PROC FAR<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;CMP CX,0<BR>&nbsp; &nbsp;&nbsp; &nbsp;JLE =

            DIS4<BR>&nbsp; &nbsp;&nbsp; &nbsp;CMP CX,320D<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;JAE DIS4<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH =
CX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;PUSH DX&nbsp; &nbsp;&nbsp; =
&nbsp;<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV CX,WORD PTR LEIQU<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV DX,WORD PTR LEIQU+2<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV=20
            AL,BYTE PTR LEIQU+4<BR>&nbsp; &nbsp;&nbsp; &nbsp;OR =
CX,CX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;JZ DIS3&nbsp; &nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV AH,0CH<BR>&nbsp; &nbsp;&nbsp; &nbsp;INT =
10H<BR>DIS3:&nbsp;=20
            &nbsp;&nbsp; &nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;POP =
DX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;POP CX<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH=20
            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH DX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV AH,0DH<BR>&nbsp; &nbsp;&nbsp; &nbsp;INT =
10H<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV WORD PTR LEIQU,CX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV WORD PTR LEIQU+2,DX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV BYTE=20
            PTR LEIQU+4,AL<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =
AL,0FH<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV AH,0CH<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;INT=20
            10H<BR>&nbsp; &nbsp;&nbsp; &nbsp;POP DX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;POP CX&nbsp;&nbsp;<BR>DIS4:&nbsp; &nbsp;&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;RET<BR>DISPPOS =
ENDP<BR><BR>;=BB=AD=D2=BB=B8=F6=D0=A1=B7=BD=B8=F1,=C8=EB=BF=DA=B2=CE=CA=FD=
=A3=ACCX=3D=CF=F1=CB=D8=C1=D0=A3=ACDX=3D=CF=F1=CB=D8=D0=D0<BR>DRSQU=20
            PROC FAR<BR>&nbsp; &nbsp;&nbsp; &nbsp; PUSH BX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; PUSH DX<BR>&nbsp; &nbsp;&nbsp; &nbsp; =
PUSH=20
            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp; XOR BX,BX <BR>DRSQU1:&nbsp; =

            &nbsp;&nbsp; &nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp; MOV=20
            AL,07H<BR>DRSQU2:<BR>&nbsp; &nbsp;&nbsp; &nbsp; MOV =
AH,0CH<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; INT 10H<BR>&nbsp; &nbsp;&nbsp; &nbsp; =
INC=20
            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp; INC BL<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp; CMP BL,7D<BR>&nbsp; &nbsp;&nbsp; &nbsp; JL =
DRSQU2<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; MOV AL,0F0H<BR>&nbsp; &nbsp;&nbsp; =
&nbsp; CMP=20
            BL,7D<BR>&nbsp; &nbsp;&nbsp; &nbsp; JE DRSQU2<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp; CMP BH,7D<BR>&nbsp; &nbsp;&nbsp; &nbsp; JE =
DRSQU4<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; POP CX<BR>&nbsp; &nbsp;&nbsp; &nbsp; =
PUSH=20
            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp; XOR BL,BL<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp; INC DX<BR>&nbsp; &nbsp;&nbsp; &nbsp; INC BH<BR>&nbsp; =

            &nbsp;&nbsp; &nbsp; CMP BH,7D<BR>&nbsp; &nbsp;&nbsp; &nbsp; =
JL=20
            DRSQU1<BR>&nbsp; &nbsp;&nbsp; &nbsp; MOV AL,0F0H<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; JMP DRSQU2<BR>DRSQU4:&nbsp; &nbsp;&nbsp; =

            &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;&nbsp; &nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp; POP =
CX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp; POP DX<BR>&nbsp; &nbsp;&nbsp; &nbsp; POP =

            BX<BR>&nbsp; &nbsp;&nbsp; &nbsp; RET<BR>DRSQU=20
            =
ENDP<BR>;=BC=D3=D4=D8=D3=CE=CF=B7,=C8=EB=BF=DA=B2=CE=CA=FDGMX=3D=CE=C4=B1=
=BE=C1=D0,GMY=3D=CE=C4=B1=BE=D0=D0,GM_NUM=3D=C0=D7=CA=FD<BR>LOAD_GAME =
PROC=20
            FAR<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH BX&nbsp;=20
            &nbsp;&nbsp;&nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH =
CX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;PUSH DX<BR>;=C2=F1=B5=D8=C0=D7&nbsp;=20
            =
&nbsp;&nbsp;&nbsp;<BR>;=CB=E6=BB=FA=CA=FD=B2=FA=C9=FA=B9=AB=CA=BD=A3=BAra=
nd_num=3D ( =D6=D6=D7=D3*X + Y ) mod=20
            =
Z<BR>;=D6=D6=D7=D3=C8=A1=CF=B5=CD=B3=CA=B1=BC=E4=D3=EB=CB=F9=B5=C4=CB=E6=BB=
=FA=CA=FD=B5=C4=BA=CD<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV AL,BYTE PTR=20
            GMX <BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BL,BYTE PTR =
GMY<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV AH,0&nbsp;&nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MUL BL&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            &nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BX,AX&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;&nbsp; &nbsp;;BX=B7=BD=B8=F1=D7=DC=CA=FD&nbsp; =
&nbsp;&nbsp; &nbsp;<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV CL,GM_LEI&nbsp;=20
            =
&nbsp;&nbsp;&nbsp;;CL=B4=E6=C0=D7=CA=FD<BR>;=C7=E5=B3=FD=B5=D8=C0=D7=CA=FD=
=BE=DD <BR>&nbsp; &nbsp;&nbsp;=20
            &nbsp;XOR SI,SI&nbsp; &nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp;<BR>PUT1:&nbsp;=20
            &nbsp; <BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV [SI],0<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;INC SI<BR>&nbsp; &nbsp;&nbsp; &nbsp;CMP=20
            SI,BX<BR>&nbsp; &nbsp;&nbsp; &nbsp;JL=20
            =
PUT1<BR>;=D2=D4=CB=E6=BB=FA=CA=FD=D7=F7=CE=AA=B5=D8=D6=B7=C6=AB=D2=C6=C1=BF=
=B7=C5=C8=EB=B5=D8=C0=D7=A3=AC=D3=C3*=B1=ED=CA=BE&nbsp; &nbsp;&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;&nbsp;&nbsp;<BR>GET1:&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;PUSH CX<BR>GET2:&nbsp; &nbsp;&nbsp;&nbsp;MOV =
AH,2CH<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;INT 21H&nbsp;&nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;OR DX,DX<BR>&nbsp; &nbsp;&nbsp; &nbsp;JZ GET2&nbsp;=20
            &nbsp;&nbsp;&nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV AX,WORD =
PTR=20
            [BX]<BR>&nbsp; &nbsp;&nbsp; &nbsp;ADD DX,AX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV AX,DX&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            &nbsp;;DX=D6=D6=D7=D3<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =
CX,29D<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;XOR DX,DX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MUL=20
            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp;ADD AX,11D<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;OR AX,AX<BR>&nbsp; &nbsp;&nbsp; &nbsp;JZ =
GET2<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;XOR DX,DX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;DIV=20
            BX&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            =
&nbsp;;DX=B4=E6=D3=E0=CA=FD=3D0-=D7=DC=B7=BD=B8=F1=CA=FD=B5=C4=CB=E6=BB=FA=
=CA=FD&nbsp; &nbsp;&nbsp; &nbsp;<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;PUSH BX<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV=20
            BX,DX<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV AL, BYTE PTR =
[BX]<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;CMP AL,'*'&nbsp; &nbsp;&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;&nbsp; &nbsp; =
;=D6=D8=B8=B4=BE=CD=D6=D8=C8=A1<BR>&nbsp; &nbsp;&nbsp; &nbsp;POP =
BX&nbsp;=20
            &nbsp; <BR>&nbsp; &nbsp;&nbsp; &nbsp;JE GET2<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;PUSH BX<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BX,DX&nbsp; =
&nbsp;=20
            <BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BYTE PTR=20
            [BX],'*'&nbsp;&nbsp;;=D0=B4=C8=EB=B5=D8=C0=D7<BR>&nbsp; =
&nbsp;&nbsp; &nbsp;POP=20
            BX<BR>&nbsp; &nbsp;&nbsp; &nbsp;POP CX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV WORD PTR [BX],DX<BR>&nbsp; &nbsp;&nbsp; &nbsp;DEC=20
            CL&nbsp;&nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;OR =
CL,CL<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;JNZ GET1&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;=20
            &nbsp;&nbsp;&nbsp;<BR>;=BB=AD=C0=D7=C7=F8&nbsp; &nbsp;&nbsp; =
&nbsp;<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV AX,WORD PTR GMX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV BX,8D<BR>&nbsp; &nbsp;&nbsp; &nbsp;MUL =
BX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV CX,AX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV=20
            AX,WORD PTR GMY<BR>&nbsp; &nbsp;&nbsp; &nbsp;MUL =
BX<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV DX,AX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;ADD=20
            CX,8D<BR>&nbsp; &nbsp;&nbsp; &nbsp;ADD DX,24D<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV WORD PTR GMX,CX<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =
WORD PTR=20
            GMY,DX&nbsp; &nbsp;&nbsp; &nbsp;<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV=20
            DX,24D<BR>RW2:&nbsp;&nbsp;<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV=20
            CX,8D<BR>RW1:<BR>&nbsp; &nbsp;&nbsp; &nbsp;CALL =
DRSQU<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;ADD CX,8D<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;CMP=20
            CX,WORD PTR GMX<BR>&nbsp; &nbsp;&nbsp; &nbsp;JL =
RW1<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;ADD DX,8D<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;CMP=20
            DX,WORD PTR GMY<BR>&nbsp; &nbsp;&nbsp; &nbsp;JL RW2&nbsp; =
&nbsp;=20
            <BR>;=CF=D4=CA=BE=D3=CE=CF=B7=D0=C5=CF=A2&nbsp; &nbsp;&nbsp; =
&nbsp;<BR>&nbsp; &nbsp;&nbsp;=20
            &nbsp;MOV AL,GM_LEI<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV=20
            CL,10D<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV AH,0<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;DIV CL<BR>&nbsp; &nbsp;&nbsp; &nbsp;ADD =
AH,'0'<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;ADD AL,'0'<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV BYTE=20
            PTR MSGA+2,AL<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BYTE PTR=20
            MSGA+3,AH<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BYTE PTR=20
            MSGA+6,02H<BR>&nbsp; &nbsp;&nbsp; &nbsp;CALL =
GM_INFO<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV BOOLEAN,01H <BR>&nbsp; &nbsp;&nbsp; =
&nbsp;POP=20
            DX<BR>&nbsp; &nbsp;&nbsp; &nbsp;POP CX<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;POP BX&nbsp; &nbsp;&nbsp; &nbsp;<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;RET<BR>LOAD_GAME ENDP <BR>GM_INFO PROC<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV DX,0107H<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =
CX,7D<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;MOV AX,DS<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV=20
            ES,AX<BR>&nbsp; &nbsp;&nbsp; &nbsp;LEA BP,MSGA<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;XOR BX,BX<BR>&nbsp; &nbsp;&nbsp; =
&nbsp;MOV=20
            AL,1<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BL,06H<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV AH,13H<BR>&nbsp; &nbsp;&nbsp; &nbsp;INT =
10H<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;RET <BR>GM_INFO ENDP&nbsp; &nbsp;&nbsp;=20
            =
&nbsp;<BR>;=C9=A8=C0=D7=A3=AC=C8=EB=BF=DA=A3=ACCX=3D=CF=F1=CB=D8=C1=D0,DX=
=3D=CF=F1=CB=D8=D0=D0=A3=AC<BR>WALEI PROC FAR<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;PUSH DX<BR>&nbsp; &nbsp;&nbsp; &nbsp;PUSH =

            CX<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV BL,8D<BR>&nbsp; =
&nbsp;&nbsp;=20
            &nbsp;MOV AX,GMX<BR>&nbsp; &nbsp;&nbsp; &nbsp;DIV =
BL<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;DEC AL<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV=20
            WALEIX,AL&nbsp; &nbsp; =
;=C0=D7=C7=F8=B5=C4=C1=D0=CA=FD=B7=C5=B5=BDWALEIX<BR>&nbsp; &nbsp;&nbsp; =

            &nbsp;MOV AX,GMY<BR>&nbsp; &nbsp;&nbsp; &nbsp;DIV =
BL<BR>&nbsp;=20
            &nbsp;&nbsp; &nbsp;SUB AL,3<BR>&nbsp; &nbsp;&nbsp; &nbsp;MOV =

            WALEIY,AL&nbsp; &nbsp; =
;=C0=D7=C7=F8=B5=C4=D0=D0=CA=FD=B7=C5=B5=BDWALEIY<BR>&nbsp; &nbsp;&nbsp; =

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