📄 texturedplane.java
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// TexturedPlane.java
// Andrew Davison, August 2003, dandrew@ratree.psu.ac.th
/* Creates a single quad array of 4 vertices with a texture.
The Appearance component is much simpler than other versions
of the TexturedPlane class (e.g. the one in FPShooter3D), since
the texture is applied without any blending with a material.
*/
import javax.vecmath.*;
import javax.media.j3d.*;
public class TexturedPlane extends Shape3D
{
private static final int NUM_VERTS = 4;
public TexturedPlane(Point3d p1, Point3d p2, Point3d p3, Point3d p4,
Texture2D tex)
{ createGeometry(p1, p2, p3, p4);
Appearance app = new Appearance();
app.setTexture(tex); // set the texture
setAppearance(app);
} // end of TexturedPlane()
private void createGeometry(Point3d p1, Point3d p2, Point3d p3, Point3d p4)
{
QuadArray plane = new QuadArray(NUM_VERTS,
GeometryArray.COORDINATES |
GeometryArray.TEXTURE_COORDINATE_2 );
// anti-clockwise from bottom left
plane.setCoordinate(0, p1);
plane.setCoordinate(1, p2);
plane.setCoordinate(2, p3);
plane.setCoordinate(3, p4);
TexCoord2f q = new TexCoord2f();
q.set(0.0f, 0.0f);
plane.setTextureCoordinate(0, 0, q);
q.set(1.0f, 0.0f);
plane.setTextureCoordinate(0, 1, q);
q.set(1.0f, 1.0f);
plane.setTextureCoordinate(0, 2, q);
q.set(0.0f, 1.0f);
plane.setTextureCoordinate(0, 3, q);
setGeometry(plane);
} // end of createGeometry()
} // end of TexturedPlane class
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