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📄 tour3d.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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// Tour3D.java// Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th/* Usual checkboard world but with:       * extra scenery and obstacles           - the scenery is loaded with PropManager objects           - the obstacles cannot be passed through by the sprites       * a touring 3D sprite controlled from the keyboard       * an autonomous chasing alien hand       * a view point that moves with the sprite (a 3rd person camera)       * textured background       * full screen    The touring sprite cam move about on the XZ plane but can not    pass through obstacles or move off the board.   The scenery and obstacles are specified in a tour textfile   specified on the command line and read from the /models   subdirectory.*/import javax.swing.*;import java.awt.*;import java.awt.event.*;public class Tour3D extends JFrame{  public Tour3D(String args[])   {    super("3D Tour");    String tourFnm = null;    if (args.length == 1)      tourFnm = args[0];    else {      System.out.println( "Usage: java -cp %CLASSPATH%;ncsa\\portfolio.jar Tour3D <TourFile>");      System.exit(0);    }    Container c = getContentPane();    c.setLayout( new BorderLayout() );    WrapTour3D w3d = new WrapTour3D(tourFnm, this);    c.add(w3d, BorderLayout.CENTER);    setUndecorated(true);   // no menu bars, borders    setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );    pack();    setResizable(false);    // fixed size display    setVisible(true);  } // end of Tour3D()// -----------------------------------------  public static void main(String[] args)  { new Tour3D(args); }} // end of Tour3D class

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