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📄 wrapcheckers3d.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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// WrapCheckers3D.java// Andrew Davison, April 2005, ad@fivedots.coe.psu.ac.th/* Illustrates how to create a simple world. The checkboard   floor is created by CheckerFloor. The background, lighting,   key controls, and initial user positioning is done here.   Most of this will stay the same from one example to another.   floatingSphere() shows how to create a coloured, shiny object   which is affected by the lighting in the world.   The scene graph display code is in WrapCheckers3D() and    createSceneGraph().*/import javax.swing.*;import java.awt.*;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.geometry.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.behaviors.vp.*;// import com.tornadolabs.j3dtree.*;    // for displaying the scene graphpublic class WrapCheckers3D extends JPanel// Holds the 3D canvas where the loaded image is displayed{  private static final int PWIDTH = 512;   // size of panel  private static final int PHEIGHT = 512;   private static final int BOUNDSIZE = 100;  // larger than world  private static final Point3d USERPOSN = new Point3d(0,5,20);    // initial user position  private SimpleUniverse su;  private BranchGroup sceneBG;  private BoundingSphere bounds;   // for environment nodes  // private Java3dTree j3dTree;   // frame to hold tree display  public WrapCheckers3D()  // A panel holding a 3D canvas: the usual way of linking Java 3D to Swing  {    setLayout( new BorderLayout() );    setOpaque( false );    setPreferredSize( new Dimension(PWIDTH, PHEIGHT));    GraphicsConfiguration config =					SimpleUniverse.getPreferredConfiguration();    Canvas3D canvas3D = new Canvas3D(config);    add("Center", canvas3D);    canvas3D.setFocusable(true);     // give focus to the canvas     canvas3D.requestFocus();    su = new SimpleUniverse(canvas3D);    // j3dTree = new Java3dTree();   // create a display tree for the SG    createSceneGraph();    initUserPosition();        // set user's viewpoint    orbitControls(canvas3D);   // controls for moving the viewpoint        su.addBranchGraph( sceneBG );	// j3dTree.updateNodes( su );    // build the tree display window  } // end of WrapCheckers3D()  private void createSceneGraph()   // initilise the scene  {     sceneBG = new BranchGroup();    bounds = new BoundingSphere(new Point3d(0,0,0), BOUNDSIZE);       lightScene();         // add the lights    addBackground();      // add the sky    sceneBG.addChild( new CheckerFloor().getBG() );  // add the floor    floatingSphere();     // add the floating sphere	// j3dTree.recursiveApplyCapability( sceneBG );   // set capabilities for tree display    sceneBG.compile();   // fix the scene  } // end of createSceneGraph()  private void lightScene()  /* One ambient light, 2 directional lights */  {    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);    // Set up the ambient light    AmbientLight ambientLightNode = new AmbientLight(white);    ambientLightNode.setInfluencingBounds(bounds);    sceneBG.addChild(ambientLightNode);    // Set up the directional lights    Vector3f light1Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);       // left, down, backwards     Vector3f light2Direction  = new Vector3f(1.0f, -1.0f, 1.0f);       // right, down, forwards    DirectionalLight light1 =             new DirectionalLight(white, light1Direction);    light1.setInfluencingBounds(bounds);    sceneBG.addChild(light1);    DirectionalLight light2 =         new DirectionalLight(white, light2Direction);    light2.setInfluencingBounds(bounds);    sceneBG.addChild(light2);  }  // end of lightScene()  private void addBackground()  // A blue sky  { Background back = new Background();    back.setApplicationBounds( bounds );    back.setColor(0.17f, 0.65f, 0.92f);    // sky colour    sceneBG.addChild( back );  }  // end of addBackground()  private void orbitControls(Canvas3D c)  /* OrbitBehaviour allows the user to rotate around the scene, and to     zoom in and out.  */  {    OrbitBehavior orbit = 		new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);    orbit.setSchedulingBounds(bounds);    ViewingPlatform vp = su.getViewingPlatform();    vp.setViewPlatformBehavior(orbit);	      }  // end of orbitControls()  private void initUserPosition()  // Set the user's initial viewpoint using lookAt()  {    ViewingPlatform vp = su.getViewingPlatform();    TransformGroup steerTG = vp.getViewPlatformTransform();    Transform3D t3d = new Transform3D();    steerTG.getTransform(t3d);    // args are: viewer posn, where looking, up direction    t3d.lookAt( USERPOSN, new Point3d(0,0,0), new Vector3d(0,1,0));    t3d.invert();    steerTG.setTransform(t3d);  }  // end of initUserPosition()  // ---------------------- floating sphere -----------------  private void floatingSphere()  // A shiny blue sphere located at (0,4,0)  {    // Create the blue appearance node    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);    Color3f blue = new Color3f(0.3f, 0.3f, 0.8f);    Color3f specular = new Color3f(0.9f, 0.9f, 0.9f);    Material blueMat= new Material(blue, black, blue, specular, 25.0f);       // sets ambient, emissive, diffuse, specular, shininess    blueMat.setLightingEnable(true);    Appearance blueApp = new Appearance();    blueApp.setMaterial(blueMat);    // position the sphere    Transform3D t3d = new Transform3D();    t3d.set( new Vector3f(0,4,0));     TransformGroup tg = new TransformGroup(t3d);    tg.addChild(new Sphere(2.0f, blueApp));   // set its radius and appearance     sceneBG.addChild(tg);  }  // end of floatingSphere()} // end of WrapCheckers3D class

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