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📄 maze3d.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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// Maze3D.java// Andrew Davison, May 2003, dandrew@ratree.psu.ac.th/* A FPS without shooting. Traverse a maze.    Features:      * maze read in from separately generated maze plan text file            -- uses a MazeManager object      * textured floor, blocks and columns      * background is a textured sphere      * little lighting, viewer has a spotlight      * forward- and backward- facing cameras      * bird's eye view diagram      * Swing GUI with three JPanels showing multiple views      * MazeManager creates 3D and 2D representations of the maze      * collision detection of maze walls      * keyboard control of movement, with updates to all views*/import javax.swing.*;import java.awt.*;public class Maze3D extends JFrame{  public Maze3D(String args[])   {    super("3D Maze");    String fnm = null;    if (args.length == 1)      fnm = args[0];    else if (args.length == 0)       fnm = "maze.txt";  // default maze file    else {      System.out.println( "Usage: java Maze3D <fileName>");      System.exit(0);    }    MazeManager mm = new MazeManager(fnm);    BirdsEye be = new BirdsEye(mm);      // bird's eye view over the maze    SecondViewPanel secondVP = new SecondViewPanel(mm);  										// panel with back-facing camera    WrapMaze3D w3d = new WrapMaze3D(mm, be, secondVP.getCamera2TG() );    /* The main camera is shown on the left/center. On the right hand side       is the back facing camera above the bird's eye view (both       windows are quarter-size of the main one.)    */    Container c = getContentPane();    c.setLayout( new BoxLayout(c, BoxLayout.X_AXIS) );    c.add(w3d);   // main camera pane    c.add( Box.createRigidArea( new Dimension(8,0)) ); // some space    Box vertBox = Box.createVerticalBox();    vertBox.add( secondVP );   // back-facing camera pane    vertBox.add( Box.createRigidArea( new Dimension(0,8)) );  // space    vertBox.add(be);           // bird's eyeview pane    c.add(vertBox);    setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );    pack();    setResizable(false);    // fixed size display    show();  } // end of Maze3D()// -----------------------------------------  public static void main(String[] args)   {  new Maze3D(args); }} // end of Maze3D class

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