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📄 base64converter.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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/* Base64Converter.java

   David W. Croft, 08/06/1998
   Java Tip 47, www.JavaWorld.com, April 6th 2000
   http://www.javaworld.com/javaworld/javatips/jw-javatip47.html

   "username:password" is passed in via encode(),
   which returns the a BASE 64 encoded authorization string.
   For details on BASE 64 see RFC 1421.
*/

  public class Base64Converter
  {

    public static final char[] alphabet = {
      'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', // 0 to 7
      'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', // 8 to 15
      'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', // 16 to 23
      'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', // 24 to 31
      'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 32 to 39
      'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 40 to 47
      'w', 'x', 'y', 'z', '0', '1', '2', '3', // 48 to 55
      '4', '5', '6', '7', '8', '9', '+', '/' }; // 56 to 63


    public static String encode(String s)
    {  return encode( s.getBytes() );  }


    public static String encode(byte [] octetString)
    {
      int bits24;
      int bits6;
      char[] out = new char[ ((octetString.length - 1)/3 + 1) * 4];

      int outIndex=0;
      int i=0;

      while ((i + 3) <= octetString.length) {
          // store the octets
          bits24 = ( octetString[i++] & 0xFF ) << 16; 
          bits24 |= ( octetString[i++] & 0xFF ) << 8; 
          bits24 |= ( octetString[i++] & 0xFF ) << 0;
		  bits6 = ( bits24 & 0x00FC0000 ) >> 18; 
          out[outIndex++] = alphabet[bits6];
          bits6 = ( bits24 & 0x0003F000 ) >> 12; 
          out[outIndex++] = alphabet[bits6];
          bits6 = ( bits24 & 0x00000FC0 ) >> 6; 
          out[outIndex++] = alphabet[ bits6];
          bits6 = ( bits24 & 0x0000003F );
          out[outIndex++] = alphabet[bits6]; 
      }

      if (octetString.length-i == 2) {
          // store the octets 
          bits24 = (octetString[i] & 0xFF) << 16; 
          bits24 |= (octetString[i+1] & 0xFF) << 8;

          bits6 = ( bits24 & 0x00FC0000) >> 18;
          out[outIndex++] = alphabet[bits6]; 
          bits6 = ( bits24 & 0x0003F000) >> 12; 
          out[outIndex++] = alphabet[bits6]; 
          bits6 = ( bits24 & 0x00000FC0) >> 6; 
          out[outIndex++] = alphabet[bits6];
		  // padding
          out[outIndex++] = '='; 
      }
      else if (octetString.length-i == 1 ) {
          // store the octets 
          bits24 = ( octetString[i] & 0xFF ) << 16;

          bits6 = ( bits24 & 0x00FC0000) >> 18;
          out[outIndex++] = alphabet[bits6];
          bits6 = ( bits24 & 0x0003F000) >> 12; 
          out[outIndex++] = alphabet[bits6];
          // padding
          out[outIndex++] = '='; 
      }

      return new String(out);
    } // end of encode()


} // end of Base64Converter class

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