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📄 wrapmover3d.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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// WrapMover3D.java// Thana Konglikhit, October 2003, s4310170@maliwan.psu.ac.th// Andrew Davison, dandrew@ratree.psu.ac.th/* The checkboard world, and a multi-limbed figure.      The Figure object and LocationBeh behavior are created here.    The locationBeh object allows figure commands to   be entered from the keyboard.*/import javax.swing.*;import java.awt.*;import com.sun.j3d.utils.universe.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.behaviors.vp.*;public class WrapMover3D extends JPanel// Holds the 3D canvas where the loaded image is displayed{  private static final int PWIDTH = 512;   // size of panel  private static final int PHEIGHT = 512;   private static final int BOUNDSIZE = 100;  // larger than world  private static final Point3d USERPOSN = new Point3d(0, 4.8, 6);    // initial user position  private SimpleUniverse su;  private BranchGroup sceneBG;  private BoundingSphere bounds;   // for environment nodes  private Figure figure;    // the multi-limbed figure  public WrapMover3D()  {    setLayout( new BorderLayout() );    setOpaque( false );    setPreferredSize( new Dimension(PWIDTH, PHEIGHT));    GraphicsConfiguration config =					SimpleUniverse.getPreferredConfiguration();    Canvas3D canvas3D = new Canvas3D(config);    add("Center", canvas3D);    canvas3D.setFocusable(true);     // give focus to the canvas     canvas3D.requestFocus();    su = new SimpleUniverse(canvas3D);    createSceneGraph();    initUserPosition();        // set user's viewpoint    orbitControls(canvas3D);   // controls for moving the viewpoint        su.addBranchGraph( sceneBG );  } // end of WrapMover3D()  private void createSceneGraph()   // initilise the scene  {     sceneBG = new BranchGroup();    bounds = new BoundingSphere(new Point3d(0,0,0), BOUNDSIZE);       lightScene();         // add the lights    addBackground();      // add the sky    sceneBG.addChild( new CheckerFloor().getBG() );  // add the floor    addFigure();    sceneBG.compile();   // fix the scene  } // end of createSceneGraph()  private void lightScene()  /* One ambient light, 2 directional lights */  {    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);    // Set up the ambient light    AmbientLight ambientLightNode = new AmbientLight(white);    ambientLightNode.setInfluencingBounds(bounds);    sceneBG.addChild(ambientLightNode);    // Set up the directional lights    Vector3f light1Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);       // left, down, backwards     Vector3f light2Direction  = new Vector3f(1.0f, -1.0f, 1.0f);       // right, down, forwards    DirectionalLight light1 =             new DirectionalLight(white, light1Direction);    light1.setInfluencingBounds(bounds);    sceneBG.addChild(light1);    DirectionalLight light2 =         new DirectionalLight(white, light2Direction);    light2.setInfluencingBounds(bounds);    sceneBG.addChild(light2);  }  // end of lightScene()  private void addBackground()  // A blue sky  { Background back = new Background();    back.setApplicationBounds( bounds );    back.setColor(0.17f, 0.65f, 0.92f);    // sky colour    sceneBG.addChild( back );  }  // end of addBackground()  private void orbitControls(Canvas3D c)  /* OrbitBehaviour allows the user to rotate around the scene, and to     zoom in and out.  */  {    OrbitBehavior orbit = 		new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);    orbit.setSchedulingBounds(bounds);    ViewingPlatform vp = su.getViewingPlatform();    vp.setViewPlatformBehavior(orbit);	   }  // end of orbitControls()  private void initUserPosition()  // Set the user's initial viewpoint using lookAt()  {    ViewingPlatform vp = su.getViewingPlatform();    TransformGroup steerTG = vp.getViewPlatformTransform();    Transform3D t3d = new Transform3D();    steerTG.getTransform(t3d);    // args are: viewer posn, where looking, up direction    t3d.lookAt( USERPOSN, new Point3d(0,0,0), new Vector3d(0,1,0));    t3d.invert();    steerTG.setTransform(t3d);  }  // end of initUserPosition()  // -------------------------- figure code ------------  private void addFigure()  // add the figure and its behaviour to the scene  {      figure = new Figure();       sceneBG.addChild( figure.getFigureTG() );  // add figure's TG    // add behavior    LocationBeh locBeh = new LocationBeh( figure );    locBeh.setSchedulingBounds(bounds);    sceneBG.addChild(locBeh);   }  // end of addFigure()  public Figure getFigure()  { return figure; }} // end of WrapMover3D class

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