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📄 fourbyfour.java

📁 java3D game engine design of the source [three-dimensionalvirtualrealitynetworkprogram] - "virtual
💻 JAVA
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// FourByFour.java// Andrew Davison, June 2003, dandrew@ratree.psu.ac.th/*  Derived from  FourByFour.java 1.13 01/01/11 07:32:10 Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.  A 3D version of Tic-Tac-Toe made up of a 4x4x4 grid.  Two player compete to make a row, column, or diagonal of  4 spheres or boxes.  This game is the basis of the network application  in NetFourByFour/  Changes from Sun version:    - removed game logic; replaced with second player        * this has made the Board class *much* simpler    - removed most of GUI: no skill levels, no instructions,      no new game option    - used Swing rather than AWT     - used Java3D utilities: Box, Cylinder    - removed ID class; now I store an Integer objet in the      user data field of each shape    - modified the PickDragBehavior logic so that dragging       doesn't 'jump' when first used*/import javax.swing.*;import java.awt.*;import java.awt.event.*;public class FourByFour extends JFrame{  private JTextField messageTF;  public FourByFour()   {    super("Four By Four");    Container c = getContentPane();    c.setLayout( new BorderLayout() );    WrapFourByFour w3d = new WrapFourByFour(this);    c.add(w3d, BorderLayout.CENTER);    JLabel mesgLabel = new JLabel("Messages: ");    messageTF = new JTextField(30);    messageTF.setText("Player 1's turn");    messageTF.setEditable(false);    JPanel p1 = new JPanel();    p1.add(mesgLabel);    p1.add(messageTF);    c.add(p1, BorderLayout.SOUTH);    setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );    pack();    setResizable(false);    // fixed size display    show();  } // end of FourByFour()  public void showMessage(String mesg)  {  messageTF.setText(mesg);  }// -----------------------------------------  public static void main(String[] args)  { new FourByFour(); }} // end of FourByFour class

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