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📄 main.asm

📁 羚羊单片机代码,经过我的改进实现去停顿功能!!效果很不错!
💻 ASM
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字号:
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,159,',0,0
	.dd LM29-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM29:
	pc=L21	// Indirect jump
L19:
.debug
	.dw '.stabn 0x44,0,163,',0,0
	.dd LM30-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM30:
	R2=[28672]	// QImode move
	R1=R2&2
	CMP R1,0	// QImode test
	NSJZ L22	//QImode EQ
.debug
	.dw '.stabn 0x44,0,167,',0,0
	.dd LM31-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM31:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,168,',0,0
	.dd LM32-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM32:
	R1=[_Volume_Index]	// QImode move
	R2=(-1)	// QImode move
	[_Volume_Index]=R1+R2  //addqi3_Qrr
.debug
	.dw '.stabn 0x44,0,169,',0,0
	.dd LM33-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM33:
	R1=[_Volume_Index]	// QImode move
	CMP R1,0	// QImode test
	NSJG L23	//QImode GT
	R1=0	// QImode move
	[_Volume_Index]=R1	// QImode move
L23:
.debug
	.dw '.stabn 0x44,0,170,',0,0
	.dd LM34-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM34:
	R1=[_Volume_Index]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Volume	// call without return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,172,',0,0
	.dd LM35-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM35:
	pc=L21	// Indirect jump
L22:
.debug
	.dw '.stabn 0x44,0,175,',0,0
	.dd LM36-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM36:
	R2=[28672]	// QImode move
	R1=R2&4
	CMP R1,0	// QImode test
	NSJZ L25	//QImode EQ
.debug
	.dw '.stabn 0x44,0,177,',0,0
	.dd LM37-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM37:
	call _SACM_A2000_Stop	// call without return value
	pc=L21	// Indirect jump
L25:
.debug
	.dw '.stabn 0x44,0,179,',0,0
	.dd LM38-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM38:
	R2=[28672]	// QImode move
	R1=R2&8
	CMP R1,0	// QImode test
	NSJZ L27	//QImode EQ
.debug
	.dw '.stabn 0x44,0,181,',0,0
	.dd LM39-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM39:
	call _SACM_A2000_Pause	// call without return value
	pc=L21	// Indirect jump
L27:
.debug
	.dw '.stabn 0x44,0,183,',0,0
	.dd LM40-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM40:
	R2=[28672]	// QImode move
	R1=R2&16
	CMP R1,0	// QImode test
	NSJZ L29	//QImode EQ
.debug
	.dw '.stabn 0x44,0,185,',0,0
	.dd LM41-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM41:
	call _SACM_A2000_Resume	// call without return value
	pc=L21	// Indirect jump
L29:
.debug
	.dw '.stabn 0x44,0,188,',0,0
	.dd LM42-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM42:
	R2=[28672]	// QImode move
	R1=R2&32
	CMP R1,0	// QImode test
	NSJZ L31	//QImode EQ
.debug
	.dw '.stabn 0x44,0,194,',0,0
	.dd LM43-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM43:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,196,',0,0
	.dd LM44-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM44:
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	R2=R1+1
	R3=[bp+2]	// QImode move
	[R3]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,198,',0,0
	.dd LM45-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM45:
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	CMP R1,2	// QImode compare
	NSJNA L32	//QImode LEU
	R1=0	// QImode move
	R3=[bp+2]	// QImode move
	[R3]=R1	// QImode move
L32:
.debug
	.dw '.stabn 0x44,0,200,',0,0
	.dd LM46-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM46:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=[bp+2]	// QImode move
	R1=[bp+2]	// QImode move
	R2=R1+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Play	// call without return value
	SP = SP + 3	//SP
.debug
	.dw '.stabn 0x44,0,202,',0,0
	.dd LM47-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM47:
	call _SACM_A2000_Stop	// call without return value
.debug
	.dw '.stabn 0x44,0,204,',0,0
	.dd LM48-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM48:
	call _SACM_A2000_ServiceLoop	// call without return value
.debug
	.dw '.stabn 0x44,0,206,',0,0
	.dd LM49-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM49:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,208,',0,0
	.dd LM50-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM50:
	pc=L21	// Indirect jump
L31:
.debug
	.dw '.stabn 0x44,0,210,',0,0
	.dd LM51-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM51:
	R2=[28672]	// QImode move
	R1=R2&64
	CMP R1,0	// QImode test
	NSJZ L21	//QImode EQ
.debug
	.dw '.stabn 0x44,0,216,',0,0
	.dd LM52-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM52:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,217,',0,0
	.dd LM53-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM53:
	R3=[bp+2]	// QImode move
	R1=[R3]	// QImode move
	R2=R1+(-1)
	R1=[bp+2]	// QImode move
	[R1]=R2	// QImode move
.debug
	.dw '.stabn 0x44,0,219,',0,0
	.dd LM54-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM54:
	pc=L35	// Indirect jump
	R1=2	// QImode move
	R2=[bp+2]	// QImode move
	[R2]=R1	// QImode move
L35:
.debug
	.dw '.stabn 0x44,0,221,',0,0
	.dd LM55-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM55:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Play	// call without return value
	SP = SP + 3	//SP
.debug
	.dw '.stabn 0x44,0,223,',0,0
	.dd LM56-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM56:
	call _SACM_A2000_Stop	// call without return value
.debug
	.dw '.stabn 0x44,0,225,',0,0
	.dd LM57-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM57:
	call _SACM_A2000_ServiceLoop	// call without return value
.debug
	.dw '.stabn 0x44,0,227,',0,0
	.dd LM58-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM58:
	R1=1	// QImode move
	[28690]=R1	// QImode move
L34:
L33:
L30:
L28:
L26:
L24:
L21:
.debug
	.dw '.stabn 0x44,0,233,',0,0
	.dd LM59-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM59:
	R1=1	// QImode move
	[28690]=R1	// QImode move
L18:
.debug
	.dw '.stabn 0x44,0,237,',0,0
	.dd LM60-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM60:
L11:
	call _SACM_A2000_Status	// call with return value
	R2=R1&1
	CMP R2,0	// QImode test
	NSJNZ L36	//QImode NE
	pc=L10	// Indirect jump
L36:
	pc=L9	// Indirect jump
L10:
.debug
	.dw '.stabn 0x44,0,244,',0,0
	.dd LM61-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM61:
	call _SACM_A2000_Stop	// call without return value
.debug
	.dw '.stabn 0x44,0,248,',0,0
	.dd LM62-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM62:
LBE2:
.debug
	.dw '.stabn 0x44,0,248,',0,0
	.dd LM63-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM63:
L8:

	sp+=3
	pop bp from [sp]
	retf
	.endp	// end of PlaySnd_Auto

.debug
	.dw '.stabs "uiSndIndex:p4",160,0,0,6',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "uiDAC_Channel:p4",160,0,0,7',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB2-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "a:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "temp:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE2-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME2-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LME2:
.external _SACM_A2000_Resume
.external _SACM_A2000_Pause
.external _SACM_A2000_Volume
.external _SACM_A2000_Stop
.external _SACM_A2000_ServiceLoop
.external _SACM_A2000_Status
.external _SACM_A2000_Play
.external _SACM_A2000_Initial
	.end

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