📄 main.asm
字号:
SP = SP + 1 //SP
.debug
.dw '.stabn 0x44,0,159,',0,0
.dd LM29-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM29:
pc=L21 // Indirect jump
L19:
.debug
.dw '.stabn 0x44,0,163,',0,0
.dd LM30-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM30:
R2=[28672] // QImode move
R1=R2&2
CMP R1,0 // QImode test
NSJZ L22 //QImode EQ
.debug
.dw '.stabn 0x44,0,167,',0,0
.dd LM31-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM31:
R1=1 // QImode move
[28690]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,168,',0,0
.dd LM32-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM32:
R1=[_Volume_Index] // QImode move
R2=(-1) // QImode move
[_Volume_Index]=R1+R2 //addqi3_Qrr
.debug
.dw '.stabn 0x44,0,169,',0,0
.dd LM33-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM33:
R1=[_Volume_Index] // QImode move
CMP R1,0 // QImode test
NSJG L23 //QImode GT
R1=0 // QImode move
[_Volume_Index]=R1 // QImode move
L23:
.debug
.dw '.stabn 0x44,0,170,',0,0
.dd LM34-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM34:
R1=[_Volume_Index] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Volume // call without return value
SP = SP + 1 //SP
.debug
.dw '.stabn 0x44,0,172,',0,0
.dd LM35-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM35:
pc=L21 // Indirect jump
L22:
.debug
.dw '.stabn 0x44,0,175,',0,0
.dd LM36-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM36:
R2=[28672] // QImode move
R1=R2&4
CMP R1,0 // QImode test
NSJZ L25 //QImode EQ
.debug
.dw '.stabn 0x44,0,177,',0,0
.dd LM37-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM37:
call _SACM_A2000_Stop // call without return value
pc=L21 // Indirect jump
L25:
.debug
.dw '.stabn 0x44,0,179,',0,0
.dd LM38-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM38:
R2=[28672] // QImode move
R1=R2&8
CMP R1,0 // QImode test
NSJZ L27 //QImode EQ
.debug
.dw '.stabn 0x44,0,181,',0,0
.dd LM39-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM39:
call _SACM_A2000_Pause // call without return value
pc=L21 // Indirect jump
L27:
.debug
.dw '.stabn 0x44,0,183,',0,0
.dd LM40-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM40:
R2=[28672] // QImode move
R1=R2&16
CMP R1,0 // QImode test
NSJZ L29 //QImode EQ
.debug
.dw '.stabn 0x44,0,185,',0,0
.dd LM41-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM41:
call _SACM_A2000_Resume // call without return value
pc=L21 // Indirect jump
L29:
.debug
.dw '.stabn 0x44,0,188,',0,0
.dd LM42-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM42:
R2=[28672] // QImode move
R1=R2&32
CMP R1,0 // QImode test
NSJZ L31 //QImode EQ
.debug
.dw '.stabn 0x44,0,194,',0,0
.dd LM43-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM43:
R1=1 // QImode move
[28690]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,196,',0,0
.dd LM44-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM44:
R2=[bp+2] // QImode move
R1=[R2] // QImode move
R2=R1+1
R3=[bp+2] // QImode move
[R3]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,198,',0,0
.dd LM45-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM45:
R2=[bp+2] // QImode move
R1=[R2] // QImode move
CMP R1,2 // QImode compare
NSJNA L32 //QImode LEU
R1=0 // QImode move
R3=[bp+2] // QImode move
[R3]=R1 // QImode move
L32:
.debug
.dw '.stabn 0x44,0,200,',0,0
.dd LM46-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM46:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=[bp+2] // QImode move
R1=[bp+2] // QImode move
R2=R1+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R2=[bp+2] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Play // call without return value
SP = SP + 3 //SP
.debug
.dw '.stabn 0x44,0,202,',0,0
.dd LM47-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM47:
call _SACM_A2000_Stop // call without return value
.debug
.dw '.stabn 0x44,0,204,',0,0
.dd LM48-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM48:
call _SACM_A2000_ServiceLoop // call without return value
.debug
.dw '.stabn 0x44,0,206,',0,0
.dd LM49-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM49:
R1=1 // QImode move
[28690]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,208,',0,0
.dd LM50-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM50:
pc=L21 // Indirect jump
L31:
.debug
.dw '.stabn 0x44,0,210,',0,0
.dd LM51-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM51:
R2=[28672] // QImode move
R1=R2&64
CMP R1,0 // QImode test
NSJZ L21 //QImode EQ
.debug
.dw '.stabn 0x44,0,216,',0,0
.dd LM52-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM52:
R1=1 // QImode move
[28690]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,217,',0,0
.dd LM53-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM53:
R3=[bp+2] // QImode move
R1=[R3] // QImode move
R2=R1+(-1)
R1=[bp+2] // QImode move
[R1]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,219,',0,0
.dd LM54-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM54:
pc=L35 // Indirect jump
R1=2 // QImode move
R2=[bp+2] // QImode move
[R2]=R1 // QImode move
L35:
.debug
.dw '.stabn 0x44,0,221,',0,0
.dd LM55-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM55:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=[bp+2] // QImode move
R3=[bp+2] // QImode move
R2=R3+1
R3=R2 // QImode move
R1=[R3] // QImode move
[SP--]=R1 // QImode move
R2=[bp+2] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Play // call without return value
SP = SP + 3 //SP
.debug
.dw '.stabn 0x44,0,223,',0,0
.dd LM56-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM56:
call _SACM_A2000_Stop // call without return value
.debug
.dw '.stabn 0x44,0,225,',0,0
.dd LM57-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM57:
call _SACM_A2000_ServiceLoop // call without return value
.debug
.dw '.stabn 0x44,0,227,',0,0
.dd LM58-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM58:
R1=1 // QImode move
[28690]=R1 // QImode move
L34:
L33:
L30:
L28:
L26:
L24:
L21:
.debug
.dw '.stabn 0x44,0,233,',0,0
.dd LM59-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM59:
R1=1 // QImode move
[28690]=R1 // QImode move
L18:
.debug
.dw '.stabn 0x44,0,237,',0,0
.dd LM60-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM60:
L11:
call _SACM_A2000_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
NSJNZ L36 //QImode NE
pc=L10 // Indirect jump
L36:
pc=L9 // Indirect jump
L10:
.debug
.dw '.stabn 0x44,0,244,',0,0
.dd LM61-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM61:
call _SACM_A2000_Stop // call without return value
.debug
.dw '.stabn 0x44,0,248,',0,0
.dd LM62-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM62:
LBE2:
.debug
.dw '.stabn 0x44,0,248,',0,0
.dd LM63-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LM63:
L8:
sp+=3
pop bp from [sp]
retf
.endp // end of PlaySnd_Auto
.debug
.dw '.stabs "uiSndIndex:p4",160,0,0,6',0x0d,0x0a
.CODE
.debug
.dw '.stabs "uiDAC_Channel:p4",160,0,0,7',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "a:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "temp:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_PlaySnd_Auto
.dw 0x0d,0x0a
.code
LME2:
.external _SACM_A2000_Resume
.external _SACM_A2000_Pause
.external _SACM_A2000_Volume
.external _SACM_A2000_Stop
.external _SACM_A2000_ServiceLoop
.external _SACM_A2000_Status
.external _SACM_A2000_Play
.external _SACM_A2000_Initial
.end
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