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📄 main.asm

📁 羚羊单片机代码,经过我的改进实现去停顿功能!!效果很不错!
💻 ASM
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// GCC for SUNPLUS u'nSP version 1.0.21-3
// Command: E:\UNSPID~1.0\cc1.exe C:\DOCUME~1\Admin\LOCALS~1\Temp\ccgdbaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -mglobal-var-iram -gstabs -Wall -o .\Debug/main.asm
	.external __sn_func_ptr_sec

// gcc2_compiled.:

.debug
	.dw '.stabs "D:/temp/qq/",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.debug
	.dw '.stabs "D:/temp/qq/main.c",0x64,0,3,',0,0,offset Ltext0,seg Ltext0,0x0d,0x0a
.code
.code
Ltext0:
.debug
	.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.public _i
.iram
_i:
	.dw 0
.debug
	.dw '.stabs "i:G1",32,0,0,',0,0,offset _i,seg _i,0x0d,0x0a
.CODE
.public _Volume_Index
.iram
_Volume_Index:
	.dw 7
.debug
	.dw '.stabs "Volume_Index:G1",32,0,0,',0,0,offset _Volume_Index,seg _Volume_Index,0x0d,0x0a
.CODE
.code
.debug
	.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main:	.proc
.debug
	.dw '.stabn 0x44,0,66,',0,0
	.dd LM1-_main
	.dw 0x0d,0x0a
.code
LM1:
	// total=1, vars=1
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=1
	bp=sp+1

	R1=BP+4
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,71,',0,0
	.dd LM2-_main
	.dw 0x0d,0x0a
.code
LM2:
	R1=0	// QImode move
	[28674]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,73,',0,0
	.dd LM3-_main
	.dw 0x0d,0x0a
.code
LM3:
	R1=0	// QImode move
	[28675]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,75,',0,0
	.dd LM4-_main
	.dw 0x0d,0x0a
.code
LM4:
	R1=0	// QImode move
	[28672]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,80,',0,0
	.dd LM5-_main
	.dw 0x0d,0x0a
.code
LM5:
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Initial	// call with return value
	SP = SP + 1	//SP
.debug
	.dw '.stabn 0x44,0,82,',0,0
	.dd LM6-_main
	.dw 0x0d,0x0a
.code
LM6:
	R1=0	// QImode move
	[_i]=R1	// QImode move
L3:
	R1=[_i]	// QImode move
	CMP R1,1	// QImode compare
	NSJNG L6	//QImode LE
	pc=L4	// Indirect jump
L6:
.debug
	.dw '.stabn 0x44,0,85,',0,0
	.dd LM7-_main
	.dw 0x0d,0x0a
.code
LM7:
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	R1=[_i]	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd_Auto	// call without return value
	SP = SP + 2	//SP
.debug
	.dw '.stabn 0x44,0,89,',0,0
	.dd LM8-_main
	.dw 0x0d,0x0a
.code
LM8:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,82,',0,0
	.dd LM9-_main
	.dw 0x0d,0x0a
.code
LM9:
L5:
	R1=[_i]	// QImode move
	R2=1	// QImode move
	[_i]=R1+R2  //addqi3_Qrr
	pc=L3	// Indirect jump
L4:
.debug
	.dw '.stabn 0x44,0,92,',0,0
	.dd LM10-_main
	.dw 0x0d,0x0a
.code
LM10:
.debug
	.dw '.stabn 0x44,0,92,',0,0
	.dd LM11-_main
	.dw 0x0d,0x0a
.code
LM11:
L2:

	sp+=1
	pop bp from [sp]
	retf
	.endp	// end of main

.debug
	.dw '.stabf ',0,0
	.dd LME1-_main
	.dw 0x0d,0x0a
.code
LME1:
.code
.debug
	.dw '.stabs "PlaySnd_Auto:F19",36,0,0,',0,0,offset _PlaySnd_Auto,seg _PlaySnd_Auto,0x0d,0x0a
.CODE
.public _PlaySnd_Auto
_PlaySnd_Auto:	.proc
.debug
	.dw '.stabn 0x44,0,105,',0,0
	.dd LM12-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM12:
	// total=3, vars=3
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=3
	bp=sp+1

	R1=BP+6
	[bp+2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,106,',0,0
	.dd LM13-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM13:
LBB2:
.debug
	.dw '.stabn 0x44,0,111,',0,0
	.dd LM14-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM14:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=[bp+2]	// QImode move
	R3=[bp+2]	// QImode move
	R2=R3+1
	R3=R2	// QImode move
	R1=[R3]	// QImode move
	[SP--]=R1	// QImode move
	R2=[bp+2]	// QImode move
	R1=[R2]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Play	// call without return value
	SP = SP + 3	//SP
L9:
L12:
.debug
	.dw '.stabn 0x44,0,119,',0,0
	.dd LM15-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM15:
	R1=BP	// QImode move
	R2=BP+1
	R1=[28672]	// QImode move
	R3=R2	// QImode move
	[R3]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,121,',0,0
	.dd LM16-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM16:
	call _SACM_A2000_Status	// call with return value
	R2=R1&1
	CMP R2,0	// QImode test
	NSJZ L15	//QImode EQ
.debug
	.dw '.stabn 0x44,0,124,',0,0
	.dd LM17-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM17:
	call _SACM_A2000_ServiceLoop	// call without return value
.debug
	.dw '.stabn 0x44,0,126,',0,0
	.dd LM18-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM18:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,128,',0,0
	.dd LM19-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM19:
	pc=L14	// Indirect jump
L15:
.debug
	.dw '.stabn 0x44,0,130,',0,0
	.dd LM20-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM20:
	call _SACM_A2000_Stop	// call without return value
	pc=L13	// Indirect jump
L16:
.debug
	.dw '.stabn 0x44,0,133,',0,0
	.dd LM21-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM21:
L14:
	R1=BP	// QImode move
	R2=BP+1
	R1=[28672]	// QImode move
	R3=R2	// QImode move
	CMP R1,[R3]	// QImode compare
	NSJZ L17	//QImode EQ
	pc=L13	// Indirect jump
L17:
	pc=L12	// Indirect jump
L13:
.debug
	.dw '.stabn 0x44,0,140,',0,0
	.dd LM22-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM22:
	call _SACM_A2000_Status	// call with return value
	R2=R1&1
	CMP R2,0	// QImode test
	NSJZ L11	//QImode EQ
.debug
	.dw '.stabn 0x44,0,144,',0,0
	.dd LM23-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM23:
	call _SACM_A2000_ServiceLoop	// call without return value
.debug
	.dw '.stabn 0x44,0,147,',0,0
	.dd LM24-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM24:
	R2=[28672]	// QImode move
	R1=R2&1
	CMP R1,0	// QImode test
	NSJZ L19	//QImode EQ
.debug
	.dw '.stabn 0x44,0,151,',0,0
	.dd LM25-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM25:
	R1=1	// QImode move
	[28690]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,153,',0,0
	.dd LM26-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM26:
	R1=[_Volume_Index]	// QImode move
	R2=1	// QImode move
	[_Volume_Index]=R1+R2  //addqi3_Qrr
.debug
	.dw '.stabn 0x44,0,155,',0,0
	.dd LM27-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM27:
	R1=[_Volume_Index]	// QImode move
	CMP R1,15	// QImode compare
	NSJNG L20	//QImode LE
	R1=15	// QImode move
	[_Volume_Index]=R1	// QImode move
L20:
.debug
	.dw '.stabn 0x44,0,157,',0,0
	.dd LM28-_PlaySnd_Auto
	.dw 0x0d,0x0a
.code
LM28:
	R1=[_Volume_Index]	// QImode move
	[SP--]=R1	// QImode move
	call _SACM_A2000_Volume	// call without return value

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