📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10
// Command: D:\PROGRA~1\Sunplus\UNSPID~2\IDE180\cc1.exe D:\DOCUME~1\陈孝彬\LOCALS~1\Temp\cciCaaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "F:\\DXJH\\e_design\\Data_Sample\\release\\DataCollection_code\\DataCollection_Host/", 0x64, 0, 3, Ltext0
.stabs "F:/DXJH/e_design/Data_Sample/release/DataCollection_code/DataCollection_Host/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "_Sys_Flags:T20=s5uiSelectSample:4,0,1;uiCircleSample:4,1,1;\\",128,0,0,0',0x0d,0x0a
.DW '.stabs "uiEnterKey:4,2,1;uiCancelKey:4,3,1;uiPlaySpeechKey:4,4,1;\\",128,0,0,0',0x0d,0x0a
.DW '.stabs "uiSampleOk:4,5,1;uiChannelNumber:4,16,16;\\",128,0,0,0',0x0d,0x0a
.DW '.stabs "uiSysFaultNumber:4,32,16;uiChannelVoltageValue:4,48,16;\\",128,0,0,0',0x0d,0x0a
.DW '.stabs "uiDisplayVoltageValue:4,64,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "SYSFLAGS:t21=20",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "g_uiKeyValue:G4",32,0,0,',0,0,offset _g_uiKeyValue,seg _g_uiKeyValue,0x0d,0x0a
.CODE
.public _g_uiKeyValue
.iram
_g_uiKeyValue:
.dw 0
.debug
.dw '.stabs "uiTwoSecondTimeFlag:G4",32,0,0,',0,0,offset _uiTwoSecondTimeFlag,seg _uiTwoSecondTimeFlag,0x0d,0x0a
.CODE
.public _uiTwoSecondTimeFlag
.iram
_uiTwoSecondTimeFlag:
.dw 0
.debug
.dw '.stabs "ui2HzIntCounter:G4",32,0,0,',0,0,offset _ui2HzIntCounter,seg _ui2HzIntCounter,0x0d,0x0a
.CODE
.public _ui2HzIntCounter
.iram
_ui2HzIntCounter:
.dw 0
.debug
.dw '.stabs "uiStartSampleFlag:G4",32,0,0,',0,0,offset _uiStartSampleFlag,seg _uiStartSampleFlag,0x0d,0x0a
.CODE
.public _uiStartSampleFlag
.iram
_uiStartSampleFlag:
.dw 0
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM1-_main
.dw 0x0d,0x0a
.code
LM1:
// total=3, vars=3
// frame_pointer_needed: 1
push bp to [sp]
sp-=3
bp=sp+1
R1=BP+6
[bp+2]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,64,',0,0
.dd LM2-_main
.dw 0x0d,0x0a
.code
LM2:
LBB2:
R1=0 // QImode move
[BP]=R1 // QImode move
R1=BP // QImode move
R2=BP+1
R1=0 // QImode move
R3=R2 // QImode move
[R3]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,65,',0,0
.dd LM3-_main
.dw 0x0d,0x0a
.code
LM3:
call _F_SPCE061A_Initial // call without return value
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM4-_main
.dw 0x0d,0x0a
.code
LM4:
call _F_UART_Initial // call without return value
.debug
.dw '.stabn 0x44,0,67,',0,0
.dd LM5-_main
.dw 0x0d,0x0a
.code
LM5:
call _F_SystemFlag_Initial // call without return value
.debug
.dw '.stabn 0x44,0,68,',0,0
.dd LM6-_main
.dw 0x0d,0x0a
.code
LM6:
R1=0 // QImode move
[SP--]=R1 // QImode move
call _F_PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,69,',0,0
.dd LM7-_main
.dw 0x0d,0x0a
.code
LM7:
R1=0 // QImode move
[BP]=R1 // QImode move
L3:
R1=[BP] // QImode move
CMP R1,(-2) // QImode compare
JA L24 // QImode LEU
PC=L5
L24:
pc=L4 // jump
L6:
L5:
R1=[BP] // QImode move
R2=R1+1
[BP]=R2 // QImode move
pc=L3 // jump
L4:
.debug
.dw '.stabn 0x44,0,70,',0,0
.dd LM8-_main
.dw 0x0d,0x0a
.code
LM8:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _F_PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,71,',0,0
.dd LM9-_main
.dw 0x0d,0x0a
.code
LM9:
L7:
pc=L9 // jump
pc=L8 // jump
L9:
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM10-_main
.dw 0x0d,0x0a
.code
LM10:
call _F_Key_Scan // call without return value
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM11-_main
.dw 0x0d,0x0a
.code
LM11:
call _F_Get_KeyValue // call with return value
[_g_uiKeyValue]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,75,',0,0
.dd LM12-_main
.dw 0x0d,0x0a
.code
LM12:
R1=[_g_uiKeyValue] // QImode move
CMP R1,0 // QImode test
JNZ L25 // QImode EQ
PC=L10
L25:
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM13-_main
.dw 0x0d,0x0a
.code
LM13:
call _F_KeyHandle // call without return value
L10:
.debug
.dw '.stabn 0x44,0,79,',0,0
.dd LM14-_main
.dw 0x0d,0x0a
.code
LM14:
R1=[_sSysFlags] // QImode move
R2=2 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __rshu1 // call with return value
SP=SP+2
R2=R1&1
CMP R2,1 // QImode compare
JZ L26 // QImode NE
PC=L11
L26:
.debug
.dw '.stabn 0x44,0,81,',0,0
.dd LM15-_main
.dw 0x0d,0x0a
.code
LM15:
R2=[_sSysFlags] // QImode move
R1=R2&1
CMP R1,0 // QImode test
JZ L27 // QImode NE
PC=L12
L27:
R1=[_sSysFlags] // QImode move
R2=1 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __rshu1 // call with return value
SP=SP+2
R2=R1&1
CMP R2,0 // QImode test
JZ L28 // QImode NE
PC=L12
L28:
.debug
.dw '.stabn 0x44,0,83,',0,0
.dd LM16-_main
.dw 0x0d,0x0a
.code
LM16:
R1=[_sSysFlags] // QImode move
R2=(-5) // QImode move
[_sSysFlags]=R1&R2
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM17-_main
.dw 0x0d,0x0a
.code
LM17:
R1=7 // QImode move
[SP--]=R1 // QImode move
call _F_PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,85,',0,0
.dd LM18-_main
.dw 0x0d,0x0a
.code
LM18:
pc=L11 // jump
L12:
.debug
.dw '.stabn 0x44,0,88,',0,0
.dd LM19-_main
.dw 0x0d,0x0a
.code
LM19:
R1=[_uiStartSampleFlag] // QImode move
CMP R1,0 // QImode test
JZ L29 // QImode NE
PC=L14
L29:
.debug
.dw '.stabn 0x44,0,90,',0,0
.dd LM20-_main
.dw 0x0d,0x0a
.code
LM20:
R1=1 // QImode move
[_uiStartSampleFlag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,91,',0,0
.dd LM21-_main
.dw 0x0d,0x0a
.code
LM21:
R1=[_sSysFlags] // QImode move
R2=1 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __rshu1 // call with return value
SP=SP+2
R2=R1&1
CMP R2,1 // QImode compare
JZ L30 // QImode NE
PC=L15
L30:
.debug
.dw '.stabn 0x44,0,92,',0,0
.dd LM22-_main
.dw 0x0d,0x0a
.code
LM22:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _F_PlayRespond // call without return value
SP=SP+1
pc=L14 // jump
L15:
.debug
.dw '.stabn 0x44,0,94,',0,0
.dd LM23-_main
.dw 0x0d,0x0a
.code
LM23:
R1=6 // QImode move
[SP--]=R1 // QImode move
call _F_PlayRespond // call without return value
SP=SP+1
L16:
L14:
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM24-_main
.dw 0x0d,0x0a
.code
LM24:
R1=[_sSysFlags] // QImode move
R2=(-5) // QImode move
[_sSysFlags]=R1&R2
.debug
.dw '.stabn 0x44,0,97,',0,0
.dd LM25-_main
.dw 0x0d,0x0a
.code
LM25:
R1=[_sSysFlags] // QImode move
R2=1 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __rshu1 // call with return value
SP=SP+2
R2=R1&1
CMP R2,1 // QImode compare
JZ L31 // QImode NE
PC=L17
L31:
.debug
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