📄 tao.freeglut.xml
字号:
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_INHERIT">
<summary>
Use parent's cursor.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_NONE">
<summary>
Invisible cursor.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_FULL_CROSSHAIR">
<summary>
Full-screen cross-hair cursor (if possible, otherwise
<see cref="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CROSSHAIR"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_OFF">
<summary>
Disable key repeat for the window system on a global basis.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_ON">
<summary>
Enable key repeat for the window system on a global basis.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_DEFAULT">
<summary>
Reset the key repeat mode for the window system to its default state.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_A">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_B">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_C">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTON_D">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_ACTIVE">
<summary>
Non-zero if GLUT's game mode is active; zero if not active. Game mode is not
active initially. Game mode becomes active when
<see cref="M:Tao.FreeGlut.Glut.glutEnterGameMode"/> is called. Game mode becomes inactive when
<see cref="M:Tao.FreeGlut.Glut.glutLeaveGameMode"/> is called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_POSSIBLE">
<summary>
Non-zero if the game mode string last specified to
<see cref="M:Tao.FreeGlut.Glut.glutGameModeString(System.String)"/> is a possible game mode configuration; zero
otherwise. Being "possible" does not guarantee that if game mode is entered
with <see cref="M:Tao.FreeGlut.Glut.glutEnterGameMode"/> that the display settings will actually
changed. <see cref="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_DISPLAY_CHANGED"/> should be called once
game mode is entered to determine if the display mode is actually changed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_WIDTH">
<summary>
Width in pixels of the screen when game mode is activated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_HEIGHT">
<summary>
Height in pixels of the screen when game mode is activated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_PIXEL_DEPTH">
<summary>
Pixel depth of the screen when game mode is activiated.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_REFRESH_RATE">
<summary>
Screen refresh rate in cyles per second (hertz) when game mode is activated.
Zero is returned if the refresh rate is unknown or cannot be queried.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GAME_MODE_DISPLAY_CHANGED">
<summary>
Non-zero if entering game mode actually changed the display settings. If the
game mode string is not possible or the display mode could not be changed for
any other reason, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_EXIT">
<summary>
Close window on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS">
<summary>
Return from main loop on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_CONTINUE_EXECUTION">
<summary>
Continue execution on window close button click.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CREATE_NEW_CONTEXT">
<summary>
Create a new context when user opens a new window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_USE_CURRENT_CONTEXT">
<summary>
Use current context when user opens a new window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FORCE_INDIRECT_CONTEXT">
<summary>
Direct/Indirect rendering context options (has meaning only in Unix/X11)
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ALLOW_DIRECT_CONTEXT">
<summary>
Direct/Indirect rendering context options (has meaning only in Unix/X11)
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_TRY_DIRECT_CONTEXT">
<summary>
Direct/Indirect rendering context options (has meaning only in Unix/X11)
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FORCE_DIRECT_CONTEXT">
<summary>
Direct/Indirect rendering context options (has meaning only in Unix/X11)
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTION_ON_WINDOW_CLOSE">
<summary>
Gets current action for window-close.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BORDER_WIDTH">
<summary>
Gets the window border width.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_HEADER_HEIGHT">
<summary>
Gets window header height.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VERSION">
<summary>
Gets GLUT version.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RENDERING_CONTEXT">
<summary>
Gets GLUT's rendering context.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DIRECT_RENDERING">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_AUX1">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_AUX2">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_AUX3">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_AUX4">
<summary>
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_STROKE_ROMAN">
<summary>
A proportionally spaced Roman Simplex font for ASCII characters 32 through
127. The maximum top character in the font is 119.05 units; the bottom
descends 33.33 units.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_STROKE_MONO_ROMAN">
<summary>
A mono-spaced spaced Roman Simplex font (same characters as
<see cref="F:Tao.FreeGlut.Glut.GLUT_STROKE_ROMAN"/>) for ASCII characters 32 through 127. The
maximum top character in the font is 119.05 units; the bottom descends 33.33
units. Each character is 104.76 units wide.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_9_BY_15">
<summary>
A fixed width font with every character fitting in an 9 by 15 pixel rectangle.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_8_BY_13">
<summary>
A fixed width font with every character fitting in an 8 by 13 pixel rectangle.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_TIMES_ROMAN_10">
<summary>
A 10-point proportional spaced Times Roman font.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_TIMES_ROMAN_24">
<summary>
A 24-point proportional spaced Times Roman font.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_HELVETICA_10">
<summary>
A 10-point proportional spaced Helvetica font.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_HELVETICA_12">
<summary>
A 12-point proportional spaced Helvetica font.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BITMAP_HELVETICA_18">
<summary>
A 18-point proportional spaced Helvetica font.
</summary>
</member>
<member name="M:Tao.FreeGlut.Glut.#cctor">
<summary>
Static Glut constructor.
</summary>
<remarks>
Sets up GLUT font addresses.
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutCreateMenu(Tao.FreeGlut.Glut.CreateMenuCallback)">
<summary>
Called from <see cref="M:Tao.FreeGlut.Glut.glutCreateMenu(Tao.FreeGlut.Glut.CreateMenuCallback)"/>.
</summary>
<remarks>
<b>This method is not CLS-compliant due to naming conventions.</b>
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutDisplayFunc(Tao.FreeGlut.Glut.DisplayCallback)">
<summary>
Called from <see cref="M:Tao.FreeGlut.Glut.glutDisplayFunc(Tao.FreeGlut.Glut.DisplayCallback)"/>.
</summary>
<remarks>
<b>This method is not CLS-compliant due to naming conventions.</b>
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutReshapeFunc(Tao.FreeGlut.Glut.ReshapeCallback)">
<summary>
Called from <see cref="M:Tao.FreeGlut.Glut.glutReshapeFunc(Tao.FreeGlut.Glut.ReshapeCallback)"/>.
</summary>
<remarks>
<b>This method is not CLS-compliant due to naming conventions.</b>
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutKeyboardFunc(Tao.FreeGlut.Glut.KeyboardCallback)">
<summary>
Called from <see cref="M:Tao.FreeGlut.Glut.glutKeyboardFunc(Tao.FreeGlut.Glut.KeyboardCallback)"/>.
</summary>
<remarks>
<b>This method is not CLS-compliant due to naming conventions.</b>
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutMouseFunc(Tao.FreeGlut.Glut.MouseCallback)">
<summary>
Called from <see cref="M:Tao.FreeGlut.Glut.glutMouseFunc(Tao.FreeGlut.Glut.MouseCallback)"/>.
</summary>
<remarks>
<b>This method is not CLS-compliant due to naming conventions.</b>
</remarks>
</member>
<member name="M:Tao.FreeGlut.Glut.__glutMotionFunc(Tao.FreeGlut.Glut.MotionCallback)">
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -