📄 tao.freeglut.xml
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returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_SPACEBALL_BUTTONS">
<summary>
Number of buttons supported by the Spaceball. If no Spaceball is
supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_BUTTON_BOX_BUTTONS">
<summary>
Number of buttons supported by the dial and button box device. If no dials
and button box device is supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_DIALS">
<summary>
Number of dials supported by the dial and button box device. If no dials and
button box device is supported, zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_TABLET_BUTTONS">
<summary>
Number of buttons supported by the tablet. If no tablet is supported, zero is
returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_IGNORE_KEY_REPEAT">
<summary>
Returns true if the current window's auto repeated keys are ignored. This
state is controlled by <see cref="M:Tao.FreeGlut.Glut.glutIgnoreKeyRepeat(System.Int32)"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_KEY_REPEAT">
<summary>
The window system's global key repeat state. Returns either
<see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_OFF"/>, <see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_ON"/>, or
<see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_DEFAULT"/>. This will not necessarily return the
value last passed to <see cref="M:Tao.FreeGlut.Glut.glutSetKeyRepeat(System.Int32)"/>.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_JOYSTICK">
<summary>
Non-zero if a joystick is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OWNS_JOYSTICK">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
<remarks>
Unofficially, this doesn't appear to be implemented.
</remarks>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTONS">
<summary>
Number of buttons supported by the joystick. If no joystick is supported,
zero is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_AXES">
<summary>
Number of axes supported by the joystick. If no joystick is supposrted, zero
is returned.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_POLL_RATE">
<summary>
Returns the current window's joystick poll rate as set by
<see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/>. If no joystick is supported, the poll rate
will always be zero. The joystick poll rate also returns zero if the poll
rate last specified to <see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/> is negative or a NULL
callback was registered.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_POSSIBLE">
<summary>
Whether an overlay could be established for the current window given the
current initial display mode. If false, <see cref="M:Tao.FreeGlut.Glut.glutEstablishOverlay"/>
will fail with a fatal error if called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_LAYER_IN_USE">
<summary>
Either <see cref="F:Tao.FreeGlut.Glut.GLUT_NORMAL"/> or <see cref="F:Tao.FreeGlut.Glut.GLUT_OVERLAY"/> depending on
whether the normal plane or overlay is the layer in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_OVERLAY">
<summary>
If the current window has an overlay established.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_TRANSPARENT_INDEX">
<summary>
The transparent color index of the overlay of the current window; negative
one is returned if no overlay is in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL_DAMAGED">
<summary>
True if the normal plane of the current window has damaged (by window system
activity) since the last display callback was triggered. Calling
<see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> will not set this true.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_DAMAGED">
<summary>
True if the overlay plane of the current window has damaged (by window system
activity) since the last display callback was triggered. Calling
<see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> or <see cref="M:Tao.FreeGlut.Glut.glutPostOverlayRedisplay"/>
will not set this true. Negative one is returned if no overlay is in use.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_POSSIBLE">
<summary>
Non-zero if video resizing is supported by the underlying system; zero if not
supported. If this is zero, the other video resize GLUT calls do nothing when
called.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_IN_USE">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT_DELTA">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT">
<summary>
Unknown. Unable to locate definitive documentation on this constant.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL">
<summary>
The normal plane.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY">
<summary>
The overlay plane.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_SHIFT">
<summary>
Set if the Shift modifier or Caps Lock is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_CTRL">
<summary>
Set if the Ctrl modifier is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_ALT">
<summary>
Set if the Alt modifier is active.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_ARROW">
<summary>
Arrow pointing up and to the right.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_ARROW">
<summary>
Arrow pointing up and to the left.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_INFO">
<summary>
Pointing hand.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_DESTROY">
<summary>
Skull and cross bones.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_HELP">
<summary>
Question mark.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CYCLE">
<summary>
Arrows rotating in a circle.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_SPRAY">
<summary>
Spray can.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_WAIT">
<summary>
Wrist watch.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TEXT">
<summary>
Insertion point cursor for text.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CROSSHAIR">
<summary>
Simple cross-hair.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_UP_DOWN">
<summary>
Bi-directional pointing up and down.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_RIGHT">
<summary>
Bi-directional pointing left and right.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_SIDE">
<summary>
Arrow pointing to top side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_SIDE">
<summary>
Arrow pointing to bottom side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_SIDE">
<summary>
Arrow pointing to left side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_SIDE">
<summary>
Arrow pointing to right side.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_LEFT_CORNER">
<summary>
Arrow pointing to top-left corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_RIGHT_CORNER">
<summary>
Arrow pointing to top-right corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_RIGHT_CORNER">
<summary>
Arrow pointing to bottom-right corner.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_LEFT_CORNER">
<summary>
Arrow pointing to bottom-left corner.
</summary>
</member>
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