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📄 tao.freeglut.xml

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                returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NUM_SPACEBALL_BUTTONS">
            <summary>
                Number of buttons supported by the Spaceball.  If no Spaceball is
                supported, zero is returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NUM_BUTTON_BOX_BUTTONS">
            <summary>
                Number of buttons supported by the dial and button box device.  If no dials
                and button box device is supported, zero is returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NUM_DIALS">
            <summary>
                Number of dials supported by the dial and button box device.  If no dials and
                button box device is supported, zero is returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NUM_TABLET_BUTTONS">
            <summary>
                Number of buttons supported by the tablet.  If no tablet is supported, zero is
                returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_IGNORE_KEY_REPEAT">
            <summary>
                Returns true if the current window's auto repeated keys are ignored.  This
                state is controlled by <see cref="M:Tao.FreeGlut.Glut.glutIgnoreKeyRepeat(System.Int32)"/>.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_DEVICE_KEY_REPEAT">
            <summary>
                The window system's global key repeat state.  Returns either
                <see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_OFF"/>, <see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_ON"/>, or
                <see cref="F:Tao.FreeGlut.Glut.GLUT_KEY_REPEAT_DEFAULT"/>.  This will not necessarily return the
                value last passed to <see cref="M:Tao.FreeGlut.Glut.glutSetKeyRepeat(System.Int32)"/>.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_HAS_JOYSTICK">
            <summary>
                Non-zero if a joystick is available; zero if not available.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_OWNS_JOYSTICK">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
            <remarks>
                Unofficially, this doesn't appear to be implemented.
            </remarks>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_BUTTONS">
            <summary>
                Number of buttons supported by the joystick.  If no joystick is supported,
                zero is returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_AXES">
            <summary>
                Number of axes supported by the joystick.  If no joystick is supposrted, zero
                is returned.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_JOYSTICK_POLL_RATE">
            <summary>
                Returns the current window's joystick poll rate as set by
                <see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/>.  If no joystick is supported, the poll rate
                will always be zero.  The joystick poll rate also returns zero if the poll
                rate last specified to <see cref="M:Tao.FreeGlut.Glut.glutJoystickFunc(Tao.FreeGlut.Glut.JoystickCallback,System.Int32)"/> is negative or a NULL
                callback was registered. 
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_POSSIBLE">
            <summary>
                Whether an overlay could be established for the current window given the
                current initial display mode.  If false, <see cref="M:Tao.FreeGlut.Glut.glutEstablishOverlay"/>
                will fail with a fatal error if called.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_LAYER_IN_USE">
            <summary>
                Either <see cref="F:Tao.FreeGlut.Glut.GLUT_NORMAL"/> or <see cref="F:Tao.FreeGlut.Glut.GLUT_OVERLAY"/> depending on
                whether the normal plane or overlay is the layer in use.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_HAS_OVERLAY">
            <summary>
                If the current window has an overlay established.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_TRANSPARENT_INDEX">
            <summary>
                The transparent color index of the overlay of the current window; negative
                one is returned if no overlay is in use.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL_DAMAGED">
            <summary>
                True if the normal plane of the current window has damaged (by window system
                activity) since the last display callback was triggered.  Calling
                <see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> will not set this true.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY_DAMAGED">
            <summary>
                True if the overlay plane of the current window has damaged (by window system
                activity) since the last display callback was triggered.  Calling
                <see cref="M:Tao.FreeGlut.Glut.glutPostRedisplay"/> or <see cref="M:Tao.FreeGlut.Glut.glutPostOverlayRedisplay"/>
                will not set this true.  Negative one is returned if no overlay is in use.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_POSSIBLE">
            <summary>
                Non-zero if video resizing is supported by the underlying system; zero if not
                supported.  If this is zero, the other video resize GLUT calls do nothing when
                called.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_IN_USE">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X_DELTA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y_DELTA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH_DELTA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT_DELTA">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_X">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_Y">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_WIDTH">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_VIDEO_RESIZE_HEIGHT">
            <summary>
                Unknown.  Unable to locate definitive documentation on this constant.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_NORMAL">
            <summary>
                The normal plane.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_OVERLAY">
            <summary>
                The overlay plane.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_SHIFT">
            <summary>
                Set if the Shift modifier or Caps Lock is active.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_CTRL">
            <summary>
                Set if the Ctrl modifier is active.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ACTIVE_ALT">
            <summary>
                Set if the Alt modifier is active.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_ARROW">
            <summary>
                Arrow pointing up and to the right.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_ARROW">
            <summary>
                Arrow pointing up and to the left.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_INFO">
            <summary>
                Pointing hand.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_DESTROY">
            <summary>
                Skull and cross bones.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_HELP">
            <summary>
                Question mark.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CYCLE">
            <summary>
                Arrows rotating in a circle.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_SPRAY">
            <summary>
                Spray can.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_WAIT">
            <summary>
                Wrist watch.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TEXT">
            <summary>
                Insertion point cursor for text.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_CROSSHAIR">
            <summary>
                Simple cross-hair.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_UP_DOWN">
            <summary>
                Bi-directional pointing up and down.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_RIGHT">
            <summary>
                Bi-directional pointing left and right.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_SIDE">
            <summary>
                Arrow pointing to top side.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_SIDE">
            <summary>
                Arrow pointing to bottom side.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_LEFT_SIDE">
            <summary>
                Arrow pointing to left side.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_RIGHT_SIDE">
            <summary>
                Arrow pointing to right side.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_LEFT_CORNER">
            <summary>
                Arrow pointing to top-left corner.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_TOP_RIGHT_CORNER">
            <summary>
                Arrow pointing to top-right corner.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_RIGHT_CORNER">
            <summary>
                Arrow pointing to bottom-right corner.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_CURSOR_BOTTOM_LEFT_CORNER">
            <summary>
                Arrow pointing to bottom-left corner.
            </summary>
        </member>

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