📄 tao.freeglut.xml
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</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MENU_IN_USE">
<summary>
Pop-up menus are in use by the user.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NOT_VISIBLE">
<summary>
The window is not visible. No part of the window is visible. All further
rendering to the window is discarded until the window's visibility changes.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_VISIBLE">
<summary>
The window is visible. Does not distinguish a window being totally versus
partially visible.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HIDDEN">
<summary>
The window is not shown or iconified.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FULLY_RETAINED">
<summary>
No pixels belonging to the window are covered by other windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_PARTIALLY_RETAINED">
<summary>
Some but not all pixels belonging to the window are covered by other windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_FULLY_COVERED">
<summary>
The window is shown but no part of the window is visible.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_RED">
<summary>
Red color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_GREEN">
<summary>
Green color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_BLUE">
<summary>
Blue color component.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_X">
<summary>
X location in pixels (relative to the screen origin) of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_Y">
<summary>
Y location in pixels (relative to the screen origin) of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_WIDTH">
<summary>
Width in pixels of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_HEIGHT">
<summary>
Height in pixels of the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BUFFER_SIZE">
<summary>
Total number of bits for current window's color buffer. For an RGBA window,
this is the sum of <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RED_SIZE"/>,
<see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_GREEN_SIZE"/>, <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BLUE_SIZE"/>,
and <see cref="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ALPHA_SIZE"/>. For color index windows, this is
the size of the color indexes.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_STENCIL_SIZE">
<summary>
Number of bits in the current window's stencil buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_DEPTH_SIZE">
<summary>
Number of bits in the current window's depth buffer.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RED_SIZE">
<summary>
Number of bits of red stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_GREEN_SIZE">
<summary>
Number of bits of green stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_BLUE_SIZE">
<summary>
Number of bits of blue stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ALPHA_SIZE">
<summary>
Number of bits of alpha stored the current window's color buffer. Zero if the
window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_RED_SIZE">
<summary>
Number of bits of red stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_GREEN_SIZE">
<summary>
Number of bits of green stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_BLUE_SIZE">
<summary>
Number of bits of blue stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_ACCUM_ALPHA_SIZE">
<summary>
Number of bits of alpha stored in the current window's accumulation buffer.
Zero if the window is color index.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_DOUBLEBUFFER">
<summary>
One if the current window is double buffered, zero otherwise.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_RGBA">
<summary>
One if the current window is RGBA mode, zero otherwise (i.e., color index).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_PARENT">
<summary>
The window number of the current window's parent; zero if the window is a
top-level window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_NUM_CHILDREN">
<summary>
The number of subwindows the current window has (not counting children of
children).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_COLORMAP_SIZE">
<summary>
Size of current window's color index colormap; zero for RGBA color model
windows.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_NUM_SAMPLES">
<summary>
Number of samples for multisampling for the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_STEREO">
<summary>
One if the current window is stereo, zero otherwise.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_CURSOR">
<summary>
Current cursor for the current window.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_WIDTH">
<summary>
Width of the screen in pixels. Zero indicates the width is unknown or not
available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_HEIGHT">
<summary>
Height of the screen in pixels. Zero indicates the height is unknown or not
available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_WIDTH_MM">
<summary>
Width of the screen in millimeters. Zero indicates the width is unknown or
not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_SCREEN_HEIGHT_MM">
<summary>
Height of the screen in millimeters. Zero indicates the height is unknown or
not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_MENU_NUM_ITEMS">
<summary>
Number of menu items in the current menu.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_DISPLAY_MODE_POSSIBLE">
<summary>
Whether the current display mode is supported or not.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_X">
<summary>
The X value of the initial window position.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_Y">
<summary>
The Y value of the initial window position.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_WIDTH">
<summary>
The width value of the initial window size.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_WINDOW_HEIGHT">
<summary>
The height value of the initial window size.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_DISPLAY_MODE">
<summary>
The initial display mode bit mask.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_ELAPSED_TIME">
<summary>
Number of milliseconds since <see cref="M:Tao.FreeGlut.Glut.glutInit"/> called (or first call to
<c>glutGet(GLUT_ELAPSED_TIME)</c>).
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_WINDOW_FORMAT_ID">
<summary>
The window system dependent format ID for the current layer of the current
window. On X11 GLUT implementations, this is the X visual ID. On Win32 GLUT
implementations, this is the Win32 Pixel Format Descriptor number. This value
is returned for debugging, benchmarking, and testing ease.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_INIT_STATE">
<summary>
Unknown.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_KEYBOARD">
<summary>
Non-zero if a keyboard is available; zero if not available. For most GLUT
implementations, a keyboard can be assumed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_MOUSE">
<summary>
Non-zero if a mouse is available; zero if not available. For most GLUT
implementations, a keyboard can be assumed.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_SPACEBALL">
<summary>
Non-zero if a Spaceball is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_DIAL_AND_BUTTON_BOX">
<summary>
Non-zero if a dial and button box is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_HAS_TABLET">
<summary>
Non-zero if a tablet is available; zero if not available.
</summary>
</member>
<member name="F:Tao.FreeGlut.Glut.GLUT_NUM_MOUSE_BUTTONS">
<summary>
Number of buttons supported by the mouse. If no mouse is supported, zero is
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