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📄 tao.freeglut.xml

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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Tao.FreeGlut</name>
    </assembly>
    <members>
        <member name="T:Tao.FreeGlut.Glut">
            <summary>
                FreeGLUT (OpenGL Utility Toolkit) binding for .NET, implementing FreeGlut 2.4.0.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.FREEGLUT_NATIVE_LIBRARY">
            <summary>
                Specifies FREEGLUT's native library archive.
            </summary>
            <remarks>
                Specifies freeglut.dll everywhere; will be mapped via .config for mono.
            </remarks>
        </member>
        <member name="F:Tao.FreeGlut.Glut.CALLING_CONVENTION">
            <summary>
                Specifies the calling convention.
            </summary>
            <remarks>
                Specifies <see cref="F:System.Runtime.InteropServices.CallingConvention.Winapi"/>.
            </remarks>
        </member>
        <member name="F:Tao.FreeGlut.Glut.FREEGLUT">
            <summary>
                FreeGLUT API marker.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.FREEGLUT_VERSION_2_0">
            <summary>
                FreeGLUT API version marker.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_API_VERSION">
            <summary>
                GLUT API revision.
            </summary>
            <remarks>
                <para>
                    GLUT_API_VERSION is updated to reflect incompatible GLUT API changes
                    (interface changes, semantic changes, deletions, or additions).
                </para>
                <para>
                    GLUT_API_VERSION=1  First public release of GLUT.  11/29/94
                </para>
                <para>
                    GLUT_API_VERSION=2  Added support for OpenGL/GLX multisampling, extension.
                    Supports new input devices like tablet, dial and button box, and Spaceball.
                    Easy to query OpenGL extensions.
                </para>
                <para>
                    GLUT_API_VERSION=3  glutMenuStatus added.
                </para>
                <para>
                     GLUT_API_VERSION=4  glutInitDisplayString, glutWarpPointer, glutBitmapLength,
                     glutStrokeLength, glutWindowStatusFunc, dynamic video resize subAPI,
                     glutPostWindowRedisplay, glutKeyboardUpFunc, glutSpecialUpFunc,
                     glutIgnoreKeyRepeat, glutSetKeyRepeat, glutJoystickFunc,
                     glutForceJoystickFunc (NOT FINALIZED!).
                </para>
            </remarks>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_XLIB_IMPLEMENTATION">
            <summary>
                
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_RGB">
            <summary>
                An alias for <see cref="F:Tao.FreeGlut.Glut.GLUT_RGBA"/>.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_RGBA">
            <summary>
                Bit mask to select an RGBA mode window.  This is the default if neither
                <see cref="F:Tao.FreeGlut.Glut.GLUT_RGB"/>, <i>GLUT_RGBA</i>, nor <see cref="F:Tao.FreeGlut.Glut.GLUT_INDEX"/> are
                specified.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_INDEX">
            <summary>
                Bit mask to select a color index mode window.  This overrides
                <see cref="F:Tao.FreeGlut.Glut.GLUT_RGB"/> or <see cref="F:Tao.FreeGlut.Glut.GLUT_RGBA"/> if they are also
                specified.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_SINGLE">
            <summary>
                Bit mask to select a single buffered window.  This is the default if neither
                <see cref="F:Tao.FreeGlut.Glut.GLUT_DOUBLE"/> or <i>GLUT_SINGLE</i> are specified.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_DOUBLE">
            <summary>
                Bit mask to select a double buffered window.  This overrides
                <see cref="F:Tao.FreeGlut.Glut.GLUT_SINGLE"/> if it is also specified.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ACCUM">
            <summary>
                Bit mask to select a window with an accumulation buffer.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ALPHA">
            <summary>
                Bit mask to select a window with an alpha component to the color buffer(s).
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_DEPTH">
            <summary>
                Bit mask to select a window with a depth buffer.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_STENCIL">
            <summary>
                Bit mask to select a window with a stencil buffer.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_MULTISAMPLE">
            <summary>
                Bit mask to select a window with multisampling support.  If multisampling is
                not available, a non-multisampling window will automatically be chosen.  Note:
                both the OpenGL client-side and server-side implementations must support the
                GLX_SAMPLE_SGIS extension for multisampling to be available.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_STEREO">
            <summary>
                Bit mask to select a stereo window.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_LUMINANCE">
            <summary>
                Bit mask to select a window with a "luminance" color model.  This model
                provides the functionality of OpenGL's RGBA color model, but the green and
                blue components are not maintained in the frame buffer.  Instead each pixel's
                red component is converted to an index between zero and
                <c>Glut.glutGet(Glut.GLUT_WINDOW_COLORMAP_SIZE) - 1</c> and looked up in a
                per-window color map to determine the color of pixels within the window.  The
                initial colormap of <see cref="F:Tao.FreeGlut.Glut.GLUT_LUMINANCE"/> windows is initialized to
                be a linear gray ramp, but can be modified with GLUT's colormap routines.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_LEFT_BUTTON">
            <summary>
                Left mouse button.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_MIDDLE_BUTTON">
            <summary>
                Middle mouse button.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_RIGHT_BUTTON">
            <summary>
                Right mouse button.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_DOWN">
            <summary>
                Mouse button down.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_UP">
            <summary>
                Mouse button up.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F1">
            <summary>
                F1 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F2">
            <summary>
                F2 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F3">
            <summary>
                F3 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F4">
            <summary>
                F4 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F5">
            <summary>
                F5 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F6">
            <summary>
                F6 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F7">
            <summary>
                F7 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F8">
            <summary>
                F8 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F9">
            <summary>
                F9 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F10">
            <summary>
                F10 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F11">
            <summary>
                F11 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_F12">
            <summary>
                F12 function key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_LEFT">
            <summary>
                Left directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_UP">
            <summary>
                Up directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_RIGHT">
            <summary>
                Right directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_DOWN">
            <summary>
                Down directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_PAGE_UP">
            <summary>
                Page Up directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_PAGE_DOWN">
            <summary>
                Page Down directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_HOME">
            <summary>
                Home directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_END">
            <summary>
                End directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_KEY_INSERT">
            <summary>
                Insert directional key.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_LEFT">
            <summary>
                Mouse pointer has left the window.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_ENTERED">
            <summary>
                Mouse pointer has entered the window.
            </summary>
        </member>
        <member name="F:Tao.FreeGlut.Glut.GLUT_MENU_NOT_IN_USE">
            <summary>
                Pop-up menus are not in use by the user.
            </summary>

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