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📄 fighter.dsp

📁 使用C++实现了一款简单的智力炸飞机游戏
💻 DSP
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# Microsoft Developer Studio Project File - Name="Fighter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Fighter - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Fighter.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Fighter.mak" CFG="Fighter - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Fighter - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Fighter - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Fighter - Win32 Release"

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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /incremental:yes /debug

!ELSEIF  "$(CFG)" == "Fighter - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x411 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

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# Begin Source File

SOURCE=.\AboutPage.cpp
# End Source File
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SOURCE=.\BCMenu.cpp
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SOURCE=.\CongraduationDlg.cpp
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SOURCE=.\CreditStatic.cpp
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SOURCE=.\Fighter.cpp
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SOURCE=.\Fighter.rc
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SOURCE=.\FighterDlg.cpp
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SOURCE=.\FighterInfo.cpp
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SOURCE=.\MyButton.cpp
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SOURCE=.\QuitDlg.cpp
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SOURCE=.\RankPage.cpp
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SOURCE=.\SettingPage.cpp
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SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\AboutPage.h
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SOURCE=.\Res\save_cool.gif
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SOURCE=".\Res\Setup Information INF.ico"
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SOURCE=.\Res\War2.ico
# End Source File
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SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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