📄 reaper.h
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/* -*- c++ -*- */
// $Id: Reaper.h 80826 2008-03-04 14:51:23Z wotte $
#ifndef JAWS_REAPER_H
#define JAWS_REAPER_H
#include "ace/Singleton.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Task.h"
#include "ace/Synch_Traits.h"
#include "JAWS/Export.h"
// A reaper class to reap the threads.
class JAWS_Concurrency_Base;
class JAWS_Export JAWS_Reaper : public ACE_Task<ACE_SYNCH>
{
// = TITLE
// Reap threads for the concurrency strategies
//
// = DESCRIPTION
// The JAWS_Reaper uses the default Thread Manager (while each
// concurrency strategy uses their own). The idea is that the
// reaper will spawn a thread to reap the threads of a concurrency
// strategy. This allows the main thread to reap the threads of
// the reaper before exiting.
public:
JAWS_Reaper (JAWS_Concurrency_Base *concurrency);
virtual ~JAWS_Reaper (void);
virtual int open (void * = 0);
virtual int svc (void);
private:
JAWS_Concurrency_Base *concurrency_;
int waiting_;
ACE_SYNCH_MUTEX lock_;
};
#endif /* JAWS_REAPER_H */
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