cylinderexample.java
来自「这个是JAVA3D 做的圆柱体的源代码。比较基本」· Java 代码 · 共 64 行
JAVA
64 行
import javax.media.j3d.*;
public class CylinderExample extends BasicSceneWithMouseControl{
public static void main(String args[]){new CylinderExample();}
private Geometry createGeometry() {
// Define the attributes for the cylinder
float radius = 0.3f;
float height = 1.0f;
int faces = 60;
float angle = 0.0f;
double angleIncrement = (2*Math.PI)/faces;
// create an empty array of floats to hold the coordinates
float coordinates[] = new float[faces*4*3];
for(int f=0; f<faces; f++)
{
// Generate the four coordinates required for each face
float x1 = (float)(radius*Math.cos(angle));
float z1 = (float)(radius*Math.sin(angle));
angle -= angleIncrement;
float x2 = (float)(radius*Math.cos(angle));
float z2 = (float)(radius*Math.sin(angle));
// Populate the coordinates array
coordinates[f*4*3] = x1;
coordinates[f*4*3+1] = -height/2.0f;
coordinates[f*4*3+2] = z1;
coordinates[f*4*3+3] = x2;
coordinates[f*4*3+4] = -height/2.0f;
coordinates[f*4*3+5] = z2;
coordinates[f*4*3+6] = x2;
coordinates[f*4*3+7] = height/2.0f;
coordinates[f*4*3+8] = z2;
coordinates[f*4*3+9] = x1;
coordinates[f*4*3+10] = height/2.0f;
coordinates[f*4*3+11] = z1;
}
QuadArray quadArray = new QuadArray(faces*4*3,
GeometryArray.COORDINATES);
quadArray.setCoordinates(0, coordinates);
return quadArray;
}
public BranchGroup createContentBranch()
{
BranchGroup objRoot = new BranchGroup();
// Add the cylinder to the scene graph
objRoot.addChild(new Shape3D(createGeometry()));
return objRoot;
}
}
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