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📄 sound.lst

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字号:
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         34 00 3D 00
         72 00 31 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
000091F0                    	.CODE
0000032D                    	.debug
0000032D 2E 00 73 00        		.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         69 00 6E 00
         74 00 3A 00
         74 00 31 00
         35 00 3D 00
         73 00 32 00
         72 00 65 00
         61 00 6C 00
         3A 00 31 00
         2C 00 30 00
         2C 00 31 00
         36 00 3B 00
         69 00 6D 00
         61 00 67 00
         3A 00 31 00
         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
000091F0                    	.CODE
0000036E                    	.debug
0000036E 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
000091F0                    	.CODE
0000039D                    	.debug
0000039D 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
000091F0                    	.CODE
000003CD                    	.debug
000003CD 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
000091F0                    	.CODE
00000402                    	.debug
00000402 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
000091F0                    	.CODE
000091F0                    	.code
00000422                    	.debug
00000422 2E 00 73 00        		.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         53 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
000091F0                    	.CODE
                            	.public _PlaySnd
                            	_PlaySnd:	.proc
00000444                    	.debug
00000444 2E 00 73 00        		.dw '.stabn 0x44,0,4,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         34 00 2C 00
         00 00 00 00
00000456 00 00 00 00        		.dd LM1-_PlaySnd
00000458 0D 00 0A 00        		.dw 0x0d,0x0a
000091F0                    	.code
                            	LM1:
                            		// total=11, vars=11
                            		// frame_pointer_needed: 1
000091F0 88 DA              		push bp to [sp]
000091F1 4B 20              		sp-=11
000091F2 08 0B 01 00        		bp=sp+1
                            	
000091F4 0D 03 0E 00        		R1=BP+14
000091F6 06 D2              		[bp+6]=R1	// QImode move
0000045A                    	.debug
0000045A 2E 00 73 00        		.dw '.stabn 0x44,0,5,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         35 00 2C 00
         00 00 00 00
0000046C 07 00 00 00        		.dd LM2-_PlaySnd
0000046E 0D 00 0A 00        		.dw 0x0d,0x0a
000091F7                    	.code
                            	LM2:
                            	LBB2:
00000470                    	.debug
00000470 2E 00 73 00        		.dw '.stabn 0x44,0,9,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         39 00 2C 00
         00 00 00 00
00000482 07 00 00 00        		.dd LM3-_PlaySnd
00000484 0D 00 0A 00        		.dw 0x0d,0x0a
000091F7                    	.code
                            	LM3:
000091F7 06 96              		R3=[bp+6]	// QImode move
000091F8 C3 94              		R2=[R3]	// QImode move
000091F9 42 93              		R1=R2 lsl 1
000091FA 01 95              		R2=R1	// QImode move
000091FB 42 97              		R3=R2 lsl 1
000091FC 03 93              		R1=R3	// QImode move
000091FD 09 03 89 83        		R1=R1+_RES_Table
000091FF 01 95              		R2=R1	// QImode move
                            		//split R3, [R2]
00009200 D2 96              		R3=[R2++]	// QImode move
00009201 CA 98              		R4=[R2--]	// QImode move
                            		//split [BP], R3
00009202 C5 D6              		[BP]=R3	// QImode move
00009203 01 D8              		[bp+1]=R4	// QImode move
00000486                    	.debug
00000486 2E 00 73 00        		.dw '.stabn 0x44,0,10,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 30 00
         2C 00 00 00
         00 00      
00000499 14 00 00 00        		.dd LM4-_PlaySnd
0000049B 0D 00 0A 00        		.dw 0x0d,0x0a
00009204                    	.code
                            	LM4:
00009204 05 95              		R2=BP	// QImode move
00009205 0D 03 02 00        		R1=BP+2
00009207 06 98              		R4=[bp+6]	// QImode move
00009208 C4 96              		R3=[R4]	// QImode move
00009209 43 95              		R2=R3 lsl 1
0000920A 02 97              		R3=R2	// QImode move
0000920B 43 99              		R4=R3 lsl 1
0000920C 04 95              		R2=R4	// QImode move
0000920D 0A 05 8B 83        		R2=R2+_RES_Table+2
0000920F 02 99              		R4=R2	// QImode move
                            		//split R3, [R4]
00009210 D4 96              		R3=[R4++]	// QImode move
00009211 CC 98              		R4=[R4--]	// QImode move
                            		//split [bp+8], R3
00009212 08 D6              		[bp+8]=R3	// QImode move
00009213 09 D8              		[bp+9]=R4	// QImode move
                            		//split R3, [bp+8]
00009214 08 96              		R3=[bp+8]	// QImode move
00009215 09 98              		R4=[bp+9]	// QImode move
00009216 01 95              		R2=R1	// QImode move
                            		//split [R2], R3
00009217 D2 D6              		[R2++]=R3	// QImode move
00009218 CA D8              		[R2--]=R4	// QImode move
0000049D                    	.debug
0000049D 2E 00 73 00        		.dw '.stabn 0x44,0,12,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 32 00
         2C 00 00 00
         00 00      
000004B0 29 00 00 00        		.dd LM5-_PlaySnd
000004B2 0D 00 0A 00        		.dw 0x0d,0x0a
00009219                    	.code
                            	LM5:
00009219 40 92              		R1=0	// QImode move
0000921A C8 D2              		[SP--]=R1	// QImode move
0000921B 40 F0 FB 83        		call _SACM_S480_Initial	// call with return value
0000921D 41 00              		SP = SP + 1	//SP
000004B4                    	.debug
000004B4 2E 00 73 00        		.dw '.stabn 0x44,0,13,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 33 00
         2C 00 00 00
         00 00      
000004C7 2E 00 00 00        		.dd LM6-_PlaySnd
000004C9 0D 00 0A 00        		.dw 0x0d,0x0a
0000921E                    	.code
                            	LM6:
0000921E 40 F0 66 85        		call _SACM_S480_InitQueue	// call without return value
000004CB                    	.debug
000004CB 2E 00 73 00        		.dw '.stabn 0x44,0,14,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 34 00
         2C 00 00 00
         00 00      
000004DE 30 00 00 00        		.dd LM7-_PlaySnd
000004E0 0D 00 0A 00        		.dw 0x0d,0x0a
00009220                    	.code
                            	LM7:
00009220 06 92              		R1=[bp+6]	// QImode move
00009221 06 96              		R3=[bp+6]	// QImode move
00009222 0B 05 01 00        		R2=R3+1
00009224 02 99              		R4=R2	// QImode move
00009225 C4 92              		R1=[R4]	// QImode move
00009226 C8 D2              		[SP--]=R1	// QImode move
00009227 40 F0 17 85        		call _SACM_S480_InitDecoder	// call without return value
00009229 41 00              		SP = SP + 1	//SP
000004E2                    	.debug
000004E2 2E 00 73 00        		.dw '.stabn 0x44,0,16,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 36 00
         2C 00 00 00
         00 00      
000004F5 3A 00 00 00        		.dd LM8-_PlaySnd
000004F7 0D 00 0A 00        		.dw 0x0d,0x0a
0000922A                    	.code
                            	LM8:
                            	L3:
0000922A 0F 9F 2E 92        		pc=L5	// Indirect jump
0000922C 0F 9F 82 92        		pc=L4	// Indirect jump
                            	L5:
000004F9                    	.debug
000004F9 2E 00 73 00        		.dw '.stabn 0x44,0,18,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 38 00
         2C 00 00 00
         00 00      
0000050C 3E 00 00 00        		.dd LM9-_PlaySnd
0000050E 0D 00 0A 00        		.dw 0x0d,0x0a
0000922E                    	.code
                            	LM9:
                            	L6:
0000922E 40 F0 63 85        		call _SACM_S480_TestQueue	// call with return value
00009230 41 42              		CMP R1,1	// QImode compare
00009231 04 4E 01 EE        		NSJNZ L8	//QImode NE
         00 EE      
00009234 0F 9F 6D 92        		pc=L7	// Indirect jump
                            	L8:
00000510                    	.debug
00000510 2E 00 73 00        		.dw '.stabn 0x44,0,20,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 30 00
         2C 00 00 00
         00 00      
00000523 46 00 00 00        		.dd LM10-_PlaySnd
00000525 0D 00 0A 00        		.dw 0x0d,0x0a
00009236                    	.code
                            	LM10:
                            	LBB3:
00009236 05 93              		R1=BP	// QImode move
00009237 0D 03 02 00        		R1=BP+2
00009239 0A D2              		[bp+10]=R1	// QImode move
                            		//split R3, [BP]
0000923A C5 96              		R3=[BP]	// QImode move
0000923B 01 98              		R4=[bp+1]	// QImode move
                            		//split [bp+8], R3
0000923C 08 D6              		[bp+8]=R3	// QImode move
0000923D 09 D8              		[bp+9]=R4	// QImode move
0000923E 0A 98              		R4=[bp+10]	// QImode move
                            		//split R1, [R4]
0000923F D4 92              		R1=[R4++]	// QImode move
00009240 CC 94              		R2=[R4--]	// QImode move
                            		//split R3, [bp+8]
00009241 08 96              		R3=[bp+8]	// QImode move
00009242 09 98              		R4=[bp+9]	// QImode move
00009243 02 49              		CMP R4,R2	// HImode 1st compare
00009244 09 0E 01 EE        		NSJB  L9	// HImode LTU
         00 EE      
00009247 04 4E              		JNZ L14
00009248 01 47              		CMP R3,R1
00009249 04 0E 01 EE        		NSJB L9
         00 EE      
                            	L14:
00000527                    	.debug
00000527 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
0000053A 5C 00 00 00        		.dd LM11-_PlaySnd
0000053C 0D 00 0A 00        		.dw 0x0d,0x0a
0000924C                    	.code
                            	LM11:
0000924C 0F 9F 6D 92        		pc=L7	// Indirect jump
                            	L9:

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