📄 main.asm
字号:
R4=0
push R3,R4 to [sp] // pushhi
call __cvi2f2 // call with return value
SP = SP + 2 //SP
R4=[bp+27] // QImode move
R3=[R4++] // RD=[RS] HFmode, RD+1=RS
R4=[R4]
[bp+32]=R3 // HFmode [BP+#IM6]=RS
[bp+33]=R4
push R1,R2 to [sp] // pushhf
R1=[bp+32] // HFmode RD=[BP+#IM6]
R2=[bp+33]
push R1,R2 to [sp] // pushhf
call __subf2 // call with return value
SP = SP + 4 //SP
R3=0 // HFmode immediate to register move
R4=16672
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP = SP + 4 //SP
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP = SP + 2 //SP
R2=[bp+26] // QImode move
[R2]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,55,',0,0
.dd LM33-_main
.dw 0x0d,0x0a
.code
LM33:
R1=BP // QImode move
R2=BP+6
R4=R2 // QImode move
R3=[R4] // QImode move
R1=R3 // QImode move
CMP R1,10 // QImode compare
NSJA L28 //QImode GTU
R2=L40 // QImode move
R1 = R1 + R2 //addqi3
R2=R1 // QImode move
R1=[R2] // QImode move
pc=R1 // tablejump
.text
L40:
.dw L29
.dw L30
.dw L31
.dw L32
.dw L33
.dw L34
.dw L35
.dw L36
.dw L37
.dw L38
.dw L39
.code
.debug
.dw '.stabn 0x44,0,57,',0,0
.dd LM34-_main
.dw 0x0d,0x0a
.code
LM34:
L29:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L30:
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM35-_main
.dw 0x0d,0x0a
.code
LM35:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=1 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L31:
.debug
.dw '.stabn 0x44,0,59,',0,0
.dd LM36-_main
.dw 0x0d,0x0a
.code
LM36:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=2 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L32:
.debug
.dw '.stabn 0x44,0,60,',0,0
.dd LM37-_main
.dw 0x0d,0x0a
.code
LM37:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L33:
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM38-_main
.dw 0x0d,0x0a
.code
LM38:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=4 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L34:
.debug
.dw '.stabn 0x44,0,62,',0,0
.dd LM39-_main
.dw 0x0d,0x0a
.code
LM39:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L35:
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM40-_main
.dw 0x0d,0x0a
.code
LM40:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=6 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L36:
.debug
.dw '.stabn 0x44,0,64,',0,0
.dd LM41-_main
.dw 0x0d,0x0a
.code
LM41:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=7 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L37:
.debug
.dw '.stabn 0x44,0,65,',0,0
.dd LM42-_main
.dw 0x0d,0x0a
.code
LM42:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=8 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L38:
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM43-_main
.dw 0x0d,0x0a
.code
LM43:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=9 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L39:
.debug
.dw '.stabn 0x44,0,67,',0,0
.dd LM44-_main
.dw 0x0d,0x0a
.code
LM44:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=10 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L41:
L28:
.debug
.dw '.stabn 0x44,0,69,',0,0
.dd LM45-_main
.dw 0x0d,0x0a
.code
LM45:
R1=BP // QImode move
R3=BP+7
[bp+28]=R3 // QImode move
R1=BP // QImode move
R4=BP+8
[bp+29]=R4 // QImode move
R1=BP // QImode move
R2=BP+5
R1=R2 // QImode move
R3=[R1]
R4=0
push R3,R4 to [sp] // pushhi
call __cvi2f2 // call with return value
SP = SP + 2 //SP
R4=[bp+29] // QImode move
R3=[R4++] // RD=[RS] HFmode, RD+1=RS
R4=[R4]
[bp+32]=R3 // HFmode [BP+#IM6]=RS
[bp+33]=R4
push R1,R2 to [sp] // pushhf
R1=[bp+32] // HFmode RD=[BP+#IM6]
R2=[bp+33]
push R1,R2 to [sp] // pushhf
call __subf2 // call with return value
SP = SP + 4 //SP
[bp+30]=R1 // HFmode [BP+#IM6]=RS
[bp+31]=R2
R1=BP // QImode move
R2=BP+6
R1=R2 // QImode move
R3=[R1]
R4=0
push R3,R4 to [sp] // pushhi
call __cvi2f2 // call with return value
SP = SP + 2 //SP
push R1,R2 to [sp] // pushhf
R3=[bp+30] // HFmode RD=[BP+#IM6]
R4=[bp+31]
push R3,R4 to [sp] // pushhf
call __subf2 // call with return value
SP = SP + 4 //SP
R3=0 // HFmode immediate to register move
R4=17096
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP = SP + 4 //SP
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP = SP + 2 //SP
R4=[bp+28] // QImode move
[R4]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,70,',0,0
.dd LM46-_main
.dw 0x0d,0x0a
.code
LM46:
R1=BP // QImode move
R2=BP+7
R1=R2 // QImode move
R3=[R1] // QImode move
R1=R3 // QImode move
CMP R1,10 // QImode compare
NSJA L42 //QImode GTU
R2=L54 // QImode move
R1 = R1 + R2 //addqi3
R2=R1 // QImode move
R1=[R2] // QImode move
pc=R1 // tablejump
.text
L54:
.dw L43
.dw L44
.dw L45
.dw L46
.dw L47
.dw L48
.dw L49
.dw L50
.dw L51
.dw L52
.dw L53
.code
.debug
.dw '.stabn 0x44,0,72,',0,0
.dd LM47-_main
.dw 0x0d,0x0a
.code
LM47:
L43:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=0 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L44:
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM48-_main
.dw 0x0d,0x0a
.code
LM48:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=1 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L45:
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM49-_main
.dw 0x0d,0x0a
.code
LM49:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=2 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L46:
.debug
.dw '.stabn 0x44,0,75,',0,0
.dd LM50-_main
.dw 0x0d,0x0a
.code
LM50:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L47:
.debug
.dw '.stabn 0x44,0,76,',0,0
.dd LM51-_main
.dw 0x0d,0x0a
.code
LM51:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=4 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L48:
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM52-_main
.dw 0x0d,0x0a
.code
LM52:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L49:
.debug
.dw '.stabn 0x44,0,78,',0,0
.dd LM53-_main
.dw 0x0d,0x0a
.code
LM53:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=6 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L50:
.debug
.dw '.stabn 0x44,0,79,',0,0
.dd LM54-_main
.dw 0x0d,0x0a
.code
LM54:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=7 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L51:
.debug
.dw '.stabn 0x44,0,80,',0,0
.dd LM55-_main
.dw 0x0d,0x0a
.code
LM55:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=8 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L52:
.debug
.dw '.stabn 0x44,0,81,',0,0
.dd LM56-_main
.dw 0x0d,0x0a
.code
LM56:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=9 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L53:
.debug
.dw '.stabn 0x44,0,82,',0,0
.dd LM57-_main
.dw 0x0d,0x0a
.code
LM57:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=10 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L55:
L42:
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM58-_main
.dw 0x0d,0x0a
.code
LM58:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=12 // QImode move
[SP--]=R1 // QImode move
call _PlaySnd // call without return value
SP = SP + 2 //SP
L6:
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM59-_main
.dw 0x0d,0x0a
.code
LM59:
LBE3:
pc=L3 // Indirect jump
L4:
.debug
.dw '.stabn 0x44,0,87,',0,0
.dd LM60-_main
.dw 0x0d,0x0a
.code
LM60:
LBE2:
.debug
.dw '.stabn 0x44,0,87,',0,0
.dd LM61-_main
.dw 0x0d,0x0a
.code
LM61:
L2:
sp+=34
pop bp from [sp]
retf
.endp // end of main
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "t:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "I_Key:4",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "uiData:5",128,0,0,2',0x0d,0x0a
.CODE
.debug
.dw '.stabs "i:4",128,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabs "first:4",128,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabs "second:4",128,0,0,6',0x0d,0x0a
.CODE
.debug
.dw '.stabs "third:4",128,0,0,7',0x0d,0x0a
.CODE
.debug
.dw '.stabs "fVoltage:12",128,0,0,8',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_main
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "AD:F4",36,0,0,',0,0,offset _AD,seg _AD,0x0d,0x0a
.CODE
.public _AD
_AD: .proc
.debug
.dw '.stabn 0x44,0,91,',0,0
.dd LM62-_AD
.dw 0x0d,0x0a
.code
LM62:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R2=BP+4
.debug
.dw '.stabn 0x44,0,92,',0,0
.dd LM63-_AD
.dw 0x0d,0x0a
.code
LM63:
LBB4:
.debug
.dw '.stabn 0x44,0,93,',0,0
.dd LM64-_AD
.dw 0x0d,0x0a
.code
LM64:
L64:
R3=[28715] // QImode move
R1=R3&(-32768)
CMP R1,0 // QImode test
NSJZ L66 //QImode EQ
pc=L65 // Indirect jump
L66:
pc=L64 // Indirect jump
L65:
.debug
.dw '.stabn 0x44,0,94,',0,0
.dd LM65-_AD
.dw 0x0d,0x0a
.code
LM65:
R1=[28716] // QImode move
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,95,',0,0
.dd LM66-_AD
.dw 0x0d,0x0a
.code
LM66:
R1=[BP] // QImode move
R3=R1&(-64)
R1=R3 // QImode move
pc=L63 // Indirect jump
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM67-_AD
.dw 0x0d,0x0a
.code
LM67:
LBE4:
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM68-_AD
.dw 0x0d,0x0a
.code
LM68:
L63:
sp+=1
pop bp from [sp]
retf
.endp // end of AD
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_AD
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "uiData:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_AD
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_AD
.dw 0x0d,0x0a
.code
LME2:
.external _PlaySnd
.external __cvf2i1
.external __mulf2
.external __subf2
.external __cvi2f2
.external __divf2
.external __addf2
.external __rshu2
.end
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