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📄 main.asm

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💻 ASM
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字号:
	R4=0
	push R3,R4 to [sp]	// pushhi
	call __cvi2f2	// call with return value
	SP = SP + 2	//SP
	R4=[bp+27]	// QImode move
	R3=[R4++]	// RD=[RS] HFmode, RD+1=RS
	R4=[R4]
	[bp+32]=R3	// HFmode [BP+#IM6]=RS
	[bp+33]=R4
	push R1,R2 to [sp]	// pushhf
	R1=[bp+32]	// HFmode RD=[BP+#IM6]
	R2=[bp+33]
	push R1,R2 to [sp]	// pushhf
	call __subf2	// call with return value
	SP = SP + 4	//SP
	R3=0	// HFmode immediate to register move
	R4=16672
	push R3,R4 to [sp]	// pushhf
	push R1,R2 to [sp]	// pushhf
	call __mulf2	// call with return value
	SP = SP + 4	//SP
	push R1,R2 to [sp]	// pushhf
	call __cvf2i1	// call with return value
	SP = SP + 2	//SP
	R2=[bp+26]	// QImode move
	[R2]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,55,',0,0
	.dd LM33-_main
	.dw 0x0d,0x0a
.code
LM33:
	R1=BP	// QImode move
	R2=BP+6
	R4=R2	// QImode move
	R3=[R4]	// QImode move
	R1=R3	// QImode move
	CMP R1,10	// QImode compare
	NSJA L28	//QImode GTU
	R2=L40	// QImode move
	R1 = R1 + R2	//addqi3
	R2=R1	// QImode move
	R1=[R2]	// QImode move
	pc=R1	// tablejump
.text
L40:
	.dw L29
	.dw L30
	.dw L31
	.dw L32
	.dw L33
	.dw L34
	.dw L35
	.dw L36
	.dw L37
	.dw L38
	.dw L39
.code
.debug
	.dw '.stabn 0x44,0,57,',0,0
	.dd LM34-_main
	.dw 0x0d,0x0a
.code
LM34:
L29:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L30:
.debug
	.dw '.stabn 0x44,0,58,',0,0
	.dd LM35-_main
	.dw 0x0d,0x0a
.code
LM35:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L31:
.debug
	.dw '.stabn 0x44,0,59,',0,0
	.dd LM36-_main
	.dw 0x0d,0x0a
.code
LM36:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=2	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L32:
.debug
	.dw '.stabn 0x44,0,60,',0,0
	.dd LM37-_main
	.dw 0x0d,0x0a
.code
LM37:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L33:
.debug
	.dw '.stabn 0x44,0,61,',0,0
	.dd LM38-_main
	.dw 0x0d,0x0a
.code
LM38:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=4	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L34:
.debug
	.dw '.stabn 0x44,0,62,',0,0
	.dd LM39-_main
	.dw 0x0d,0x0a
.code
LM39:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=5	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L35:
.debug
	.dw '.stabn 0x44,0,63,',0,0
	.dd LM40-_main
	.dw 0x0d,0x0a
.code
LM40:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=6	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L36:
.debug
	.dw '.stabn 0x44,0,64,',0,0
	.dd LM41-_main
	.dw 0x0d,0x0a
.code
LM41:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=7	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L37:
.debug
	.dw '.stabn 0x44,0,65,',0,0
	.dd LM42-_main
	.dw 0x0d,0x0a
.code
LM42:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=8	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L38:
.debug
	.dw '.stabn 0x44,0,66,',0,0
	.dd LM43-_main
	.dw 0x0d,0x0a
.code
LM43:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=9	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L39:
.debug
	.dw '.stabn 0x44,0,67,',0,0
	.dd LM44-_main
	.dw 0x0d,0x0a
.code
LM44:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=10	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L41:
L28:
.debug
	.dw '.stabn 0x44,0,69,',0,0
	.dd LM45-_main
	.dw 0x0d,0x0a
.code
LM45:
	R1=BP	// QImode move
	R3=BP+7
	[bp+28]=R3	// QImode move
	R1=BP	// QImode move
	R4=BP+8
	[bp+29]=R4	// QImode move
	R1=BP	// QImode move
	R2=BP+5
	R1=R2	// QImode move
	R3=[R1]
	R4=0
	push R3,R4 to [sp]	// pushhi
	call __cvi2f2	// call with return value
	SP = SP + 2	//SP
	R4=[bp+29]	// QImode move
	R3=[R4++]	// RD=[RS] HFmode, RD+1=RS
	R4=[R4]
	[bp+32]=R3	// HFmode [BP+#IM6]=RS
	[bp+33]=R4
	push R1,R2 to [sp]	// pushhf
	R1=[bp+32]	// HFmode RD=[BP+#IM6]
	R2=[bp+33]
	push R1,R2 to [sp]	// pushhf
	call __subf2	// call with return value
	SP = SP + 4	//SP
	[bp+30]=R1	// HFmode [BP+#IM6]=RS
	[bp+31]=R2
	R1=BP	// QImode move
	R2=BP+6
	R1=R2	// QImode move
	R3=[R1]
	R4=0
	push R3,R4 to [sp]	// pushhi
	call __cvi2f2	// call with return value
	SP = SP + 2	//SP
	push R1,R2 to [sp]	// pushhf
	R3=[bp+30]	// HFmode RD=[BP+#IM6]
	R4=[bp+31]
	push R3,R4 to [sp]	// pushhf
	call __subf2	// call with return value
	SP = SP + 4	//SP
	R3=0	// HFmode immediate to register move
	R4=17096
	push R3,R4 to [sp]	// pushhf
	push R1,R2 to [sp]	// pushhf
	call __mulf2	// call with return value
	SP = SP + 4	//SP
	push R1,R2 to [sp]	// pushhf
	call __cvf2i1	// call with return value
	SP = SP + 2	//SP
	R4=[bp+28]	// QImode move
	[R4]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,70,',0,0
	.dd LM46-_main
	.dw 0x0d,0x0a
.code
LM46:
	R1=BP	// QImode move
	R2=BP+7
	R1=R2	// QImode move
	R3=[R1]	// QImode move
	R1=R3	// QImode move
	CMP R1,10	// QImode compare
	NSJA L42	//QImode GTU
	R2=L54	// QImode move
	R1 = R1 + R2	//addqi3
	R2=R1	// QImode move
	R1=[R2]	// QImode move
	pc=R1	// tablejump
.text
L54:
	.dw L43
	.dw L44
	.dw L45
	.dw L46
	.dw L47
	.dw L48
	.dw L49
	.dw L50
	.dw L51
	.dw L52
	.dw L53
.code
.debug
	.dw '.stabn 0x44,0,72,',0,0
	.dd LM47-_main
	.dw 0x0d,0x0a
.code
LM47:
L43:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=0	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L44:
.debug
	.dw '.stabn 0x44,0,73,',0,0
	.dd LM48-_main
	.dw 0x0d,0x0a
.code
LM48:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=1	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L45:
.debug
	.dw '.stabn 0x44,0,74,',0,0
	.dd LM49-_main
	.dw 0x0d,0x0a
.code
LM49:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=2	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L46:
.debug
	.dw '.stabn 0x44,0,75,',0,0
	.dd LM50-_main
	.dw 0x0d,0x0a
.code
LM50:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L47:
.debug
	.dw '.stabn 0x44,0,76,',0,0
	.dd LM51-_main
	.dw 0x0d,0x0a
.code
LM51:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=4	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L48:
.debug
	.dw '.stabn 0x44,0,77,',0,0
	.dd LM52-_main
	.dw 0x0d,0x0a
.code
LM52:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=5	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L49:
.debug
	.dw '.stabn 0x44,0,78,',0,0
	.dd LM53-_main
	.dw 0x0d,0x0a
.code
LM53:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=6	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L50:
.debug
	.dw '.stabn 0x44,0,79,',0,0
	.dd LM54-_main
	.dw 0x0d,0x0a
.code
LM54:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=7	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L51:
.debug
	.dw '.stabn 0x44,0,80,',0,0
	.dd LM55-_main
	.dw 0x0d,0x0a
.code
LM55:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=8	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L52:
.debug
	.dw '.stabn 0x44,0,81,',0,0
	.dd LM56-_main
	.dw 0x0d,0x0a
.code
LM56:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=9	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L53:
.debug
	.dw '.stabn 0x44,0,82,',0,0
	.dd LM57-_main
	.dw 0x0d,0x0a
.code
LM57:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=10	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L55:
L42:
.debug
	.dw '.stabn 0x44,0,84,',0,0
	.dd LM58-_main
	.dw 0x0d,0x0a
.code
LM58:
	R1=3	// QImode move
	[SP--]=R1	// QImode move
	R1=12	// QImode move
	[SP--]=R1	// QImode move
	call _PlaySnd	// call without return value
	SP = SP + 2	//SP
L6:
.debug
	.dw '.stabn 0x44,0,86,',0,0
	.dd LM59-_main
	.dw 0x0d,0x0a
.code
LM59:
LBE3:
	pc=L3	// Indirect jump
L4:
.debug
	.dw '.stabn 0x44,0,87,',0,0
	.dd LM60-_main
	.dw 0x0d,0x0a
.code
LM60:
LBE2:
.debug
	.dw '.stabn 0x44,0,87,',0,0
	.dd LM61-_main
	.dw 0x0d,0x0a
.code
LM61:
L2:

	sp+=34
	pop bp from [sp]
	retf
	.endp	// end of main

.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB2-_main
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB3-_main
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "t:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "I_Key:4",128,0,0,1',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "uiData:5",128,0,0,2',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "i:4",128,0,0,4',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "first:4",128,0,0,5',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "second:4",128,0,0,6',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "third:4",128,0,0,7',0x0d,0x0a
.CODE
.debug
	.dw '.stabs "fVoltage:12",128,0,0,8',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE3-_main
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE2-_main
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME1-_main
	.dw 0x0d,0x0a
.code
LME1:
.code
.debug
	.dw '.stabs "AD:F4",36,0,0,',0,0,offset _AD,seg _AD,0x0d,0x0a
.CODE
.public _AD
_AD:	.proc
.debug
	.dw '.stabn 0x44,0,91,',0,0
	.dd LM62-_AD
	.dw 0x0d,0x0a
.code
LM62:
	// total=1, vars=1
	// frame_pointer_needed: 1
	push bp to [sp]
	sp-=1
	bp=sp+1

	R2=BP+4
.debug
	.dw '.stabn 0x44,0,92,',0,0
	.dd LM63-_AD
	.dw 0x0d,0x0a
.code
LM63:
LBB4:
.debug
	.dw '.stabn 0x44,0,93,',0,0
	.dd LM64-_AD
	.dw 0x0d,0x0a
.code
LM64:
L64:
	R3=[28715]	// QImode move
	R1=R3&(-32768)
	CMP R1,0	// QImode test
	NSJZ L66	//QImode EQ
	pc=L65	// Indirect jump
L66:
	pc=L64	// Indirect jump
L65:
.debug
	.dw '.stabn 0x44,0,94,',0,0
	.dd LM65-_AD
	.dw 0x0d,0x0a
.code
LM65:
	R1=[28716]	// QImode move
	[BP]=R1	// QImode move
.debug
	.dw '.stabn 0x44,0,95,',0,0
	.dd LM66-_AD
	.dw 0x0d,0x0a
.code
LM66:
	R1=[BP]	// QImode move
	R3=R1&(-64)
	R1=R3	// QImode move
	pc=L63	// Indirect jump
.debug
	.dw '.stabn 0x44,0,96,',0,0
	.dd LM67-_AD
	.dw 0x0d,0x0a
.code
LM67:
LBE4:
.debug
	.dw '.stabn 0x44,0,96,',0,0
	.dd LM68-_AD
	.dw 0x0d,0x0a
.code
LM68:
L63:

	sp+=1
	pop bp from [sp]
	retf
	.endp	// end of AD

.debug
	.dw '.stabn 0xc0,0,0,',0,0
	.dd LBB4-_AD
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabs "uiData:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
	.dw '.stabn 0xe0,0,0,',0,0
	.dd LBE4-_AD
	.dw 0x0d,0x0a
.code
.debug
	.dw '.stabf ',0,0
	.dd LME2-_AD
	.dw 0x0d,0x0a
.code
LME2:
.external _PlaySnd
.external __cvf2i1
.external __mulf2
.external __subf2
.external __cvi2f2
.external __divf2
.external __addf2
.external __rshu2
	.end

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