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📄 program.cs

📁 大话设计模式源码bigtalkdesignpattern_src
💻 CS
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using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;

namespace 享元模式
{
    class Program
    {
        static void Main(string[] args)
        {
            int extrinsicstate = 22;

            FlyweightFactory f = new FlyweightFactory();

            Flyweight fx = f.GetFlyweight("X");
            fx.Operation(--extrinsicstate);

            Flyweight fy = f.GetFlyweight("Y");
            fy.Operation(--extrinsicstate);

            Flyweight fz = f.GetFlyweight("Z");
            fz.Operation(--extrinsicstate);

            UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight();

            uf.Operation(--extrinsicstate);

            Console.Read();
        }
    }

    class FlyweightFactory
    {
        private Hashtable flyweights = new Hashtable();

        public FlyweightFactory()
        {
            flyweights.Add("X", new ConcreteFlyweight());
            flyweights.Add("Y", new ConcreteFlyweight());
            flyweights.Add("Z", new ConcreteFlyweight());

        }

        public Flyweight GetFlyweight(string key)
        {
            return ((Flyweight)flyweights[key]);
        }
    }

    abstract class Flyweight
    {
        public abstract void Operation(int extrinsicstate);
    }

    class ConcreteFlyweight : Flyweight
    {
        public override void Operation(int extrinsicstate)
        {
            Console.WriteLine("具体Flyweight:" + extrinsicstate);
        }
    }

    class UnsharedConcreteFlyweight : Flyweight
    {
        public override void Operation(int extrinsicstate)
        {
            Console.WriteLine("不共享的具体Flyweight:" + extrinsicstate);
        }
    }
}

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