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📄 form1.cs

📁 大话设计模式源码bigtalkdesignpattern_src
💻 CS
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using AnimalLibrary;

namespace 动物练习
{
    public partial class Form1 : Form
    {
        ArrayList arrayAnimal=new ArrayList();

        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Animal cat = AnimalFactory.CreateAnimal("Cat","小花",5);
            MessageBox.Show(cat.Shout());
        }

        private void button2_Click(object sender, EventArgs e)
        {
            Animal dog = AnimalFactory.CreateAnimal("Dog", "旺财", 3);
            MessageBox.Show(dog.Shout());
        }

        private void button3_Click(object sender, EventArgs e)
        {
            foreach (Animal item in arrayAnimal)
            {
                MessageBox.Show(item.Shout());
            }
        }

        private void button4_Click(object sender, EventArgs e)
        {
            arrayAnimal.Add(AnimalFactory.CreateAnimal("Cat", "小花", 1));
            arrayAnimal.Add(AnimalFactory.CreateAnimal("Dog", "阿毛", 2));
            arrayAnimal.Add(AnimalFactory.CreateAnimal("Dog", "小黑", 3));
            arrayAnimal.Add(AnimalFactory.CreateAnimal("Cat", "娇娇", 4));
            arrayAnimal.Add(AnimalFactory.CreateAnimal("Cat", "咪咪", 5));
        }

        private void button5_Click(object sender, EventArgs e)
        {
            if (listBox1.SelectedIndex>=0)
                arrayAnimal.Add(AnimalFactory.CreateAnimal(listBox1.SelectedItem.ToString(), "小" + listBox1.SelectedItem.ToString(), 3));
        }

        private void button6_Click(object sender, EventArgs e)
        {
            IChange mcat = new MachineCat("叮噹");
            MessageBox.Show(mcat.ChangeThing("各种各样的东西!"));

        }

        private void button7_Click(object sender, EventArgs e)
        {
            arrayAnimal.RemoveAt(1);
            arrayAnimal.RemoveAt(2);

        }


    }
}

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