📄 cargamedemo.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="CarGameDemo"
ProjectGUID="{86682273-B69F-4385-ADEC-D0D24E0E58CD}"
RootNamespace="CarGameDemo"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="1"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3d9.lib d3dx9.lib winmm.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3d9.lib d3dx9.lib winmm.lib"
OutputFile="$(OutDir)/CarGameDemo.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="main"
>
<File
RelativePath=".\main\game.cpp"
>
</File>
<File
RelativePath=".\main\game.h"
>
</File>
<File
RelativePath=".\main\main.cpp"
>
</File>
</Filter>
<Filter
Name="camera"
>
<File
RelativePath=".\camera\camera.cpp"
>
</File>
<File
RelativePath=".\camera\camera.h"
>
</File>
</Filter>
<Filter
Name="output"
>
<File
RelativePath=".\output\output.cpp"
>
</File>
<File
RelativePath=".\output\output.h"
>
</File>
</Filter>
<Filter
Name="scene"
>
<File
RelativePath=".\scene\AIcar.cpp"
>
</File>
<File
RelativePath=".\scene\AIcar.h"
>
</File>
<File
RelativePath=".\scene\bullet.cpp"
>
</File>
<File
RelativePath=".\scene\bullet.h"
>
</File>
<File
RelativePath=".\scene\car.cpp"
>
</File>
<File
RelativePath=".\scene\car.h"
>
</File>
<File
RelativePath=".\scene\circler.cpp"
>
</File>
<File
RelativePath=".\scene\circler.h"
>
</File>
<File
RelativePath=".\scene\explosion.cpp"
>
</File>
<File
RelativePath=".\scene\explosion.h"
>
</File>
<File
RelativePath=".\scene\mesh.cpp"
>
</File>
<File
RelativePath=".\scene\mesh.h"
>
</File>
<File
RelativePath=".\scene\obstacle.cpp"
>
</File>
<File
RelativePath=".\scene\obstacle.h"
>
</File>
</Filter>
<Filter
Name="common"
>
<File
RelativePath=".\common\d3dfont.cpp"
>
</File>
<File
RelativePath=".\common\d3dfont.h"
>
</File>
<File
RelativePath=".\common\myd3d.cpp"
>
</File>
<File
RelativePath=".\common\myd3d.h"
>
</File>
<File
RelativePath=".\common\timer.cpp"
>
</File>
<File
RelativePath=".\common\timer.h"
>
</File>
</Filter>
<File
RelativePath=".\StdAfx.cpp"
>
</File>
<File
RelativePath=".\StdAfx.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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