circler.cpp

来自「极限赛车CarGameDemo DirectX9」· C++ 代码 · 共 49 行

CPP
49
字号
#include "StdAfx.h"
#include "../common/myd3d.h"
#include "mesh.h"
#include "car.h"
#include "../common/timer.h"
#include "circler.h"

extern bool collisionCheck(d3d::BoundingBox bBox1, d3d::BoundingBox bBox2);
Circler::Circler()
{
}

Circler::~Circler()
{
}

bool Circler::Init(LPCSTR pFilename)
{
	/*_passedFront = false;*/
	_passedBack = false;
	Mymesh::Init(pFilename);

	return true;
}

void Circler::CheckCircle(Car &car, float timeDelta)
{
	if( collisionCheck(car._bBox, _bBox) )
	{
		D3DXVECTOR3 pos = car.GetPosition();
		//后点检测
		if(pos.z >= _bBox._min.z && pos.z <=(_bBox._max.z/2))
		{
			_passedBack = true;
		}
		//前点检测(前提passed后点)
		if(_passedBack)
		{
			if(pos.z >= _bBox._max.z)
			{
				car._circleNum++;
				_passedBack = false;
			}
		}
		
	}
}

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