📄 socket.h
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// Definition of the Socket class#ifndef Socket_class#define Socket_class#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <netdb.h>#include <unistd.h>#include <string>#include <arpa/inet.h>const int MAXHOSTNAME = 200;const int MAXCONNECTIONS = 5;const int MAXRECV = 500;class Socket{ public: Socket(); virtual ~Socket(); // Server initialization bool create(); bool bind ( const int port ); bool listen() const; bool accept ( Socket& ) const; // Client initialization bool connect ( const std::string host, const int port ); // Data Transimission bool send ( const std::string ) const; int recv ( std::string& ) const; void set_non_blocking ( const bool ); bool is_valid() const { return m_sock != -1; } private: int m_sock; sockaddr_in m_addr;};#endif
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