📄 xshadebutton.cpp
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posDst[j]+=rand()/grainx2-granularity;
}
posDst+=bytes;
}
break;
//----------------------------------------------------
case 5: // SHS_VBUMP
for(j = 0; j < sXSize; j++) {
k=(255*(sXSize-j)/sXSize)-127;
k=(k*(k*k)/128)/128;
k=(k*(128-granularity))/128+128;
for(i = 0; i < sYSize; i++) {
posDst[j+i*bytes]=(BYTE)k;
posDst[j+i*bytes]+=rand()/grainx2-granularity;
}
}
break;
//----------------------------------------------------
case 4: //SHS_HBUMP
for(i = 0; i < sYSize; i++) {
k=(255*i/sYSize)-127;
k=(k*(k*k)/128)/128;
k=(k*(128-granularity))/128+128;
for(j = 0; j < sXSize; j++) {
posDst[j]=(BYTE)k;
posDst[j]+=rand()/grainx2-granularity;
}
posDst+=bytes;
}
break;
//----------------------------------------------------
case 1: //SHS_DIAGSHADE
a=(idxmax-idxmin)/2;
for(i = 0; i < sYSize; i++) {
for(j = 0; j < sXSize; j++) {
posDst[j]=(BYTE)(idxmin+a*i/sYSize+a*(sXSize-j)/sXSize);
posDst[j]+=rand()/grainx2-granularity;
}
posDst+=bytes;
}
break;
//----------------------------------------------------
case 2: //SHS_HSHADE
a=idxmax-idxmin;
for(i = 0; i < sYSize; i++) {
k=a*i/sYSize+idxmin;
for(j = 0; j < sXSize; j++) {
posDst[j]=(BYTE)k;
posDst[j]+=rand()/grainx2-granularity;
}
posDst+=bytes;
}
break;
//----------------------------------------------------
case 3: //SHS_VSHADE:
a=idxmax-idxmin;
for(j = 0; j < sXSize; j++) {
k=a*(sXSize-j)/sXSize+idxmin;
for(i = 0; i < sYSize; i++) {
posDst[j+i*bytes]=(BYTE)k;
posDst[j+i*bytes]+=rand()/grainx2-granularity;
}
}
break;
//----------------------------------------------------
default: //SHS_NOISE
for(i = 0; i < sYSize; i++) {
for(j = 0; j < sXSize; j++) {
posDst[j]=128+rand()/grainx2-granularity;
}
posDst+=bytes;
}
}
//----------------------------------------------------
m_dDisabled.Clone(&m_dNormal); //build the other bitmaps
m_dOver.Clone(&m_dNormal);
m_dOver.BlendPalette(GetSysColor(COLOR_BTNHIGHLIGHT),highlight);
m_dDown.Clone(&m_dOver);
}
/////////////////////////////////////////////////////////////////////////////
COLORREF CxShadeButton::SetTextColor(COLORREF new_color)
{
COLORREF tmp_color=m_TextColor;
m_TextColor=new_color;
return tmp_color; //returns the previous color
}
/////////////////////////////////////////////////////////////////////////////
void CxShadeButton::SetToolTipText(CString s)
{
if(m_tooltip.m_hWnd==NULL){
if(m_tooltip.Create(this)) //first assignment
if(m_tooltip.AddTool(this, (LPCTSTR)s))
m_tooltip.Activate(1);
} else {
m_tooltip.UpdateTipText((LPCTSTR)s,this);
}
}
/////////////////////////////////////////////////////////////////////////////
void CxShadeButton::RelayEvent(UINT message, WPARAM wParam, LPARAM lParam)
{
// This function will create a MSG structure, fill it in a pass it to
// the ToolTip control, m_ttip. Note that we ensure the point is in window
// coordinates (relative to the control's window).
if(NULL != m_tooltip.m_hWnd){
MSG msg;
msg.hwnd = m_hWnd;
msg.message = message;
msg.wParam = wParam;
msg.lParam = lParam;
msg.time = 0;
msg.pt.x = LOWORD(lParam);
msg.pt.y = HIWORD(lParam);
m_tooltip.RelayEvent(&msg);
}
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnLButtonDblClk
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NONE
//Parameters..: Used only to be forwarded as WM_LBUTTONDOWN message parameters
//Exceptions..: NONE
//------------
//Description :
//
// > We do not care about doublelicks - handle this event
// like an ordinary left-button-down event
//
//---------------------------------------------------------
void CxShadeButton::OnLButtonDblClk(UINT flags, CPoint point)
{
SendMessage(WM_LBUTTONDOWN, flags, MAKELPARAM(point.x, point.y));
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnLButtonDown
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NONE
//Parameters..: As follows
// > [in] nFlags: not used
// > [in] point: coordinates of the mouse pointer when this event was spawned
//Exceptions..: NONE
//------------
//Description :
//
// > Handle event when left button is pressed down
//
//---------------------------------------------------------
void CxShadeButton::OnLButtonDown(UINT nFlags, CPoint point)
{
//TRACE("* %08X: down\n", ::GetTickCount());
//Pass this message to the ToolTip control
RelayEvent(WM_LBUTTONDOWN,(WPARAM)nFlags,MAKELPARAM(LOWORD(point.x),LOWORD(point.y)));
//If we are tracking this button, cancel it
if (m_tracking) {
TRACKMOUSEEVENT t = {
sizeof(TRACKMOUSEEVENT),
TME_CANCEL | TME_LEAVE,
m_hWnd,
0
};
if (::_TrackMouseEvent(&t)) {
m_tracking = false;
}
}
//Default-process the message
m_button_down = true;
CButton::OnLButtonDown(nFlags, point);
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnLButtonUp
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NONE
//Parameters..: As follows
// > [in] nFlags: not used
// > [in] point: coordinates of the mouse pointer when this event was spawned
//Exceptions..: NONE
//------------
//Description :
//
// > Handle event when left button is released (goes up)
//
//---------------------------------------------------------
void CxShadeButton::OnLButtonUp(UINT nFlags, CPoint point)
{
//TRACE("* %08X: up\n", ::GetTickCount());
//Pass this message to the ToolTip control
RelayEvent(WM_LBUTTONUP,(WPARAM)nFlags,MAKELPARAM(LOWORD(point.x),LOWORD(point.y)));
//Default-process the message
m_button_down = false;
CButton::OnLButtonUp(nFlags, point);
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnMouseMove
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NONE
//Parameters..: As follows
// > [in] nFlags: not used
// > [in] point: coordinates of the mouse pointer when this event was spawned
//Exceptions..: NONE
//------------
//Description :
//
// > Handle change of mouse position: see the comments in the
// method for further info.
//
//---------------------------------------------------------
void CxShadeButton::OnMouseMove(UINT nFlags, CPoint point)
{
//TRACE("* %08X: Mouse\n", ::GetTickCount());
//Pass this message to the ToolTip control
RelayEvent(WM_MOUSEMOVE,(WPARAM)nFlags,MAKELPARAM(LOWORD(point.x),LOWORD(point.y)));
//If we are in capture mode, button has been pressed down
//recently and not yet released - therefore check is we are
//actually over the button or somewhere else. If the mouse
//position changed considerably (e.g. we moved mouse pointer
//from the button to some other place outside button area)
//force the control to redraw
//
if ((m_button_down) && (::GetCapture() == m_hWnd)) {
POINT p2 = point;
::ClientToScreen(m_hWnd, &p2);
HWND mouse_wnd = ::WindowFromPoint(p2);
bool pressed = ((GetState() & BST_PUSHED) == BST_PUSHED);
bool need_pressed = (mouse_wnd == m_hWnd);
if (pressed != need_pressed) {
//TRACE("* %08X Redraw\n", GetTickCount());
SetState(need_pressed ? TRUE : FALSE);
Invalidate();
}
} else {
//Otherwise the button is released. That means we should
//know when we leave its area - and so if we are not tracking
//this mouse leave event yet, start now!
//
if (!m_tracking) {
TRACKMOUSEEVENT t = {
sizeof(TRACKMOUSEEVENT),
TME_LEAVE,
m_hWnd,
0
};
if (::_TrackMouseEvent(&t)) {
//TRACE("* Mouse enter\n");
m_tracking = true;
Invalidate();
}
}
}
//Forward this event to superclass
CButton::OnMouseMove(nFlags, point);
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnMouseLeave
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NULL
//Parameters..: NOT USED
//Exceptions..: NONE
//------------
//Description :
//
// > Handle situation when mouse cursor leaves area of this
// window (button). This event might be generated ONLY
// if we explicitely call 'TrackMouseEvent'. This is
// signalled by setting the m_tracking flag (see the assert
// precondition) - in 'OnMouseMove' method
//
// > When a mouse pointer leaves area of this button (i.e.
// when this method is invoked), presumably the look of
// the button changes (e.g. when hover/non-hover images are set)
// and therefore we force the control to redraw.
//
//---------------------------------------------------------
LRESULT CxShadeButton::OnMouseLeave(WPARAM, LPARAM)
{
ASSERT (m_tracking);
//TRACE("* Mouse leave\n");
m_tracking = false;
Invalidate();
return 0;
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnKillFocus
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: NONE
//Parameters..: See superclass documentation
//Exceptions..: NONE
//------------
//Description :
//
// > If focus is killed during capture, we may no longer
// have the exclusive access to user input and therefore
// release it.
//
// > Such a situation might happens when the user left-clicks
// this button, keeps the button down and simultaneously
// presses TAB key.
//
//---------------------------------------------------------
void CxShadeButton::OnKillFocus(CWnd *new_wnd)
{
if (::GetCapture() == m_hWnd) {
::ReleaseCapture();
ASSERT (!m_tracking);
m_button_down = false;
}
CButton::OnKillFocus(new_wnd);
}
/////////////////////////////////////////////////////////////////////////////
//
//Method......: OnClicked
//Class.......: CxShadeButton
//
//Author......: Milan Gardian
//Created.....: MAR-2001
//
//Return value: FALSE (do not stop in this handler - forward to parent)
//Parameters..: NONE
//Exceptions..: NONE
//------------
//Description :
//
// > Keep consistency of attributes of this instance before
// submitting click event to the parent.
//
// > Currently NOT used. To use, umcomment line
// "ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked)" in message map
// at the beginning of this file.
//
//---------------------------------------------------------
BOOL CxShadeButton::OnClicked()
{
if (::GetCapture() == m_hWnd) {
::ReleaseCapture();
ASSERT (!m_tracking);
}
m_button_down = false;
//Invalidate();
return FALSE;
}
//EOF
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