📄 export.txt
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# If you want to support more platforms, see the jogl.dev.java.net to get the # natives libraries for the platform in question (i.e. solaris). Then, add it # them to the applet line for export. For applications, you'll have to make the# changes by hand, i.e. use the linux version of the export, and modify its # contents to include the necessary files for your platform.application.macosx = opengl.jar, jogl.jar, libjogl.jnilib, libjogl_awt.jnilib, libjogl_cg.jnilib, gluegen-rt.jar, libgluegen-rt.jnilibapplication.windows = opengl.jar, jogl.jar, jogl.dll, jogl_awt.dll, jogl_cg.dll, gluegen-rt.jar, gluegen-rt.dllapplication.linux = opengl.jar, jogl.jar, gluegen-rt.jar, libjogl.so, libjogl_awt.so, libjogl_cg.so, libgluegen-rt.soapplet = opengl.jar, jogl.jar, jogl.jar.pack.gz, jogl-natives-linux-i586.jar, jogl-natives-linux-amd64.jar, jogl-natives-macosx-ppc.jar, jogl-natives-macosx-universal.jar, jogl-natives-windows-i586.jar, jogl-natives-windows-amd64.jar, gluegen-rt.jar, gluegen-rt.jar.pack.gz, gluegen-rt-natives-linux-amd64.jar, gluegen-rt-natives-windows-amd64.jar, gluegen-rt-natives-linux-i586.jar, gluegen-rt-natives-windows-i586.jar, gluegen-rt-natives-macosx-ppc.jar, gluegen-rt-natives-macosx-universal.jar
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