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📄 conway.pde

📁 This is processing for java examples.
💻 PDE
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/** * Conway's Game of Life  * by Mike Davis.  *  * This program is a simple version of Conway's  * game of Life.  A lit point turns off if there  * are fewer than two or more than three surrounding  * lit points.  An unlit point turns on if there  * are exactly three lit neighbors.  The 'density'  * parameter determines how much of the board will  * start out lit.   */ int sx, sy; float density = 0.5; int[][][] world; void setup() {   size(640, 200, P2D);  frameRate(12);  sx = width;  sy = height;  world = new int[sx][sy][2];      // Set random cells to 'on'   for (int i = 0; i < sx * sy * density; i++) {     world[(int)random(sx)][(int)random(sy)][1] = 1;   } }  void draw() {   background(0);     // Drawing and update cycle   for (int x = 0; x < sx; x=x+1) {     for (int y = 0; y < sy; y=y+1) {       //if (world[x][y][1] == 1)       // Change recommended by The.Lucky.Mutt      if ((world[x][y][1] == 1) || (world[x][y][1] == 0 && world[x][y][0] == 1))       {         world[x][y][0] = 1;         set(x, y, #FFFFFF);       }       if (world[x][y][1] == -1)       {         world[x][y][0] = 0;       }       world[x][y][1] = 0;     }   }   // Birth and death cycle   for (int x = 0; x < sx; x=x+1) {     for (int y = 0; y < sy; y=y+1) {       int count = neighbors(x, y);       if (count == 3 && world[x][y][0] == 0)       {         world[x][y][1] = 1;       }       if ((count < 2 || count > 3) && world[x][y][0] == 1)      {         world[x][y][1] = -1;       }     }   } }  // Count the number of adjacent cells 'on' int neighbors(int x, int y) {   return world[(x + 1) % sx][y][0] +          world[x][(y + 1) % sy][0] +          world[(x + sx - 1) % sx][y][0] +          world[x][(y + sy - 1) % sy][0] +          world[(x + 1) % sx][(y + 1) % sy][0] +          world[(x + sx - 1) % sx][(y + 1) % sy][0] +          world[(x + sx - 1) % sx][(y + sy - 1) % sy][0] +          world[(x + 1) % sx][(y + sy - 1) % sy][0]; } 

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