unlimitedsprites.pde

来自「This is processing for java examples.」· PDE 代码 · 共 61 行

PDE
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/** * Unlimited Sprites Demo Effect * by luis2048.   *  * An infinate number of sprites drawn to screen. It's  basically  * a flick-book effect; you draw the same sprite in different  * positions on different bufffer 'screens' and flip between them. * When you've drawn on all frames, you loop back to the beginning  * and repeat. */PGraphics[] spriteFrames = new PGraphics[6];PImage sprite;float x, y;float xang = 0.0;float yang = 0.0;int surf = 0;void setup() {  size(640, 360);  noSmooth();  background(0);    // Create sprite  sprite=loadImage("Aqua-Ball-48x48.png");  // Create blank surfaces to draw on  for (int i = 0; i < spriteFrames.length; i++)  {    spriteFrames[i] = createGraphics(width, height, JAVA2D);  }   }void draw(){  background(0);    // Get X, Y positions  x = (width/2)*sin((radians(xang))*0.95);  y = (height/2)*cos((radians(yang))*0.97);  // Inc the angle of the sine  xang += 1.17;  yang += 1.39;  // Blit our 'bob' on the 'active' surface  spriteFrames[surf].beginDraw();  spriteFrames[surf].image(sprite, x+(width/2)-32, y+(height/2)-32);  spriteFrames[surf].endDraw();              // Blit the active surface to the screen  image(spriteFrames[surf], 0, 0, width, height);  // Inc the active surface number  surf = (surf+1) % spriteFrames.length;  // Display the results  //image(spriteEffect, 0, 0, width, height); }

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