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📄 pixelarray.pde

📁 This is processing for java examples.
💻 PDE
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/** * Pixel Array.  *  * Click and drag the mouse up and down to control the signal and  * press and hold any key to see the current pixel being read.  * This program sequentially reads the color of every pixel of an image * and displays this color to fill the window.   */ PImage a;int[] aPixels;int direction = 1;boolean onetime = true;float signal;void setup() {  size(200, 200);  aPixels = new int[width*height];  noFill();  stroke(255);  frameRate(30);  a = loadImage("ystone08.jpg");  for(int i=0; i<width*height; i++) {    aPixels[i] = a.pixels[i];  }}void draw() {  if (signal > width*height-1 || signal < 0) {     direction = direction * -1;   }  if(mousePressed) {    if(mouseY > height-1) { mouseY = height-1; }    if(mouseY < 0) { mouseY = 0; }    signal = mouseY*width+mouseX;  } else {    signal += (0.33*direction);    }    if(keyPressed) {    loadPixels();    for (int i=0; i<width*height; i++) {       pixels[i] = aPixels[i];      }    updatePixels();    rect(signal%width-5, int(signal/width)-5, 10, 10);    point(signal%width, int(signal/width));  } else {    loadPixels();    for (int i=0; i<width*height; i++) {       pixels[i] = aPixels[int(signal)];    }    updatePixels();  }}

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