📄 pixelarray.pde
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/** * Pixel Array. * * Click and drag the mouse up and down to control the signal and * press and hold any key to see the current pixel being read. * This program sequentially reads the color of every pixel of an image * and displays this color to fill the window. */ PImage a;int[] aPixels;int direction = 1;boolean onetime = true;float signal;void setup() { size(200, 200); aPixels = new int[width*height]; noFill(); stroke(255); frameRate(30); a = loadImage("ystone08.jpg"); for(int i=0; i<width*height; i++) { aPixels[i] = a.pixels[i]; }}void draw() { if (signal > width*height-1 || signal < 0) { direction = direction * -1; } if(mousePressed) { if(mouseY > height-1) { mouseY = height-1; } if(mouseY < 0) { mouseY = 0; } signal = mouseY*width+mouseX; } else { signal += (0.33*direction); } if(keyPressed) { loadPixels(); for (int i=0; i<width*height; i++) { pixels[i] = aPixels[i]; } updatePixels(); rect(signal%width-5, int(signal/width)-5, 10, 10); point(signal%width, int(signal/width)); } else { loadPixels(); for (int i=0; i<width*height; i++) { pixels[i] = aPixels[int(signal)]; } updatePixels(); }}
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