📄 blur.pde
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/** * Blur. * * Bluring half of an image by processing it through a * low-pass filter. */size(200, 200); PImage a; // Declare variable "a" of type PImage a = loadImage("trees.jpg"); // Load the images into the program float v = 1.0/9.0;float[][] kernel = { { v, v, v }, { v, v, v }, { v, v, v } }; size(200, 200);PImage img = loadImage("trees.jpg"); // Load the original imageimage(a, 0, 0); // Displays the image from point (0,0) img.loadPixels();// Create an opaque image of the same size as the originalPImage edgeImg = createImage(img.width, img.height, RGB);// Loop through every pixel in the image.for (int y = 1; y < img.height-1; y++) { // Skip top and bottom edges for (int x = 1; x < img.width-1; x++) { // Skip left and right edges float sum = 0; // Kernel sum for this pixel for (int ky = -1; ky <= 1; ky++) { for (int kx = -1; kx <= 1; kx++) { // Calculate the adjacent pixel for this kernel point int pos = (y + ky)*width + (x + kx); // Image is grayscale, red/green/blue are identical float val = red(img.pixels[pos]); // Multiply adjacent pixels based on the kernel values sum += kernel[ky+1][kx+1] * val; } } // For this pixel in the new image, set the gray value // based on the sum from the kernel edgeImg.pixels[y*img.width + x] = color(sum); }}// State that there are changes to edgeImg.pixels[]edgeImg.updatePixels();image(edgeImg, 100, 0); // Draw the new image
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