📄 follow3.pde
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/** * Follow 3. * Based on code from Keith Peters (www.bit-101.com). * * A segmented line follows the mouse. The relative angle from * each segment to the next is calculated with atan2() and the * position of the next is calculated with sin() and cos(). */float[] x = new float[20];float[] y = new float[20];float segLength = 9;void setup() { size(200, 200); smooth(); strokeWeight(5); stroke(0, 100);}void draw() { background(226); dragSegment(0, mouseX, mouseY); for(int i=0; i<x.length-1; i++) { dragSegment(i+1, x[i], y[i]); }}void dragSegment(int i, float xin, float yin) { float dx = xin - x[i]; float dy = yin - y[i]; float angle = atan2(dy, dx); x[i] = xin - cos(angle) * segLength; y[i] = yin - sin(angle) * segLength; segment(x[i], y[i], angle);}void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix();}
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