📄 reach1.pde
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/** * Reach 1. * Based on code from Keith Peters (www.bit-101.com) * * The arm follows the position of the mouse by * calculating the angles with atan2(). */ float x = 100;float y = 100;float x2 = 100;float y2 = 100;float segLength = 30;void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100);}void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; float angle1 = atan2(dy, dx); float tx = mouseX - cos(angle1) * segLength; float ty = mouseY - sin(angle1) * segLength; dx = tx - x2; dy = ty - y2; float angle2 = atan2(dy, dx); x = x2 + cos(angle2) * segLength; y = y2 + sin(angle2) * segLength; segment(x, y, angle1); segment(x2, y2, angle2); }void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix();}
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