📄 follow1.pde
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/** * Follow 1. * Based on code from Keith Peters (www.bit-101.com). * * A line segment is pushed and pulled by the cursor. */float x = 100;float y = 100;float angle1 = 0.0;float segLength = 50;void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100);}void draw() { background(226); float dx = mouseX - x; float dy = mouseY - y; angle1 = atan2(dy, dx); x = mouseX - (cos(angle1) * segLength); y = mouseY - (sin(angle1) * segLength); segment(x, y, angle1); ellipse(x, y, 20, 20);}void segment(float x, float y, float a) { pushMatrix(); translate(x, y); rotate(a); line(0, 0, segLength, 0); popMatrix();}
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