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📄 smoke.pde

📁 This is processing for java examples.
💻 PDE
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/** * Smoke * by Glen Murphy. *  * Drag the mouse across the image to move the particles. * Code has not been optimised and will run fairly slowly. */ int res = 2;int penSize = 30;int lwidth;int lheight;int pnum = 30000;vsquare[][] v;vbuffer[][] vbuf;particle[] p;int pcount = 0;int mouseXvel = 0;int mouseYvel = 0;int randomGust = 0;int randomGustMax;float randomGustX;float randomGustY;float randomGustSize;float randomGustXvel;float randomGustYvel;void setup() {  size(200, 200);  lwidth = width/res;  lheight = height/res;  v = new vsquare[lwidth+1][lheight+1];  vbuf = new vbuffer[lwidth+1][lheight+1];  p = new particle[pnum];  noStroke();  for(int i = 0; i < pnum; i++) {    p[i] = new particle(random(width/2-20,width/2+20),random(height-20,height));  }  for(int i = 0; i <= lwidth; i++) {    for(int u = 0; u <= lheight; u++) {      v[i][u] = new vsquare(i*res,u*res);      vbuf[i][u] = new vbuffer(i*res,u*res);    }  }}void draw() {  background(#cccccc);    int axvel = mouseX-pmouseX;  int ayvel = mouseY-pmouseY;  mouseXvel = (axvel != mouseXvel) ? axvel : 0;  mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;  if(randomGust <= 0) {    if(random(0,10)<1) {      randomGustMax = (int)random(5,12);      randomGust = randomGustMax;      randomGustX = random(0,width);      randomGustY = random(0,height-10);      randomGustSize = random(0,50);      if(randomGustX > width/2) {        randomGustXvel = random(-8,0);      } else {         randomGustXvel = random(0,8);      }      randomGustYvel = random(-2,1);    }    randomGust--;  }  for(int i = 0; i < lwidth; i++) {    for(int u = 0; u < lheight; u++) {      vbuf[i][u].updatebuf(i,u);      v[i][u].col = 0;    }  }  for(int i = 0; i < pnum-1; i++) {    p[i].updatepos();  }  for(int i = 0; i < lwidth; i++) {    for(int u = 0; u < lheight; u++) {      v[i][u].addbuffer(i, u);      v[i][u].updatevels(mouseXvel, mouseYvel);      v[i][u].display(i, u);    }  }  randomGust = 0;}class particle {  float x;  float y;  float xvel;  float yvel;  float temp;  int pos;  particle(float xIn, float yIn) {    x = xIn;    y = yIn;  }  void reposition() {    x = width/2+random(-20,20);    y = random(height-10,height);    xvel = random(-1,1);    yvel = random(-1,1);  }  void updatepos() {    int vi = (int)(x/res);    int vu = (int)(y/res);    if(vi > 0 && vi < lwidth && vu > 0 && vu < lheight) {      v[vi][vu].addcolour(2);      float ax = (x%res)/res;      float ay = (y%res)/res;      xvel += (1-ax)*v[vi][vu].xvel*0.05;      yvel += (1-ay)*v[vi][vu].yvel*0.05;      xvel += ax*v[vi+1][vu].xvel*0.05;      yvel += ax*v[vi+1][vu].yvel*0.05;      xvel += ay*v[vi][vu+1].xvel*0.05;      yvel += ay*v[vi][vu+1].yvel*0.05;      v[vi][vu].yvel -= (1-ay)*0.003;      v[vi+1][vu].yvel -= ax*0.003;      if(v[vi][vu].yvel < 0) v[vi][vu].yvel *= 1.00025;      x += xvel;      y += yvel;    }     else {      reposition();    }    if(random(0,400) < 1) {      reposition();    }    xvel *= 0.6;    yvel *= 0.6;  }}class vbuffer{  int x;  int y;  float xvel;  float yvel;  float pressurex = 0;  float pressurey = 0;  float pressure = 0;  vbuffer(int xIn,int yIn) {    x = xIn;    y = yIn;    pressurex = 0;    pressurey = 0;  }  void updatebuf(int i, int u) {    if(i>0 && i<lwidth && u>0 && u<lheight) {      pressurex = (v[i-1][u-1].xvel*0.5 + v[i-1][u].xvel + v[i-1][u+1].xvel*0.5 - v[i+1][u-1].xvel*0.5 - v[i+1][u].xvel - v[i+1][u+1].xvel*0.5);      pressurey = (v[i-1][u-1].yvel*0.5 + v[i][u-1].yvel + v[i+1][u-1].yvel*0.5 - v[i-1][u+1].yvel*0.5 - v[i][u+1].yvel - v[i+1][u+1].yvel*0.5);      pressure = (pressurex + pressurey)*0.25;    }  }}class vsquare {  int x;  int y;  float xvel;  float yvel;  float col;  vsquare(int xIn,int yIn) {    x = xIn;    y = yIn;  }  void addbuffer(int i, int u) {    if(i>0 && i<lwidth && u>0 && u<lheight) {      xvel += (vbuf[i-1][u-1].pressure*0.5      +vbuf[i-1][u].pressure      +vbuf[i-1][u+1].pressure*0.5      -vbuf[i+1][u-1].pressure*0.5      -vbuf[i+1][u].pressure      -vbuf[i+1][u+1].pressure*0.5      )*0.49;      yvel += (vbuf[i-1][u-1].pressure*0.5      +vbuf[i][u-1].pressure      +vbuf[i+1][u-1].pressure*0.5      -vbuf[i-1][u+1].pressure*0.5      -vbuf[i][u+1].pressure      -vbuf[i+1][u+1].pressure*0.5      )*0.49;    }  }  void updatevels(int mvelX, int mvelY) {    float adj;    float opp;    float dist;    float mod;    if(mousePressed) {      adj = x - mouseX;      opp = y - mouseY;      dist = sqrt(opp*opp + adj*adj);      if(dist < penSize) {        if(dist < 4) dist = penSize;        mod = penSize/dist;        xvel += mvelX*mod;        yvel += mvelY*mod;      }    }    if(randomGust > 0) {      adj = x - randomGustX;      opp = y - randomGustY;      dist = sqrt(opp*opp + adj*adj);      if(dist < randomGustSize) {        if(dist < res*2) dist = randomGustSize;        mod = randomGustSize/dist;        xvel += (randomGustMax-randomGust)*randomGustXvel*mod;        yvel += (randomGustMax-randomGust)*randomGustYvel*mod;      }    }    xvel *= 0.99;    yvel *= 0.98;  }  void addcolour(int amt) {    col += amt;    if(col > 196) col = 196;  }  void display(int i, int u) {    float tcol = 0;    if(i>0 && i<lwidth-1 && u>0 && u<lheight-1) {      tcol = (+ v[i][u+1].col      + v[i+1][u].col      + v[i+1][u+1].col*0.5      )*0.3;      tcol = (int)(tcol+col*0.5);    }    fill(255-tcol, 255-tcol, 255-tcol);    rect(x,y,res,res);    col = 0;  }}

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