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📄 particle.pde

📁 This is processing for java examples.
💻 PDE
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// A simple Particle classclass Particle {  PVector loc;  PVector vel;  PVector acc;  float r;  float timer;    // Another constructor (the one we are using here)  Particle(PVector l) {    acc = new PVector(0,0.05,0);    vel = new PVector(random(-1,1),random(-2,0),0);    loc = l.get();    r = 10.0;    timer = 100.0;  }  void run() {    update();    render();  }  // Method to update location  void update() {    vel.add(acc);    loc.add(vel);    timer -= 1.0;  }  // Method to display  void render() {    ellipseMode(CENTER);    stroke(255,timer);    fill(100,timer);    ellipse(loc.x,loc.y,r,r);    displayVector(vel,loc.x,loc.y,10);  }    // Is the particle still useful?  boolean dead() {    if (timer <= 0.0) {      return true;    } else {      return false;    }  }     void displayVector(PVector v, float x, float y, float scayl) {    pushMatrix();    float arrowsize = 4;    // Translate to location to render vector    translate(x,y);    stroke(255);    // Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate    rotate(v.heading2D());    // Calculate length of vector & scale it to be bigger or smaller if necessary    float len = v.mag()*scayl;    // Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)    line(0,0,len,0);    line(len,0,len-arrowsize,+arrowsize/2);    line(len,0,len-arrowsize,-arrowsize/2);    popMatrix();  } }

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