📄 smokeparticlesystem.pde
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/** * Smoke Particle System * by Daniel Shiffman. * * A basic smoke effect using a particle system. * Each particle is rendered as an alpha masked image. */ParticleSystem ps;Random generator;void setup() { size(640, 200); colorMode(RGB, 255, 255, 255, 100); // Using a Java random number generator for Gaussian random numbers generator = new Random(); // Create an alpha masked image to be applied as the particle's texture PImage msk = loadImage("texture.gif"); PImage img = new PImage(msk.width,msk.height); for (int i = 0; i < img.pixels.length; i++) img.pixels[i] = color(255); img.mask(msk); ps = new ParticleSystem(0, new PVector(width/2,height-20 ),img); smooth();}void draw() { background(75); // Calculate a "wind" force based on mouse horizontal position float dx = (mouseX - width/2) / 1000.0; PVector wind = new PVector(dx,0,0); displayVector(wind,width/2,50,500); ps.add_force(wind); ps.run(); for (int i = 0; i < 2; i++) { ps.addParticle(); }} void displayVector(PVector v, float x, float y, float scayl) { pushMatrix(); float arrowsize = 4; // Translate to location to render vector translate(x,y); stroke(255); // Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate rotate(v.heading2D()); // Calculate length of vector & scale it to be bigger or smaller if necessary float len = v.mag()*scayl; // Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction) line(0,0,len,0); line(len,0,len-arrowsize,+arrowsize/2); line(len,0,len-arrowsize,-arrowsize/2); popMatrix(); }
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