📄 multipleparticlesystems.pde
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/** * Multiple Particle Systems * by Daniel Shiffman. * * Click the mouse to generate a burst of particles * at mouse location. * * Each burst is one instance of a particle system * with Particles and CrazyParticles (a subclass of Particle) * Note use of Inheritance and Polymorphism here. */ ArrayList psystems;void setup() { size(640, 360); colorMode(RGB, 255, 255, 255, 100); psystems = new ArrayList(); smooth();}void draw() { background(0); // Cycle through all particle systems, run them and delete old ones for (int i = psystems.size()-1; i >= 0; i--) { ParticleSystem psys = (ParticleSystem) psystems.get(i); psys.run(); if (psys.dead()) { psystems.remove(i); } }}// When the mouse is pressed, add a new particle systemvoid mousePressed() { psystems.add(new ParticleSystem(int(random(5,25)),new PVector(mouseX,mouseY)));}
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