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📄 collision.pde

📁 This is processing for java examples.
💻 PDE
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/** * Collision (Pong).  *  * Move the mouse up and down to move the paddle.   */// Global variables for the ballfloat ball_x;float ball_y;float ball_dir = 1;float ball_size = 15;  // Radiusfloat dy = 0;  // Direction// Global variables for the paddleint paddle_width = 10;int paddle_height = 60;int dist_wall = 15;void setup(){  size(640, 360);  rectMode(RADIUS);  ellipseMode(RADIUS);  noStroke();  smooth();  ball_y = height/2;  ball_x = 1;}void draw() {  background(51);    ball_x += ball_dir * 1.0;  ball_y += dy;  if(ball_x > width+ball_size) {    ball_x = -width/2 - ball_size;    ball_y = random(0, height);    dy = 0;  }    // Constrain paddle to screen  float paddle_y = constrain(mouseY, paddle_height, height-paddle_height);  // Test to see if the ball is touching the paddle  float py = width-dist_wall-paddle_width-ball_size;  if(ball_x == py      && ball_y > paddle_y - paddle_height - ball_size      && ball_y < paddle_y + paddle_height + ball_size) {    ball_dir *= -1;    if(mouseY != pmouseY) {      dy = (mouseY-pmouseY)/2.0;      if(dy >  5) { dy =  5; }      if(dy < -5) { dy = -5; }    }  }     // If ball hits paddle or back wall, reverse direction  if(ball_x < ball_size && ball_dir == -1) {    ball_dir *= -1;  }    // If the ball is touching top or bottom edge, reverse direction  if(ball_y > height-ball_size) {    dy = dy * -1;  }  if(ball_y < ball_size) {    dy = dy * -1;  }  // Draw ball  fill(255);  ellipse(ball_x, ball_y, ball_size, ball_size);    // Draw the paddle  fill(153);  rect(width-dist_wall, paddle_y, paddle_width, paddle_height);  }

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