📄 rollover.pde
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/** * Rollover. * * Roll over the colored squares in the center of the image * to change the color of the outside rectangle. */ int rectX, rectY; // Position of square buttonint circleX, circleY; // Position of circle buttonint rectSize = 50; // Diameter of rectint circleSize = 53; // Diameter of circlecolor rectColor;color circleColor;color baseColor;boolean rectOver = false;boolean circleOver = false;void setup(){ size(200, 200); smooth(); rectColor = color(0); circleColor = color(255); baseColor = color(102); circleX = width/2+circleSize/2+10; circleY = height/2; rectX = width/2-rectSize-10; rectY = height/2-rectSize/2; ellipseMode(CENTER);}void draw(){ update(mouseX, mouseY); noStroke(); if (rectOver) { background(rectColor); } else if (circleOver) { background(circleColor); } else { background(baseColor); } stroke(255); fill(rectColor); rect(rectX, rectY, rectSize, rectSize); stroke(0); fill(circleColor); ellipse(circleX, circleY, circleSize, circleSize);}void update(int x, int y){ if( overCircle(circleX, circleY, circleSize) ) { circleOver = true; rectOver = false; } else if ( overRect(rectX, rectY, rectSize, rectSize) ) { rectOver = true; circleOver = false; } else { circleOver = rectOver = false; }}boolean overRect(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY <= y+height) { return true; } else { return false; }}boolean overCircle(int x, int y, int diameter) { float disX = x - mouseX; float disY = y - mouseY; if(sqrt(sq(disX) + sq(disY)) < diameter/2 ) { return true; } else { return false; }}
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