📄 imagebutton.pde
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/** * Image button. * * Loading images and using them to create a button. */ ImageButtons button;void setup(){ size(200, 200); background(102, 102, 102); // Define and create image button PImage b = loadImage("base.gif"); PImage r = loadImage("roll.gif"); PImage d = loadImage("down.gif"); int x = width/2 - b.width/2; int y = height/2 - b.height/2; int w = b.width; int h = b.height; button = new ImageButtons(x, y, w, h, b, r, d);}void draw(){ button.update(); button.display();}class Button{ int x, y; int w, h; color basecolor, highlightcolor; color currentcolor; boolean over = false; boolean pressed = false; void pressed() { if(over && mousePressed) { pressed = true; } else { pressed = false; } } boolean overRect(int x, int y, int width, int height) { if (mouseX >= x && mouseX <= x+width && mouseY >= y && mouseY <= y+height) { return true; } else { return false; }}}class ImageButtons extends Button { PImage base; PImage roll; PImage down; PImage currentimage; ImageButtons(int ix, int iy, int iw, int ih, PImage ibase, PImage iroll, PImage idown) { x = ix; y = iy; w = iw; h = ih; base = ibase; roll = iroll; down = idown; currentimage = base; } void update() { over(); pressed(); if(pressed) { currentimage = down; } else if (over){ currentimage = roll; } else { currentimage = base; } } void over() { if( overRect(x, y, w, h) ) { over = true; } else { over = false; } } void display() { image(currentimage, x, y); }}
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